diff options
author | Brian Paul <[email protected]> | 2015-07-22 07:42:12 -0600 |
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committer | Brian Paul <[email protected]> | 2015-07-23 20:19:50 -0600 |
commit | 05a44ab32832efe61a252ef4ac2d128c1101c286 (patch) | |
tree | cc159abacb9de1ee3bc582d4b3b3f3869ddee39a /src/gbm/gbm-symbols-check | |
parent | 81e2c256e921ad4f5c13bb0d95bbe0ad232ec37c (diff) |
mesa: another target fix in compressed_subtexture_target_check()
The previous fix added GL_TEXTURE_CUBE_MAP_ARRAY but we also need
to support GL_TEXTURE_CUBE_MAP (via DSA).
So in the end, GL_TEXTURE_3D is the only (legal) target for
glCompressedTex*SubImage3D() which needs additional compression
format checking. GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY
and GL_TEXTURE_CUBE_MAP are basically 2D images which support all
compressed formats.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gbm/gbm-symbols-check')
0 files changed, 0 insertions, 0 deletions