summaryrefslogtreecommitdiffstats
path: root/src/gallium
diff options
context:
space:
mode:
authorNicolai Hähnle <[email protected]>2017-05-15 23:35:28 +0200
committerNicolai Hähnle <[email protected]>2017-05-16 16:11:55 +0200
commitc485b47383337af02601ab41ad63cc8dbd2fd3ee (patch)
treef22aa8f3e3c388c61e5cec53349ee53bc1f4d232 /src/gallium
parentcd9504667bb5957c53ef43cfd7dfea9e680f55bd (diff)
radeonsi: extract TGSI memory/texture opcode handling into its own file
It's about time to get the growth of si_shader.c somewhat under control. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeonsi/Makefile.sources1
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c1841
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_internal.h1
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c1883
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c1
5 files changed, 1886 insertions, 1841 deletions
diff --git a/src/gallium/drivers/radeonsi/Makefile.sources b/src/gallium/drivers/radeonsi/Makefile.sources
index b4e7fce71e9..626fe6f57ca 100644
--- a/src/gallium/drivers/radeonsi/Makefile.sources
+++ b/src/gallium/drivers/radeonsi/Makefile.sources
@@ -18,6 +18,7 @@ C_SOURCES := \
si_shader.h \
si_shader_internal.h \
si_shader_tgsi_alu.c \
+ si_shader_tgsi_mem.c \
si_shader_tgsi_setup.c \
si_state.c \
si_state_draw.c \
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 56a86cd1847..a49449b4ef5 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -3328,44 +3328,6 @@ static void si_llvm_return_fs_outputs(struct lp_build_tgsi_context *bld_base)
ctx->return_value = ret;
}
-/**
- * Given a v8i32 resource descriptor for a buffer, extract the size of the
- * buffer in number of elements and return it as an i32.
- */
-static LLVMValueRef get_buffer_size(
- struct lp_build_tgsi_context *bld_base,
- LLVMValueRef descriptor)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- LLVMValueRef size =
- LLVMBuildExtractElement(builder, descriptor,
- LLVMConstInt(ctx->i32, 2, 0), "");
-
- if (ctx->screen->b.chip_class == VI) {
- /* On VI, the descriptor contains the size in bytes,
- * but TXQ must return the size in elements.
- * The stride is always non-zero for resources using TXQ.
- */
- LLVMValueRef stride =
- LLVMBuildExtractElement(builder, descriptor,
- ctx->i32_1, "");
- stride = LLVMBuildLShr(builder, stride,
- LLVMConstInt(ctx->i32, 16, 0), "");
- stride = LLVMBuildAnd(builder, stride,
- LLVMConstInt(ctx->i32, 0x3FFF, 0), "");
-
- size = LLVMBuildUDiv(builder, size, stride, "");
- }
-
- return size;
-}
-
-static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data);
-
/* Prevent optimizations (at least of memory accesses) across the current
* point in the program by emitting empty inline assembly that is marked as
* having side effects.
@@ -3462,1762 +3424,12 @@ static void clock_emit(
LLVMBuildExtractElement(gallivm->builder, tmp, ctx->i32_1, "");
}
-static LLVMValueRef
-shader_buffer_fetch_rsrc(struct si_shader_context *ctx,
- const struct tgsi_full_src_register *reg)
-{
- LLVMValueRef index;
- LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
- ctx->param_shader_buffers);
-
- if (!reg->Register.Indirect)
- index = LLVMConstInt(ctx->i32, reg->Register.Index, 0);
- else
- index = si_get_bounded_indirect_index(ctx, &reg->Indirect,
- reg->Register.Index,
- SI_NUM_SHADER_BUFFERS);
-
- return ac_build_indexed_load_const(&ctx->ac, rsrc_ptr, index);
-}
-
-static bool tgsi_is_array_sampler(unsigned target)
-{
- return target == TGSI_TEXTURE_1D_ARRAY ||
- target == TGSI_TEXTURE_SHADOW1D_ARRAY ||
- target == TGSI_TEXTURE_2D_ARRAY ||
- target == TGSI_TEXTURE_SHADOW2D_ARRAY ||
- target == TGSI_TEXTURE_CUBE_ARRAY ||
- target == TGSI_TEXTURE_SHADOWCUBE_ARRAY ||
- target == TGSI_TEXTURE_2D_ARRAY_MSAA;
-}
-
-static bool tgsi_is_array_image(unsigned target)
-{
- return target == TGSI_TEXTURE_3D ||
- target == TGSI_TEXTURE_CUBE ||
- target == TGSI_TEXTURE_1D_ARRAY ||
- target == TGSI_TEXTURE_2D_ARRAY ||
- target == TGSI_TEXTURE_CUBE_ARRAY ||
- target == TGSI_TEXTURE_2D_ARRAY_MSAA;
-}
-
-/**
- * Given a 256-bit resource descriptor, force the DCC enable bit to off.
- *
- * At least on Tonga, executing image stores on images with DCC enabled and
- * non-trivial can eventually lead to lockups. This can occur when an
- * application binds an image as read-only but then uses a shader that writes
- * to it. The OpenGL spec allows almost arbitrarily bad behavior (including
- * program termination) in this case, but it doesn't cost much to be a bit
- * nicer: disabling DCC in the shader still leads to undefined results but
- * avoids the lockup.
- */
-static LLVMValueRef force_dcc_off(struct si_shader_context *ctx,
- LLVMValueRef rsrc)
-{
- if (ctx->screen->b.chip_class <= CIK) {
- return rsrc;
- } else {
- LLVMBuilderRef builder = ctx->gallivm.builder;
- LLVMValueRef i32_6 = LLVMConstInt(ctx->i32, 6, 0);
- LLVMValueRef i32_C = LLVMConstInt(ctx->i32, C_008F28_COMPRESSION_EN, 0);
- LLVMValueRef tmp;
-
- tmp = LLVMBuildExtractElement(builder, rsrc, i32_6, "");
- tmp = LLVMBuildAnd(builder, tmp, i32_C, "");
- return LLVMBuildInsertElement(builder, rsrc, tmp, i32_6, "");
- }
-}
-
LLVMTypeRef si_const_array(LLVMTypeRef elem_type, int num_elements)
{
return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
CONST_ADDR_SPACE);
}
-static LLVMValueRef load_image_desc(struct si_shader_context *ctx,
- LLVMValueRef list, LLVMValueRef index,
- unsigned target)
-{
- LLVMBuilderRef builder = ctx->gallivm.builder;
-
- if (target == TGSI_TEXTURE_BUFFER) {
- index = LLVMBuildMul(builder, index,
- LLVMConstInt(ctx->i32, 2, 0), "");
- index = LLVMBuildAdd(builder, index,
- ctx->i32_1, "");
- list = LLVMBuildPointerCast(builder, list,
- si_const_array(ctx->v4i32, 0), "");
- }
-
- return ac_build_indexed_load_const(&ctx->ac, list, index);
-}
-
-/**
- * Load the resource descriptor for \p image.
- */
-static void
-image_fetch_rsrc(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *image,
- bool is_store, unsigned target,
- LLVMValueRef *rsrc)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
- ctx->param_images);
- LLVMValueRef index;
- bool dcc_off = is_store;
-
- assert(image->Register.File == TGSI_FILE_IMAGE);
-
- if (!image->Register.Indirect) {
- const struct tgsi_shader_info *info = bld_base->info;
- unsigned images_writemask = info->images_store |
- info->images_atomic;
-
- index = LLVMConstInt(ctx->i32, image->Register.Index, 0);
-
- if (images_writemask & (1 << image->Register.Index))
- dcc_off = true;
- } else {
- /* From the GL_ARB_shader_image_load_store extension spec:
- *
- * If a shader performs an image load, store, or atomic
- * operation using an image variable declared as an array,
- * and if the index used to select an individual element is
- * negative or greater than or equal to the size of the
- * array, the results of the operation are undefined but may
- * not lead to termination.
