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authorPaul Berry <[email protected]>2013-10-13 18:01:11 -0700
committerPaul Berry <[email protected]>2013-10-21 17:27:41 -0700
commit672fab0b1bdffbbdf689f8494c798f868d4d84a4 (patch)
treef160f4f7acda53d7062e0d5e881192d0585fd91e /src/gbm/backends
parente26ed750668f1eb7aa9c81224bfd0c4a5f72e282 (diff)
glsl/linker: Allow mixing of desktop GLSL versions.
Previously, Mesa followed the linkage rules outlined in the GLSL 1.20-1.40 specs, which (collectively) said that GLSL versions 1.10 and 1.20 could be linked together, but no other versions could be linked. In GLSL 4.30, the linkage rules were relaxed so that any two desktop GLSL versions can be linked together. This change was made because it reflected the behaviour of nearly all existing implementations (see Khronos bug 8463). Mesa was one of the few (perhaps the only) exceptions to prohibit cross-linking of some GLSL versions. Since the GLSL linkage rules were deliberately relaxed in order to match the behaviour of existing implementations, it seems appropriate to relax the rules in Mesa too (even though Mesa doesn't support GLSL 4.30 yet). Note that linking ES and desktop shaders is still prohibited, as is linking ES shaders having different GLSL versions. Fixes piglit tests "shaders/version-mixing {interstage,intrastage}". Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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