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author | Jason Ekstrand <[email protected]> | 2016-02-10 21:27:57 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-02-11 15:07:20 -0800 |
commit | 56eb9c44adfa38f776689dd1a1bc42fe55c15dd8 (patch) | |
tree | 24c2e19e6966cfd60d86a4b10d120d60e209ba60 /src/gbm/Makefile.am | |
parent | ae3543950c93ec4ac179013cb1c7baaf6f5ef4a7 (diff) |
i965/fs: Pass usage of depth, W, and sample mask through prog_data
We really need to stop pulling information directly out of shaders for
state setup. For one thing, if we want any sort of an on-disk shader
cache, having all of this metadata in one place is going to be crucial.
Also, passing it all through prog_data cleans up the compiler <-> state
setup API substantially.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gbm/Makefile.am')
0 files changed, 0 insertions, 0 deletions