- */
- index = si_get_bounded_indirect_index(ctx, &image->Indirect,
- image->Register.Index,
- SI_NUM_IMAGES);
- }
-
- *rsrc = load_image_desc(ctx, rsrc_ptr, index, target);
- if (dcc_off && target != TGSI_TEXTURE_BUFFER)
- *rsrc = force_dcc_off(ctx, *rsrc);
-}
-
-static LLVMValueRef image_fetch_coords(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_instruction *inst,
- unsigned src, LLVMValueRef desc)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- unsigned target = inst->Memory.Texture;
- unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
- LLVMValueRef coords[4];
- LLVMValueRef tmp;
- int chan;
-
- for (chan = 0; chan < num_coords; ++chan) {
- tmp = lp_build_emit_fetch(bld_base, inst, src, chan);
- tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
- coords[chan] = tmp;
- }
-
- if (ctx->screen->b.chip_class >= GFX9) {
- /* 1D textures are allocated and used as 2D on GFX9. */
- if (target == TGSI_TEXTURE_1D) {
- coords[1] = ctx->i32_0;
- num_coords++;
- } else if (target == TGSI_TEXTURE_1D_ARRAY) {
- coords[2] = coords[1];
- coords[1] = ctx->i32_0;
- num_coords++;
- } else if (target == TGSI_TEXTURE_2D) {
- /* The hw can't bind a slice of a 3D image as a 2D
- * image, because it ignores BASE_ARRAY if the target
- * is 3D. The workaround is to read BASE_ARRAY and set
- * it as the 3rd address operand for all 2D images.
- */
- LLVMValueRef first_layer, const5, mask;
-
- const5 = LLVMConstInt(ctx->i32, 5, 0);
- mask = LLVMConstInt(ctx->i32, S_008F24_BASE_ARRAY(~0), 0);
- first_layer = LLVMBuildExtractElement(builder, desc, const5, "");
- first_layer = LLVMBuildAnd(builder, first_layer, mask, "");
-
- coords[2] = first_layer;
- num_coords++;
- }
- }
-
- if (num_coords == 1)
- return coords[0];
-
- if (num_coords == 3) {
- /* LLVM has difficulties lowering 3-element vectors. */
- coords[3] = bld_base->uint_bld.undef;
- num_coords = 4;
- }
-
- return lp_build_gather_values(gallivm, coords, num_coords);
-}
-
-/**
- * Append the extra mode bits that are used by image load and store.
- */
-static void image_append_args(
- struct si_shader_context *ctx,
- struct lp_build_emit_data * emit_data,
- unsigned target,
- bool atomic,
- bool force_glc)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0);
- LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0);
- LLVMValueRef r128 = i1false;
- LLVMValueRef da = tgsi_is_array_image(target) ? i1true : i1false;
- LLVMValueRef glc =
- force_glc ||
- inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ?
- i1true : i1false;
- LLVMValueRef slc = i1false;
- LLVMValueRef lwe = i1false;
-
- if (atomic || (HAVE_LLVM <= 0x0309)) {
- emit_data->args[emit_data->arg_count++] = r128;
- emit_data->args[emit_data->arg_count++] = da;
- if (!atomic) {
- emit_data->args[emit_data->arg_count++] = glc;
- }
- emit_data->args[emit_data->arg_count++] = slc;
- return;
- }
-
- /* HAVE_LLVM >= 0x0400 */
- emit_data->args[emit_data->arg_count++] = glc;
- emit_data->args[emit_data->arg_count++] = slc;
- emit_data->args[emit_data->arg_count++] = lwe;
- emit_data->args[emit_data->arg_count++] = da;
-}
-
-/**
- * Append the resource and indexing arguments for buffer intrinsics.
- *
- * \param rsrc the v4i32 buffer resource
- * \param index index into the buffer (stride-based)
- * \param offset byte offset into the buffer
- */
-static void buffer_append_args(
- struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data,
- LLVMValueRef rsrc,
- LLVMValueRef index,
- LLVMValueRef offset,
- bool atomic,
- bool force_glc)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0);
- LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0);
-
- emit_data->args[emit_data->arg_count++] = rsrc;
- emit_data->args[emit_data->arg_count++] = index; /* vindex */
- emit_data->args[emit_data->arg_count++] = offset; /* voffset */
- if (!atomic) {
- emit_data->args[emit_data->arg_count++] =
- force_glc ||
- inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ?
- i1true : i1false; /* glc */
- }
- emit_data->args[emit_data->arg_count++] = i1false; /* slc */
-}
-
-static void load_fetch_args(
- struct lp_build_tgsi_context * bld_base,
- struct lp_build_emit_data * emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- const struct tgsi_full_instruction * inst = emit_data->inst;
- unsigned target = inst->Memory.Texture;
- LLVMValueRef rsrc;
-
- emit_data->dst_type = ctx->v4f32;
-
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
- LLVMBuilderRef builder = gallivm->builder;
- LLVMValueRef offset;
- LLVMValueRef tmp;
-
- rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]);
-
- tmp = lp_build_emit_fetch(bld_base, inst, 1, 0);
- offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
-
- buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
- offset, false, false);
- } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE) {
- LLVMValueRef coords;
-
- image_fetch_rsrc(bld_base, &inst->Src[0], false, target, &rsrc);
- coords = image_fetch_coords(bld_base, inst, 1, rsrc);
-
- if (target == TGSI_TEXTURE_BUFFER) {
- buffer_append_args(ctx, emit_data, rsrc, coords,
- ctx->i32_0, false, false);
- } else {
- emit_data->args[0] = coords;
- emit_data->args[1] = rsrc;
- emit_data->args[2] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */
- emit_data->arg_count = 3;
-
- image_append_args(ctx, emit_data, target, false, false);
- }
- }
-}
-
-static unsigned get_load_intr_attribs(bool readonly_memory)
-{
- /* READNONE means writes can't affect it, while READONLY means that
- * writes can affect it. */
- return readonly_memory && HAVE_LLVM >= 0x0400 ?
- LP_FUNC_ATTR_READNONE :
- LP_FUNC_ATTR_READONLY;
-}
-
-static unsigned get_store_intr_attribs(bool writeonly_memory)
-{
- return writeonly_memory && HAVE_LLVM >= 0x0400 ?
- LP_FUNC_ATTR_INACCESSIBLE_MEM_ONLY :
- LP_FUNC_ATTR_WRITEONLY;
-}
-
-static void load_emit_buffer(struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data,
- bool readonly_memory)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- uint writemask = inst->Dst[0].Register.WriteMask;
- uint count = util_last_bit(writemask);
- const char *intrinsic_name;
- LLVMTypeRef dst_type;
-
- switch (count) {
- case 1:
- intrinsic_name = "llvm.amdgcn.buffer.load.f32";
- dst_type = ctx->f32;
- break;
- case 2:
- intrinsic_name = "llvm.amdgcn.buffer.load.v2f32";
- dst_type = LLVMVectorType(ctx->f32, 2);
- break;
- default: // 3 & 4
- intrinsic_name = "llvm.amdgcn.buffer.load.v4f32";
- dst_type = ctx->v4f32;
- count = 4;
- }
-
- emit_data->output[emit_data->chan] = lp_build_intrinsic(
- builder, intrinsic_name, dst_type,
- emit_data->args, emit_data->arg_count,
- get_load_intr_attribs(readonly_memory));
-}
-
-static LLVMValueRef get_memory_ptr(struct si_shader_context *ctx,
- const struct tgsi_full_instruction *inst,
- LLVMTypeRef type, int arg)
-{
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- LLVMValueRef offset, ptr;
- int addr_space;
-
- offset = lp_build_emit_fetch(&ctx->bld_base, inst, arg, 0);
- offset = LLVMBuildBitCast(builder, offset, ctx->i32, "");
-
- ptr = ctx->shared_memory;
- ptr = LLVMBuildGEP(builder, ptr, &offset, 1, "");
- addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr));
- ptr = LLVMBuildBitCast(builder, ptr, LLVMPointerType(type, addr_space), "");
-
- return ptr;
-}
-
-static void load_emit_memory(
- struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- unsigned writemask = inst->Dst[0].Register.WriteMask;
- LLVMValueRef channels[4], ptr, derived_ptr, index;
- int chan;
-
- ptr = get_memory_ptr(ctx, inst, ctx->f32, 1);
-
- for (chan = 0; chan < 4; ++chan) {
- if (!(writemask & (1 << chan))) {
- channels[chan] = LLVMGetUndef(ctx->f32);
- continue;
- }
-
- index = LLVMConstInt(ctx->i32, chan, 0);
- derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, "");
- channels[chan] = LLVMBuildLoad(builder, derived_ptr, "");
- }
- emit_data->output[emit_data->chan] = lp_build_gather_values(gallivm, channels, 4);
-}
-
-/**
- * Return true if the memory accessed by a LOAD or STORE instruction is
- * read-only or write-only, respectively.
- *
- * \param shader_buffers_reverse_access_mask
- * For LOAD, set this to (store | atomic) slot usage in the shader.
