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author | Eric Anholt <[email protected]> | 2011-09-28 12:30:45 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-10-03 13:29:37 -0700 |
commit | a73d56dce37ae13f422215de1bf1fdfb8e2f6ed7 (patch) | |
tree | 490d2b7a4a4f481db77a0a8547e7fc0dc38f7d36 /src/gbm/backends/Makefile.template | |
parent | e928c34d3ec54bb8a6b80036e6b6a91977bf0865 (diff) |
intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().
Before, we were only allocating these from our TexImage, so if the
texture image was set up in any other way (non-accelerated
glGenerateMipmaps()), they'd be missing or wrong.
Diffstat (limited to 'src/gbm/backends/Makefile.template')
0 files changed, 0 insertions, 0 deletions