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author | Kenneth Graunke <[email protected]> | 2016-03-29 14:15:14 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-04-01 22:05:20 -0700 |
commit | 94ed482c19916ddede91c3c2ea3a538039ddb489 (patch) | |
tree | f5ae21f660c357d74b33ce701a88d5c502ec77a7 /src/gbm/main | |
parent | c123294dfe2e52443f2eff2723ef922f22972ef5 (diff) |
glsl: Fix prorgram interface query locations biasing for SSO.
With SSO, the GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT interfaces refer to
the first and last shader stage linked into a program. This may not be
the vertex and fragment shader stages.
So, subtracting VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 is bogus.
We need to subtract VERT_ATTRIB_GENERIC0 for VS inputs,
FRAG_RESULT_DATA0 for FS outputs, and VARYING_SLOT_VAR0 for other cases.
Note that built-in variables get a location of -1.
Fixes 4 dEQP-GLES31.functional.program_interface_query tests:
- program_input.location.separable_fragment.var_explicit_location
- program_input.location.separable_fragment.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/gbm/main')
0 files changed, 0 insertions, 0 deletions