- * For STORE, set this to (load | atomic) slot usage in the shader.
- * \param images_reverse_access_mask Same as above, but for images.
- */
-static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
- const struct tgsi_shader_info *info,
- unsigned shader_buffers_reverse_access_mask,
- unsigned images_reverse_access_mask)
-{
- /* RESTRICT means NOALIAS.
- * If there are no writes, we can assume the accessed memory is read-only.
- * If there are no reads, we can assume the accessed memory is write-only.
- */
- if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT) {
- unsigned reverse_access_mask;
-
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
- reverse_access_mask = shader_buffers_reverse_access_mask;
- } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
- reverse_access_mask = info->images_buffers &
- images_reverse_access_mask;
- } else {
- reverse_access_mask = ~info->images_buffers &
- images_reverse_access_mask;
- }
-
- if (inst->Src[0].Register.Indirect) {
- if (!reverse_access_mask)
- return true;
- } else {
- if (!(reverse_access_mask &
- (1u << inst->Src[0].Register.Index)))
- return true;
- }
- }
-
- /* If there are no buffer writes (for both shader buffers & image
- * buffers), it implies that buffer memory is read-only.
- * If there are no buffer reads (for both shader buffers & image
- * buffers), it implies that buffer memory is write-only.
- *
- * Same for the case when there are no writes/reads for non-buffer
- * images.
- */
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
- (inst->Src[0].Register.File == TGSI_FILE_IMAGE &&
- inst->Memory.Texture == TGSI_TEXTURE_BUFFER)) {
- if (!shader_buffers_reverse_access_mask &&
- !(info->images_buffers & images_reverse_access_mask))
- return true;
- } else {
- if (!(~info->images_buffers & images_reverse_access_mask))
- return true;
- }
- return false;
-}
-
-static void load_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- const struct tgsi_full_instruction * inst = emit_data->inst;
- const struct tgsi_shader_info *info = &ctx->shader->selector->info;
- char intrinsic_name[64];
- bool readonly_memory = false;
-
- if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) {
- load_emit_memory(ctx, emit_data);
- return;
- }
-
- if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
- si_emit_waitcnt(ctx, VM_CNT);
-
- readonly_memory = !(inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) &&
- is_oneway_access_only(inst, info,
- info->shader_buffers_store |
- info->shader_buffers_atomic,
- info->images_store |
- info->images_atomic);
-
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
- load_emit_buffer(ctx, emit_data, readonly_memory);
- return;
- }
-
- if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
- emit_data->output[emit_data->chan] =
- lp_build_intrinsic(
- builder, "llvm.amdgcn.buffer.load.format.v4f32", emit_data->dst_type,
- emit_data->args, emit_data->arg_count,
- get_load_intr_attribs(readonly_memory));
- } else {
- ac_get_image_intr_name("llvm.amdgcn.image.load",
- emit_data->dst_type, /* vdata */
- LLVMTypeOf(emit_data->args[0]), /* coords */
- LLVMTypeOf(emit_data->args[1]), /* rsrc */
- intrinsic_name, sizeof(intrinsic_name));
-
- emit_data->output[emit_data->chan] =
- lp_build_intrinsic(
- builder, intrinsic_name, emit_data->dst_type,
- emit_data->args, emit_data->arg_count,
- get_load_intr_attribs(readonly_memory));
- }
-}
-
-static void store_fetch_args(
- struct lp_build_tgsi_context * bld_base,
- struct lp_build_emit_data * emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- const struct tgsi_full_instruction * inst = emit_data->inst;
- struct tgsi_full_src_register memory;
- LLVMValueRef chans[4];
- LLVMValueRef data;
- LLVMValueRef rsrc;
- unsigned chan;
-
- emit_data->dst_type = LLVMVoidTypeInContext(gallivm->context);
-
- for (chan = 0; chan < 4; ++chan) {
- chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan);
- }
- data = lp_build_gather_values(gallivm, chans, 4);
-
- emit_data->args[emit_data->arg_count++] = data;
-
- memory = tgsi_full_src_register_from_dst(&inst->Dst[0]);
-
- if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
- LLVMValueRef offset;
- LLVMValueRef tmp;
-
- rsrc = shader_buffer_fetch_rsrc(ctx, &memory);
-
- tmp = lp_build_emit_fetch(bld_base, inst, 0, 0);
- offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
-
- buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
- offset, false, false);
- } else if (inst->Dst[0].Register.File == TGSI_FILE_IMAGE) {
- unsigned target = inst->Memory.Texture;
- LLVMValueRef coords;
-
- /* 8bit/16bit TC L1 write corruption bug on SI.
- * All store opcodes not aligned to a dword are affected.
- *
- * The only way to get unaligned stores in radeonsi is through
- * shader images.
- */
- bool force_glc = ctx->screen->b.chip_class == SI;
-
- image_fetch_rsrc(bld_base, &memory, true, target, &rsrc);
- coords = image_fetch_coords(bld_base, inst, 0, rsrc);
-
- if (target == TGSI_TEXTURE_BUFFER) {
- buffer_append_args(ctx, emit_data, rsrc, coords,
- ctx->i32_0, false, force_glc);
- } else {
- emit_data->args[1] = coords;
- emit_data->args[2] = rsrc;
- emit_data->args[3] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */
- emit_data->arg_count = 4;
-
- image_append_args(ctx, emit_data, target, false, force_glc);
- }
- }
-}
-
-static void store_emit_buffer(
- struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data,
- bool writeonly_memory)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- LLVMValueRef base_data = emit_data->args[0];
- LLVMValueRef base_offset = emit_data->args[3];
- unsigned writemask = inst->Dst[0].Register.WriteMask;
-
- while (writemask) {
- int start, count;
- const char *intrinsic_name;
- LLVMValueRef data;
- LLVMValueRef offset;
- LLVMValueRef tmp;
-
- u_bit_scan_consecutive_range(&writemask, &start, &count);
-
- /* Due to an LLVM limitation, split 3-element writes
- * into a 2-element and a 1-element write. */
- if (count == 3) {
- writemask |= 1 << (start + 2);
- count = 2;
- }
-
- if (count == 4) {
- data = base_data;
- intrinsic_name = "llvm.amdgcn.buffer.store.v4f32";
- } else if (count == 2) {
- LLVMTypeRef v2f32 = LLVMVectorType(ctx->f32, 2);
-
- tmp = LLVMBuildExtractElement(
- builder, base_data,
- LLVMConstInt(ctx->i32, start, 0), "");
- data = LLVMBuildInsertElement(
- builder, LLVMGetUndef(v2f32), tmp,
- ctx->i32_0, "");
-
- tmp = LLVMBuildExtractElement(
- builder, base_data,
- LLVMConstInt(ctx->i32, start + 1, 0), "");
- data = LLVMBuildInsertElement(
- builder, data, tmp, ctx->i32_1, "");
-
- intrinsic_name = "llvm.amdgcn.buffer.store.v2f32";
- } else {
- assert(count == 1);
- data = LLVMBuildExtractElement(
- builder, base_data,
- LLVMConstInt(ctx->i32, start, 0), "");
- intrinsic_name = "llvm.amdgcn.buffer.store.f32";
- }
-
- offset = base_offset;
- if (start != 0) {
- offset = LLVMBuildAdd(
- builder, offset,
- LLVMConstInt(ctx->i32, start * 4, 0), "");
- }
-
- emit_data->args[0] = data;
- emit_data->args[3] = offset;
-
- lp_build_intrinsic(
- builder, intrinsic_name, emit_data->dst_type,
- emit_data->args, emit_data->arg_count,
- get_store_intr_attribs(writeonly_memory));
- }
-}
-
-static void store_emit_memory(
- struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- unsigned writemask = inst->Dst[0].Register.WriteMask;
- LLVMValueRef ptr, derived_ptr, data, index;
- int chan;
-
- ptr = get_memory_ptr(ctx, inst, ctx->f32, 0);
-
- for (chan = 0; chan < 4; ++chan) {
- if (!(writemask & (1 << chan))) {
- continue;
- }
- data = lp_build_emit_fetch(&ctx->bld_base, inst, 1, chan);
- index = LLVMConstInt(ctx->i32, chan, 0);
- derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, "");
- LLVMBuildStore(builder, data, derived_ptr);
- }
-}
-
-static void store_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- const struct tgsi_full_instruction * inst = emit_data->inst;
- const struct tgsi_shader_info *info = &ctx->shader->selector->info;
