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authorMarek Olšák <[email protected]>2017-01-24 22:54:06 +0100
committerMarek Olšák <[email protected]>2017-01-30 13:27:14 +0100
commitc99ba3eb479705114ff84695af33b1681bfaf142 (patch)
tree91a4a41140b4870bd86dc406bae87483d1288ab5 /src/gallium
parent4a4ff66dbebe836492a6b6321742c21ca9bcd70a (diff)
radeonsi: unbind disabled shader stages to prevent useless L2 prefetches
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 010ce15a8b5..b3616dcfaff 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2439,6 +2439,9 @@ bool si_update_shaders(struct si_context *sctx)
if (r)
return false;
si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+
+ si_pm4_bind_state(sctx, ls, NULL);
+ si_pm4_bind_state(sctx, hs, NULL);
} else {
/* VS as VS */
r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
@@ -2446,6 +2449,9 @@ bool si_update_shaders(struct si_context *sctx)
return false;
si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
si_update_so(sctx, sctx->vs_shader.cso);
+
+ si_pm4_bind_state(sctx, ls, NULL);
+ si_pm4_bind_state(sctx, hs, NULL);
}
/* Update GS. */