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author | Nayan Deshmukh <[email protected]> | 2016-09-20 10:22:10 +0530 |
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committer | Christian König <[email protected]> | 2016-09-20 11:17:02 +0200 |
commit | 853e80f5a09f85477167aac2789a91a2755e23f0 (patch) | |
tree | 7ff01eb6e753fc80e557ec2cbbd6bb8df88699a9 /src/gbm/Android.mk | |
parent | 40d787ab05784bf2cc1443805d7fde56c68ba025 (diff) |
vl/dri3: handle the case of different GPU(v4.2)
In case of prime when rendering is done on GPU other then the
server GPU, use a seprate linear buffer for each back buffer
which will be displayed using present extension.
v2: Use a seprate linear buffer for each back buffer (Michel)
v3: Change variable names and fix coding style (Leo and Emil)
v4: Use PIPE_BIND_SAMPLER_VIEW for back buffer in case when
a seprate linear buffer is used (Michel)
v4.1: remove empty line
v4.2: destroy the context and handle the case when
create_context fails (Emil)
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
Acked-by: Michel Dänzer <[email protected]>
Acked-by: Christian König <[email protected]>
Diffstat (limited to 'src/gbm/Android.mk')
0 files changed, 0 insertions, 0 deletions