- unsigned target = inst->Memory.Texture;
- char intrinsic_name[64];
- bool writeonly_memory = false;
-
- if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
- store_emit_memory(ctx, emit_data);
- return;
- }
-
- if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
- si_emit_waitcnt(ctx, VM_CNT);
-
- writeonly_memory = is_oneway_access_only(inst, info,
- info->shader_buffers_load |
- info->shader_buffers_atomic,
- info->images_load |
- info->images_atomic);
-
- if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
- store_emit_buffer(ctx, emit_data, writeonly_memory);
- return;
- }
-
- if (target == TGSI_TEXTURE_BUFFER) {
- emit_data->output[emit_data->chan] = lp_build_intrinsic(
- builder, "llvm.amdgcn.buffer.store.format.v4f32",
- emit_data->dst_type, emit_data->args,
- emit_data->arg_count,
- get_store_intr_attribs(writeonly_memory));
- } else {
- ac_get_image_intr_name("llvm.amdgcn.image.store",
- LLVMTypeOf(emit_data->args[0]), /* vdata */
- LLVMTypeOf(emit_data->args[1]), /* coords */
- LLVMTypeOf(emit_data->args[2]), /* rsrc */
- intrinsic_name, sizeof(intrinsic_name));
-
- emit_data->output[emit_data->chan] =
- lp_build_intrinsic(
- builder, intrinsic_name, emit_data->dst_type,
- emit_data->args, emit_data->arg_count,
- get_store_intr_attribs(writeonly_memory));
- }
-}
-
-static void atomic_fetch_args(
- struct lp_build_tgsi_context * bld_base,
- struct lp_build_emit_data * emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- const struct tgsi_full_instruction * inst = emit_data->inst;
- LLVMValueRef data1, data2;
- LLVMValueRef rsrc;
- LLVMValueRef tmp;
-
- emit_data->dst_type = ctx->f32;
-
- tmp = lp_build_emit_fetch(bld_base, inst, 2, 0);
- data1 = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
- tmp = lp_build_emit_fetch(bld_base, inst, 3, 0);
- data2 = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
- }
-
- /* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order
- * of arguments, which is reversed relative to TGSI (and GLSL)
- */
- if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
- emit_data->args[emit_data->arg_count++] = data2;
- emit_data->args[emit_data->arg_count++] = data1;
-
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
- LLVMValueRef offset;
-
- rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]);
-
- tmp = lp_build_emit_fetch(bld_base, inst, 1, 0);
- offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
-
- buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
- offset, true, false);
- } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE) {
- unsigned target = inst->Memory.Texture;
- LLVMValueRef coords;
-
- image_fetch_rsrc(bld_base, &inst->Src[0], true, target, &rsrc);
- coords = image_fetch_coords(bld_base, inst, 1, rsrc);
-
- if (target == TGSI_TEXTURE_BUFFER) {
- buffer_append_args(ctx, emit_data, rsrc, coords,
- ctx->i32_0, true, false);
- } else {
- emit_data->args[emit_data->arg_count++] = coords;
- emit_data->args[emit_data->arg_count++] = rsrc;
-
- image_append_args(ctx, emit_data, target, true, false);
- }
- }
-}
-
-static void atomic_emit_memory(struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data) {
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- const struct tgsi_full_instruction * inst = emit_data->inst;
- LLVMValueRef ptr, result, arg;
-
- ptr = get_memory_ptr(ctx, inst, ctx->i32, 1);
-
- arg = lp_build_emit_fetch(&ctx->bld_base, inst, 2, 0);
- arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
- LLVMValueRef new_data;
- new_data = lp_build_emit_fetch(&ctx->bld_base,
- inst, 3, 0);
-
- new_data = LLVMBuildBitCast(builder, new_data, ctx->i32, "");
-
- result = LLVMBuildAtomicCmpXchg(builder, ptr, arg, new_data,
- LLVMAtomicOrderingSequentiallyConsistent,
- LLVMAtomicOrderingSequentiallyConsistent,
- false);
-
- result = LLVMBuildExtractValue(builder, result, 0, "");
- } else {
- LLVMAtomicRMWBinOp op;
-
- switch(inst->Instruction.Opcode) {
- case TGSI_OPCODE_ATOMUADD:
- op = LLVMAtomicRMWBinOpAdd;
- break;
- case TGSI_OPCODE_ATOMXCHG:
- op = LLVMAtomicRMWBinOpXchg;
- break;
- case TGSI_OPCODE_ATOMAND:
- op = LLVMAtomicRMWBinOpAnd;
- break;
- case TGSI_OPCODE_ATOMOR:
- op = LLVMAtomicRMWBinOpOr;
- break;
- case TGSI_OPCODE_ATOMXOR:
- op = LLVMAtomicRMWBinOpXor;
- break;
- case TGSI_OPCODE_ATOMUMIN:
- op = LLVMAtomicRMWBinOpUMin;
- break;
- case TGSI_OPCODE_ATOMUMAX:
- op = LLVMAtomicRMWBinOpUMax;
- break;
- case TGSI_OPCODE_ATOMIMIN:
- op = LLVMAtomicRMWBinOpMin;
- break;
- case TGSI_OPCODE_ATOMIMAX:
- op = LLVMAtomicRMWBinOpMax;
- break;
- default:
- unreachable("unknown atomic opcode");
- }
-
- result = LLVMBuildAtomicRMW(builder, op, ptr, arg,
- LLVMAtomicOrderingSequentiallyConsistent,
- false);
- }
- emit_data->output[emit_data->chan] = LLVMBuildBitCast(builder, result, emit_data->dst_type, "");
-}
-
-static void atomic_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- const struct tgsi_full_instruction * inst = emit_data->inst;
- char intrinsic_name[40];
- LLVMValueRef tmp;
-
- if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) {
- atomic_emit_memory(ctx, emit_data);
- return;
- }
-
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
- inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
- snprintf(intrinsic_name, sizeof(intrinsic_name),
- "llvm.amdgcn.buffer.atomic.%s", action->intr_name);
- } else {
- LLVMValueRef coords;
- char coords_type[8];
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
- coords = emit_data->args[2];
- else
- coords = emit_data->args[1];
-
- ac_build_type_name_for_intr(LLVMTypeOf(coords), coords_type, sizeof(coords_type));
- snprintf(intrinsic_name, sizeof(intrinsic_name),
- "llvm.amdgcn.image.atomic.%s.%s",
- action->intr_name, coords_type);
- }
-
- tmp = lp_build_intrinsic(
- builder, intrinsic_name, ctx->i32,
- emit_data->args, emit_data->arg_count, 0);
- emit_data->output[emit_data->chan] =
- LLVMBuildBitCast(builder, tmp, ctx->f32, "");
-}
-
-static void set_tex_fetch_args(struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data,
- unsigned target,
- LLVMValueRef res_ptr, LLVMValueRef samp_ptr,
- LLVMValueRef *param, unsigned count,
- unsigned dmask)
-{
- struct gallivm_state *gallivm = &ctx->gallivm;
- struct ac_image_args args = {};
-
- /* Pad to power of two vector */
- while (count < util_next_power_of_two(count))
- param[count++] = LLVMGetUndef(ctx->i32);
-
- if (count > 1)
- args.addr = lp_build_gather_values(gallivm, param, count);
- else
- args.addr = param[0];
-
- args.resource = res_ptr;
- args.sampler = samp_ptr;
- args.dmask = dmask;
- args.unorm = target == TGSI_TEXTURE_RECT ||
- target == TGSI_TEXTURE_SHADOWRECT;
- args.da = tgsi_is_array_sampler(target);
-
- /* Ugly, but we seem to have no other choice right now. */
- STATIC_ASSERT(sizeof(args) <= sizeof(emit_data->args));
- memcpy(emit_data->args, &args, sizeof(args));
-}
-
-static LLVMValueRef fix_resinfo(struct si_shader_context *ctx,
- unsigned target, LLVMValueRef out)
-{
- LLVMBuilderRef builder = ctx->gallivm.builder;
-
- /* 1D textures are allocated and used as 2D on GFX9. */
- if (ctx->screen->b.chip_class >= GFX9 &&
- (target == TGSI_TEXTURE_1D_ARRAY ||
- target == TGSI_TEXTURE_SHADOW1D_ARRAY)) {
- LLVMValueRef layers =
- LLVMBuildExtractElement(builder, out,
- LLVMConstInt(ctx->i32, 2, 0), "");
- out = LLVMBuildInsertElement(builder, out, layers,
- ctx->i32_1, "");
- }
-
- /* Divide the number of layers by 6 to get the number of cubes. */
- if (target == TGSI_TEXTURE_CUBE_ARRAY ||
- target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
- LLVMValueRef imm2 = LLVMConstInt(ctx->i32, 2, 0);
-
- LLVMValueRef z = LLVMBuildExtractElement(builder, out, imm2, "");
- z = LLVMBuildSDiv(builder, z, LLVMConstInt(ctx->i32, 6, 0), "");
-
- out = LLVMBuildInsertElement(builder, out, z, imm2, "");
- }
- return out;
-}
-
-static void resq_fetch_args(
- struct lp_build_tgsi_context * bld_base,
