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authorNayan Deshmukh <[email protected]>2016-09-20 10:22:10 +0530
committerChristian König <[email protected]>2016-09-20 11:17:02 +0200
commit853e80f5a09f85477167aac2789a91a2755e23f0 (patch)
tree7ff01eb6e753fc80e557ec2cbbd6bb8df88699a9 /src/gbm/Android.mk
parent40d787ab05784bf2cc1443805d7fde56c68ba025 (diff)
vl/dri3: handle the case of different GPU(v4.2)
In case of prime when rendering is done on GPU other then the server GPU, use a seprate linear buffer for each back buffer which will be displayed using present extension. v2: Use a seprate linear buffer for each back buffer (Michel) v3: Change variable names and fix coding style (Leo and Emil) v4: Use PIPE_BIND_SAMPLER_VIEW for back buffer in case when a seprate linear buffer is used (Michel) v4.1: remove empty line v4.2: destroy the context and handle the case when create_context fails (Emil) Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Leo Liu <[email protected]> Acked-by: Michel Dänzer <[email protected]> Acked-by: Christian König <[email protected]>
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