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authorBrian Paul <[email protected]>2017-07-20 10:51:45 -0600
committerBrian Paul <[email protected]>2017-07-22 13:18:56 -0600
commitb4debc0d6959b793d315f70fd9a354717d51522a (patch)
tree99112967e074157be5a12b3381d3dd689fd42bb7 /src/gbm/gbm-symbols-check
parentaeade86db5761313f8b8c3c8555d3813d92e92ff (diff)
st/mesa: use proper resource target type in st_AllocTextureStorage()
When we validate the texture sample count, pass the correct pipe_texture_target for the texture, rather than PIPE_TEXTURE_2D. Also add more comments about MSAA. No piglit regressions with VMware driver. Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/gbm/gbm-symbols-check')
0 files changed, 0 insertions, 0 deletions