- struct lp_build_emit_data * emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction *inst = emit_data->inst;
- const struct tgsi_full_src_register *reg = &inst->Src[0];
-
- emit_data->dst_type = ctx->v4i32;
-
- if (reg->Register.File == TGSI_FILE_BUFFER) {
- emit_data->args[0] = shader_buffer_fetch_rsrc(ctx, reg);
- emit_data->arg_count = 1;
- } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
- image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
- &emit_data->args[0]);
- emit_data->arg_count = 1;
- } else {
- LLVMValueRef res_ptr;
- unsigned image_target;
-
- if (inst->Memory.Texture == TGSI_TEXTURE_3D)
- image_target = TGSI_TEXTURE_2D_ARRAY;
- else
- image_target = inst->Memory.Texture;
-
- image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
- &res_ptr);
- set_tex_fetch_args(ctx, emit_data, image_target,
- res_ptr, NULL, &ctx->i32_0, 1,
- 0xf);
- }
-}
-
-static void resq_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- const struct tgsi_full_instruction *inst = emit_data->inst;
- LLVMValueRef out;
-
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
- out = LLVMBuildExtractElement(builder, emit_data->args[0],
- LLVMConstInt(ctx->i32, 2, 0), "");
- } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
- out = get_buffer_size(bld_base, emit_data->args[0]);
- } else {
- struct ac_image_args args;
-
- memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
- args.opcode = ac_image_get_resinfo;
- out = ac_build_image_opcode(&ctx->ac, &args);
-
- out = fix_resinfo(ctx, inst->Memory.Texture, out);
- }
-
- emit_data->output[emit_data->chan] = out;
-}
-
-static const struct lp_build_tgsi_action tex_action;
-
-enum desc_type {
- DESC_IMAGE,
- DESC_BUFFER,
- DESC_FMASK,
- DESC_SAMPLER,
-};
-
-/**
- * Load an image view, fmask view. or sampler state descriptor.
- */
-static LLVMValueRef load_sampler_desc(struct si_shader_context *ctx,
- LLVMValueRef list, LLVMValueRef index,
- enum desc_type type)
-{
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
-
- switch (type) {
- case DESC_IMAGE:
- /* The image is at [0:7]. */
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
- break;
- case DESC_BUFFER:
- /* The buffer is in [4:7]. */
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
- index = LLVMBuildAdd(builder, index, ctx->i32_1, "");
- list = LLVMBuildPointerCast(builder, list,
- si_const_array(ctx->v4i32, 0), "");
- break;
- case DESC_FMASK:
- /* The FMASK is at [8:15]. */
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
- index = LLVMBuildAdd(builder, index, ctx->i32_1, "");
- break;
- case DESC_SAMPLER:
- /* The sampler state is at [12:15]. */
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
- index = LLVMBuildAdd(builder, index, LLVMConstInt(ctx->i32, 3, 0), "");
- list = LLVMBuildPointerCast(builder, list,
- si_const_array(ctx->v4i32, 0), "");
- break;
- }
-
- return ac_build_indexed_load_const(&ctx->ac, list, index);
-}
-
-/* Disable anisotropic filtering if BASE_LEVEL == LAST_LEVEL.
- *
- * SI-CI:
- * If BASE_LEVEL == LAST_LEVEL, the shader must disable anisotropic
- * filtering manually. The driver sets img7 to a mask clearing
- * MAX_ANISO_RATIO if BASE_LEVEL == LAST_LEVEL. The shader must do:
- * s_and_b32 samp0, samp0, img7
- *
- * VI:
- * The ANISO_OVERRIDE sampler field enables this fix in TA.
- */
-static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx,
- LLVMValueRef res, LLVMValueRef samp)
-{
- LLVMBuilderRef builder = ctx->gallivm.builder;
- LLVMValueRef img7, samp0;
-
- if (ctx->screen->b.chip_class >= VI)
- return samp;
-
- img7 = LLVMBuildExtractElement(builder, res,
- LLVMConstInt(ctx->i32, 7, 0), "");
- samp0 = LLVMBuildExtractElement(builder, samp,
- ctx->i32_0, "");
- samp0 = LLVMBuildAnd(builder, samp0, img7, "");
- return LLVMBuildInsertElement(builder, samp, samp0,
- ctx->i32_0, "");
-}
-
-static void tex_fetch_ptrs(
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data,
- LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers);
- const struct tgsi_full_instruction *inst = emit_data->inst;
- const struct tgsi_full_src_register *reg;
- unsigned target = inst->Texture.Texture;
- unsigned sampler_src;
- LLVMValueRef index;
-
- sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
- reg = &emit_data->inst->Src[sampler_src];
-
- if (reg->Register.Indirect) {
- index = si_get_bounded_indirect_index(ctx,
- &reg->Indirect,
- reg->Register.Index,
- SI_NUM_SAMPLERS);
- } else {
- index = LLVMConstInt(ctx->i32, reg->Register.Index, 0);
- }
-
- if (target == TGSI_TEXTURE_BUFFER)
- *res_ptr = load_sampler_desc(ctx, list, index, DESC_BUFFER);
- else
- *res_ptr = load_sampler_desc(ctx, list, index, DESC_IMAGE);
-
- if (samp_ptr)
- *samp_ptr = NULL;
- if (fmask_ptr)
- *fmask_ptr = NULL;
-
- if (target == TGSI_TEXTURE_2D_MSAA ||
- target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
- if (fmask_ptr)
- *fmask_ptr = load_sampler_desc(ctx, list, index,
- DESC_FMASK);
- } else if (target != TGSI_TEXTURE_BUFFER) {
- if (samp_ptr) {
- *samp_ptr = load_sampler_desc(ctx, list, index,
- DESC_SAMPLER);
- *samp_ptr = sici_fix_sampler_aniso(ctx, *res_ptr, *samp_ptr);
- }
- }
-}
-
-static void txq_fetch_args(
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction *inst = emit_data->inst;
- unsigned target = inst->Texture.Texture;
- LLVMValueRef res_ptr;
- LLVMValueRef address;
-
- tex_fetch_ptrs(bld_base, emit_data, &res_ptr, NULL, NULL);
-
- if (target == TGSI_TEXTURE_BUFFER) {
- /* Read the size from the buffer descriptor directly. */
- emit_data->args[0] = get_buffer_size(bld_base, res_ptr);
- return;
- }
-
- /* Textures - set the mip level. */
- address = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
-
- set_tex_fetch_args(ctx, emit_data, target, res_ptr,
- NULL, &address, 1, 0xf);
-}
-
-static void txq_emit(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct ac_image_args args;
- unsigned target = emit_data->inst->Texture.Texture;
-
- if (target == TGSI_TEXTURE_BUFFER) {
- /* Just return the buffer size. */
- emit_data->output[emit_data->chan] = emit_data->args[0];
- return;
- }
-
- memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
-
- args.opcode = ac_image_get_resinfo;
- LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args);
-
- emit_data->output[emit_data->chan] = fix_resinfo(ctx, target, result);
-}
-
-static void tex_fetch_args(
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- const struct tgsi_full_instruction *inst = emit_data->inst;
- unsigned opcode = inst->Instruction.Opcode;
- unsigned target = inst->Texture.Texture;
- LLVMValueRef coords[5], derivs[6];
- LLVMValueRef address[16];
- unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
- int ref_pos = tgsi_util_get_shadow_ref_src_index(target);
- unsigned count = 0;
- unsigned chan;
- unsigned num_deriv_channels = 0;
- bool has_offset = inst->Texture.NumOffsets > 0;
- LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
- unsigned dmask = 0xf;
-
- tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr);
-
- if (target == TGSI_TEXTURE_BUFFER) {
- emit_data->dst_type = ctx->v4f32;
- emit_data->args[0] = res_ptr;
- emit_data->args[1] = ctx->i32_0;
- emit_data->args[2] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
- emit_data->arg_count = 3;
- return;
- }
-
- /* Fetch and project texture coordinates */
- coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
- for (chan = 0; chan < 3; chan++ ) {
- coords[chan] = lp_build_emit_fetch(bld_base,
- emit_data->inst, 0,
- chan);
- if (opcode == TGSI_OPCODE_TXP)
- coords[chan] = lp_build_emit_llvm_binary(bld_base,
- TGSI_OPCODE_DIV,
- coords[chan],
- coords[3]);
- }
-
- if (opcode == TGSI_OPCODE_TXP)
- coords[3] = bld_base->base.one;
-
- /* Pack offsets. */
- if (has_offset &&
- opcode != TGSI_OPCODE_TXF &&
- opcode != TGSI_OPCODE_TXF_LZ) {
- /* The offsets are six-bit signed integers packed like this:
- * X=[5:0], Y=[13:8], and Z=[21:16].
- */
- LLVMValueRef offset[3], pack;
-
- assert(inst->Texture.NumOffsets == 1);
-
- for (chan = 0; chan < 3; chan++) {
- offset[chan] = lp_build_emit_fetch_texoffset(bld_base,
- emit_data->inst, 0, chan);
- offset[chan] = LLVMBuildAnd(gallivm->builder, offset[chan],
- LLVMConstInt(ctx->i32, 0x3f, 0), "");
- if (chan)
- offset[chan] = LLVMBuildShl(gallivm->builder, offset[chan],
- LLVMConstInt(ctx->i32, chan*8, 0), "");
- }
-
- pack = LLVMBuildOr(gallivm->builder, offset[0], offset[1], "");
- pack = LLVMBuildOr(gallivm->builder, pack, offset[2], "");
- address[count++] = pack;
- }
-
- /* Pack LOD bias value */
- if (opcode == TGSI_OPCODE_TXB)
- address[count++] = coords[3];
- if (opcode == TGSI_OPCODE_TXB2)
- address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
-
- /* Pack depth comparison value */
- if (tgsi_is_shadow_target(target) && opcode != TGSI_OPCODE_LODQ) {
- LLVMValueRef z;
-
- if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
- z = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
- } else {
- assert(ref_pos >= 0);
- z = coords[ref_pos];
- }
-
- /* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
- * so the depth comparison value isn't clamped for Z16 and
- * Z24 anymore. Do it manually here.
- *
- * It's unnecessary if the original texture format was
- * Z32_FLOAT, but we don't know that here.
- */
- if (ctx->screen->b.chip_class == VI)
- z = ac_build_clamp(&ctx->ac, z);
-
- address[count++] = z;
- }
-
- /* Pack user derivatives */
- if (opcode == TGSI_OPCODE_TXD) {
- int param, num_src_deriv_channels, num_dst_deriv_channels;
-
- switch (target) {
- case TGSI_TEXTURE_3D:
- num_src_deriv_channels = 3;
- num_dst_deriv_channels = 3;
- num_deriv_channels = 3;
- break;
- case TGSI_TEXTURE_2D:
- case TGSI_TEXTURE_SHADOW2D:
- case TGSI_TEXTURE_RECT:
- case TGSI_TEXTURE_SHADOWRECT:
- case TGSI_TEXTURE_2D_ARRAY:
- case TGSI_TEXTURE_SHADOW2D_ARRAY:
- num_src_deriv_channels = 2;
- num_dst_deriv_channels = 2;
- num_deriv_channels = 2;
- break;
- case TGSI_TEXTURE_CUBE:
- case TGSI_TEXTURE_SHADOWCUBE:
- case TGSI_TEXTURE_CUBE_ARRAY:
- case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
- /* Cube derivatives will be converted to 2D. */
- num_src_deriv_channels = 3;
- num_dst_deriv_channels = 3;
- num_deriv_channels = 2;
- break;
- case TGSI_TEXTURE_1D:
- case TGSI_TEXTURE_SHADOW1D:
- case TGSI_TEXTURE_1D_ARRAY:
- case TGSI_TEXTURE_SHADOW1D_ARRAY:
- num_src_deriv_channels = 1;
-
- /* 1D textures are allocated and used as 2D on GFX9. */
- if (ctx->screen->b.chip_class >= GFX9) {
- num_dst_deriv_channels = 2;
- num_deriv_channels = 2;
- } else {
- num_dst_deriv_channels = 1;
- num_deriv_channels = 1;
- }
- break;
- default:
- unreachable("invalid target");
- }
-
- for (param = 0; param < 2; param++) {
- for (chan = 0; chan < num_src_deriv_channels; chan++)
- derivs[param * num_dst_deriv_channels + chan] =
- lp_build_emit_fetch(bld_base, inst, param+1, chan);
-
- /* Fill in the rest with zeros. */
- for (chan = num_src_deriv_channels;
- chan < num_dst_deriv_channels; chan++)
- derivs[param * num_dst_deriv_channels + chan] =
- bld_base->base.zero;
- }
- }
-
- if (target == TGSI_TEXTURE_CUBE ||
- target == TGSI_TEXTURE_CUBE_ARRAY ||
- target == TGSI_TEXTURE_SHADOWCUBE ||
- target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
- ac_prepare_cube_coords(&ctx->ac,
- opcode == TGSI_OPCODE_TXD,
- target == TGSI_TEXTURE_CUBE_ARRAY ||
- target == TGSI_TEXTURE_SHADOWCUBE_ARRAY,
- coords, derivs);
-
- if (opcode == TGSI_OPCODE_TXD)
- for (int i = 0; i < num_deriv_channels * 2; i++)
- address[count++] = derivs[i];
-
- /* Pack texture coordinates */
- address[count++] = coords[0];
- if (num_coords > 1)
- address[count++] = coords[1];
- if (num_coords > 2)
- address[count++] = coords[2];
-
- /* 1D textures are allocated and used as 2D on GFX9. */
- if (ctx->screen->b.chip_class >= GFX9) {
- LLVMValueRef filler;
-
- /* Use 0.5, so that we don't sample the border color. */
- if (opcode == TGSI_OPCODE_TXF)
- filler = ctx->i32_0;
- else
- filler = LLVMConstReal(ctx->f32, 0.5);
-
- if (target == TGSI_TEXTURE_1D ||
- target == TGSI_TEXTURE_SHADOW1D) {
- address[count++] = filler;
- } else if (target == TGSI_TEXTURE_1D_ARRAY ||
- target == TGSI_TEXTURE_SHADOW1D_ARRAY) {
- address[count] = address[count - 1];
- address[count - 1] = filler;
- count++;
- }
- }
-
- /* Pack LOD or sample index */
- if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF)
- address[count++] = coords[3];
- else if (opcode == TGSI_OPCODE_TXL2)
- address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
-
- if (count > 16) {
- assert(!"Cannot handle more than 16 texture address parameters");
- count = 16;
- }
-
- for (chan = 0; chan < count; chan++ ) {
- address[chan] = LLVMBuildBitCast(gallivm->builder,
- address[chan], ctx->i32, "");
- }
-
- /* Adjust the sample index according to FMASK.
- *
- * For uncompressed MSAA surfaces, FMASK should return 0x76543210,
- * which is the identity mapping. Each nibble says which physical sample
- * should be fetched to get that sample.
- *
- * For example, 0x11111100 means there are only 2 samples stored and
- * the second sample covers 3/4 of the pixel. When reading samples 0
- * and 1, return physical sample 0 (determined by the first two 0s
- * in FMASK), otherwise return physical sample 1.
- *
- * The sample index should be adjusted as follows:
- * sample_index = (fmask >> (sample_index * 4)) & 0xF;
- */
- if (target == TGSI_TEXTURE_2D_MSAA ||
- target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
- struct lp_build_emit_data txf_emit_data = *emit_data;
- LLVMValueRef txf_address[4];
- /* We only need .xy for non-arrays, and .xyz for arrays. */
- unsigned txf_count = target == TGSI_TEXTURE_2D_MSAA ? 2 : 3;
- struct tgsi_full_instruction inst = {};
-
- memcpy(txf_address, address, sizeof(txf_address));
-
- /* Read FMASK using TXF_LZ. */
- inst.Instruction.Opcode = TGSI_OPCODE_TXF_LZ;
- inst.Texture.Texture = target;
- txf_emit_data.inst = &inst;
- txf_emit_data.chan = 0;
- set_tex_fetch_args(ctx, &txf_emit_data,
- target, fmask_ptr, NULL,
- txf_address, txf_count, 0xf);
- build_tex_intrinsic(&tex_action, bld_base, &txf_emit_data);
-
- /* Initialize some constants. */
- LLVMValueRef four = LLVMConstInt(ctx->i32, 4, 0);
- LLVMValueRef F = LLVMConstInt(ctx->i32, 0xF, 0);
-
- /* Apply the formula. */
- LLVMValueRef fmask =
- LLVMBuildExtractElement(gallivm->builder,
- txf_emit_data.output[0],
- ctx->i32_0, "");
-
- unsigned sample_chan = txf_count; /* the sample index is last */
-
- LLVMValueRef sample_index4 =
- LLVMBuildMul(gallivm->builder, address[sample_chan], four, "");
-
- LLVMValueRef shifted_fmask =
- LLVMBuildLShr(gallivm->builder, fmask, sample_index4, "");
-
- LLVMValueRef final_sample =
- LLVMBuildAnd(gallivm->builder, shifted_fmask, F, "");
-
- /* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK
- * resource descriptor is 0 (invalid),
- */
- LLVMValueRef fmask_desc =
- LLVMBuildBitCast(gallivm->builder, fmask_ptr,
- ctx->v8i32, "");
-
- LLVMValueRef fmask_word1 =
- LLVMBuildExtractElement(gallivm->builder, fmask_desc,
- ctx->i32_1, "");
-
- LLVMValueRef word1_is_nonzero =
- LLVMBuildICmp(gallivm->builder, LLVMIntNE,
- fmask_word1, ctx->i32_0, "");
-
- /* Replace the MSAA sample index. */
- address[sample_chan] =
- LLVMBuildSelect(gallivm->builder, word1_is_nonzero,
- final_sample, address[sample_chan], "");
- }
-
- if (opcode == TGSI_OPCODE_TXF ||
- opcode == TGSI_OPCODE_TXF_LZ) {
- /* add tex offsets */
- if (inst->Texture.NumOffsets) {
- struct lp_build_context *uint_bld = &bld_base->uint_bld;
- const struct tgsi_texture_offset *off = inst->TexOffsets;
-
- assert(inst->Texture.NumOffsets == 1);
-
- switch (target) {
- case TGSI_TEXTURE_3D:
- address[2] = lp_build_add(uint_bld, address[2],
- ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ]);
- /* fall through */
- case TGSI_TEXTURE_2D:
- case TGSI_TEXTURE_SHADOW2D:
- case TGSI_TEXTURE_RECT:
- case TGSI_TEXTURE_SHADOWRECT:
- case TGSI_TEXTURE_2D_ARRAY:
- case TGSI_TEXTURE_SHADOW2D_ARRAY:
- address[1] =
- lp_build_add(uint_bld, address[1],
- ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY]);
- /* fall through */
- case TGSI_TEXTURE_1D:
- case TGSI_TEXTURE_SHADOW1D:
- case TGSI_TEXTURE_1D_ARRAY:
- case TGSI_TEXTURE_SHADOW1D_ARRAY:
- address[0] =
- lp_build_add(uint_bld, address[0],
- ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX]);
- break;
- /* texture offsets do not apply to other texture targets */
- }
- }
- }
-
- if (opcode == TGSI_OPCODE_TG4) {
- unsigned gather_comp = 0;
-
- /* DMASK was repurposed for GATHER4. 4 components are always
- * returned and DMASK works like a swizzle - it selects
- * the component to fetch. The only valid DMASK values are
- * 1=red, 2=green, 4=blue, 8=alpha. (e.g. 1 returns
- * (red,red,red,red) etc.) The ISA document doesn't mention
- * this.
- */
-
- /* Get the component index from src1.x for Gather4. */
- if (!tgsi_is_shadow_target(target)) {
- LLVMValueRef comp_imm;
- struct tgsi_src_register src1 = inst->Src[1].Register;
-
- assert(src1.File == TGSI_FILE_IMMEDIATE);
-
- comp_imm = ctx->imms[src1.Index * TGSI_NUM_CHANNELS + src1.SwizzleX];
- gather_comp = LLVMConstIntGetZExtValue(comp_imm);
- gather_comp = CLAMP(gather_comp, 0, 3);
- }
-
- dmask = 1 << gather_comp;
- }
-
- set_tex_fetch_args(ctx, emit_data, target, res_ptr,
- samp_ptr, address, count, dmask);
-}
-
-/* Gather4 should follow the same rules as bilinear filtering, but the hardware
- * incorrectly forces nearest filtering if the texture format is integer.
- * The only effect it has on Gather4, which always returns 4 texels for
- * bilinear filtering, is that the final coordinates are off by 0.5 of
- * the texel size.
- *
- * The workaround is to subtract 0.5 from the unnormalized coordinates,
- * or (0.5 / size) from the normalized coordinates.
- */
-static void si_lower_gather4_integer(struct si_shader_context *ctx,
- struct ac_image_args *args,
- unsigned target)
-{
- LLVMBuilderRef builder = ctx->gallivm.builder;
- LLVMValueRef coord = args->addr;
- LLVMValueRef half_texel[2];
- /* Texture coordinates start after:
- * {offset, bias, z-compare, derivatives}
- * Only the offset and z-compare can occur here.
- */
- unsigned coord_vgpr_index = (int)args->offset + (int)args->compare;
- int c;
-
- if (target == TGSI_TEXTURE_RECT ||
- target == TGSI_TEXTURE_SHADOWRECT) {
- half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5);
- } else {
- struct tgsi_full_instruction txq_inst = {};
- struct lp_build_emit_data txq_emit_data = {};
-
- /* Query the texture size. */
- txq_inst.Texture.Texture = target;
- txq_emit_data.inst = &txq_inst;
- txq_emit_data.dst_type = ctx->v4i32;
- set_tex_fetch_args(ctx, &txq_emit_data, target,
- args->resource, NULL, &ctx->i32_0,
- 1, 0xf);
- txq_emit(NULL, &ctx->bld_base, &txq_emit_data);
-
- /* Compute -0.5 / size. */
- for (c = 0; c < 2; c++) {
- half_texel[c] =
- LLVMBuildExtractElement(builder, txq_emit_data.output[0],
- LLVMConstInt(ctx->i32, c, 0), "");
- half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, "");
- half_texel[c] =
- lp_build_emit_llvm_unary(&ctx->bld_base,
- TGSI_OPCODE_RCP, half_texel[c]);
- half_texel[c] = LLVMBuildFMul(builder, half_texel[c],
- LLVMConstReal(ctx->f32, -0.5), "");
- }
- }
-
- for (c = 0; c < 2; c++) {
- LLVMValueRef tmp;
- LLVMValueRef index = LLVMConstInt(ctx->i32, coord_vgpr_index + c, 0);
-
- tmp = LLVMBuildExtractElement(builder, coord, index, "");
- tmp = LLVMBuildBitCast(builder, tmp, ctx->f32, "");
- tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], "");
- tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
- coord = LLVMBuildInsertElement(builder, coord, tmp, index, "");
- }
-
- args->addr = coord;
-}
-
-static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction *inst = emit_data->inst;
- struct ac_image_args args;
- unsigned opcode = inst->Instruction.Opcode;
- unsigned target = inst->Texture.Texture;
-
- if (target == TGSI_TEXTURE_BUFFER) {
- emit_data->output[emit_data->chan] =
- ac_build_buffer_load_format(&ctx->ac,
- emit_data->args[0],
- emit_data->args[2],
- emit_data->args[1],
- true);
- return;
- }
-
- memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
-
- args.opcode = ac_image_sample;
- args.compare = tgsi_is_shadow_target(target);
- args.offset = inst->Texture.NumOffsets > 0;
-
- switch (opcode) {
- case TGSI_OPCODE_TXF:
- case TGSI_OPCODE_TXF_LZ:
- args.opcode = opcode == TGSI_OPCODE_TXF_LZ ||
- target == TGSI_TEXTURE_2D_MSAA ||
- target == TGSI_TEXTURE_2D_ARRAY_MSAA ?
- ac_image_load : ac_image_load_mip;
- args.compare = false;
- args.offset = false;
- break;
- case TGSI_OPCODE_LODQ:
- args.opcode = ac_image_get_lod;
- args.compare = false;
- args.offset = false;
- break;
- case TGSI_OPCODE_TEX:
- case TGSI_OPCODE_TEX2:
- case TGSI_OPCODE_TXP:
- if (ctx->type != PIPE_SHADER_FRAGMENT)
- args.level_zero = true;
- break;
- case TGSI_OPCODE_TEX_LZ:
- args.level_zero = true;
- break;
- case TGSI_OPCODE_TXB:
- case TGSI_OPCODE_TXB2:
- assert(ctx->type == PIPE_SHADER_FRAGMENT);
- args.bias = true;
- break;
- case TGSI_OPCODE_TXL:
- case TGSI_OPCODE_TXL2:
- args.lod = true;
- break;
- case TGSI_OPCODE_TXD:
- args.deriv = true;
- break;
- case TGSI_OPCODE_TG4:
- args.opcode = ac_image_gather4;
- args.level_zero = true;
- break;
- default:
- assert(0);
- return;
- }
-
- /* The hardware needs special lowering for Gather4 with integer formats. */
- if (ctx->screen->b.chip_class <= VI &&
- opcode == TGSI_OPCODE_TG4) {
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- /* This will also work with non-constant indexing because of how
- * glsl_to_tgsi works and we intent to preserve that behavior.
- */
- const unsigned src_idx = 2;
- unsigned sampler = inst->Src[src_idx].Register.Index;
-
- assert(inst->Src[src_idx].Register.File == TGSI_FILE_SAMPLER);
-
- if (info->sampler_type[sampler] == TGSI_RETURN_TYPE_SINT ||
- info->sampler_type[sampler] == TGSI_RETURN_TYPE_UINT)
- si_lower_gather4_integer(ctx, &args, target);
- }
-
- emit_data->output[emit_data->chan] =
- ac_build_image_opcode(&ctx->ac, &args);
-}
-
-static void si_llvm_emit_txqs(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct gallivm_state *gallivm = &ctx->gallivm;
- LLVMBuilderRef builder = gallivm->builder;
- LLVMValueRef res, samples;
- LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
-
- tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr);
-
-
- /* Read the samples from the descriptor directly. */
- res = LLVMBuildBitCast(builder, res_ptr, ctx->v8i32, "");
- samples = LLVMBuildExtractElement(
- builder, res,
- LLVMConstInt(ctx->i32, 3, 0), "");
- samples = LLVMBuildLShr(builder, samples,
- LLVMConstInt(ctx->i32, 16, 0), "");
- samples = LLVMBuildAnd(builder, samples,
- LLVMConstInt(ctx->i32, 0xf, 0), "");
- samples = LLVMBuildShl(builder, ctx->i32_1,
- samples, "");
-
- emit_data->output[emit_data->chan] = samples;
-}
-
static void si_llvm_emit_ddxy(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
@@ -5693,11 +3905,6 @@ static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
ctx->voidt, NULL, 0, LP_FUNC_ATTR_CONVERGENT);
}
-static const struct lp_build_tgsi_action tex_action = {
- .fetch_args = tex_fetch_args,
- .emit = build_tex_intrinsic,
-};
-
static const struct lp_build_tgsi_action interp_action = {
.fetch_args = interp_fetch_args,
.emit = build_interp_intrinsic,
@@ -7150,7 +5357,6 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
LLVMTargetMachineRef tm)
{
struct lp_build_tgsi_context *bld_base;
- struct lp_build_tgsi_action tmpl = {};
si_llvm_context_init(ctx, sscreen, tm);
@@ -7161,53 +5367,6 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE] = interp_action;
bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET] = interp_action;
- bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TEX_LZ] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXF_LZ] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXQ].fetch_args = txq_fetch_args;
- bld_base->op_actions[TGSI_OPCODE_TXQ].emit = txq_emit;
- bld_base->op_actions[TGSI_OPCODE_TG4] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_LODQ] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs;
-
- bld_base->op_actions[TGSI_OPCODE_LOAD].fetch_args = load_fetch_args;
- bld_base->op_actions[TGSI_OPCODE_LOAD].emit = load_emit;
- bld_base->op_actions[TGSI_OPCODE_STORE].fetch_args = store_fetch_args;
- bld_base->op_actions[TGSI_OPCODE_STORE].emit = store_emit;
- bld_base->op_actions[TGSI_OPCODE_RESQ].fetch_args = resq_fetch_args;
- bld_base->op_actions[TGSI_OPCODE_RESQ].emit = resq_emit;
-
- tmpl.fetch_args = atomic_fetch_args;
- tmpl.emit = atomic_emit;
- bld_base->op_actions[TGSI_OPCODE_ATOMUADD] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMUADD].intr_name = "add";
- bld_base->op_actions[TGSI_OPCODE_ATOMXCHG] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].intr_name = "swap";
- bld_base->op_actions[TGSI_OPCODE_ATOMCAS] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMCAS].intr_name = "cmpswap";
- bld_base->op_actions[TGSI_OPCODE_ATOMAND] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMAND].intr_name = "and";
- bld_base->op_actions[TGSI_OPCODE_ATOMOR] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMOR].intr_name = "or";
- bld_base->op_actions[TGSI_OPCODE_ATOMXOR] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMXOR].intr_name = "xor";
- bld_base->op_actions[TGSI_OPCODE_ATOMUMIN] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].intr_name = "umin";
- bld_base->op_actions[TGSI_OPCODE_ATOMUMAX] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].intr_name = "umax";
- bld_base->op_actions[TGSI_OPCODE_ATOMIMIN] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].intr_name = "smin";
- bld_base->op_actions[TGSI_OPCODE_ATOMIMAX] = tmpl;
- bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].intr_name = "smax";
-
bld_base->op_actions[TGSI_OPCODE_MEMBAR].emit = membar_emit;
bld_base->op_actions[TGSI_OPCODE_CLOCK].emit = clock_emit;
diff --git a/src/gallium/drivers/radeonsi/si_shader_internal.h b/src/gallium/drivers/radeonsi/si_shader_internal.h
index 82a672f5092..69e6dfcf920 100644
--- a/src/gallium/drivers/radeonsi/si_shader_internal.h
+++ b/src/gallium/drivers/radeonsi/si_shader_internal.h
@@ -301,5 +301,6 @@ LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
LLVMTypeRef si_const_array(LLVMTypeRef elem_type, int num_elements);
void si_shader_context_init_alu(struct lp_build_tgsi_context *bld_base);
+void si_shader_context_init_mem(struct si_shader_context *ctx);
#endif
diff --git a/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c b/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
new file mode 100644
index 00000000000..13b46949d01
--- /dev/null
+++ b/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
@@ -0,0 +1,1883 @@
+/*
+ * Copyright 2017 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "si_shader_internal.h"
+#include "si_pipe.h"
+#include "sid.h"
+#include "gallivm/lp_bld_arit.h"
+#include "gallivm/lp_bld_gather.h"
+#include "gallivm/lp_bld_intr.h"
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+
+static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data);
+
+static const struct lp_build_tgsi_action tex_action;
+
+enum desc_type {
+ DESC_IMAGE,
+ DESC_BUFFER,
+ DESC_FMASK,
+ DESC_SAMPLER,
+};
+
+/**
+ * Given a v8i32 resource descriptor for a buffer, extract the size of the
+ * buffer in number of elements and return it as an i32.
+ */
+static LLVMValueRef get_buffer_size(
+ struct lp_build_tgsi_context *bld_base,
+ LLVMValueRef descriptor)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef size =
+ LLVMBuildExtractElement(builder, descriptor,
+ LLVMConstInt(ctx->i32, 2, 0), "");
+
+ if (ctx->screen->b.chip_class == VI) {
+ /* On VI, the descriptor contains the size in bytes,
+ * but TXQ must return the size in elements.
+ * The stride is always non-zero for resources using TXQ.
+ */
+ LLVMValueRef stride =
+ LLVMBuildExtractElement(builder, descriptor,
+ ctx->i32_1, "");
+ stride = LLVMBuildLShr(builder, stride,
+ LLVMConstInt(ctx->i32, 16, 0), "");
+ stride = LLVMBuildAnd(builder, stride,
+ LLVMConstInt(ctx->i32, 0x3FFF, 0), "");
+
+ size = LLVMBuildUDiv(builder, size, stride, "");
+ }
+
+ return size;
+}
+
+static LLVMValueRef
+shader_buffer_fetch_rsrc(struct si_shader_context *ctx,
+ const struct tgsi_full_src_register *reg)
+{
+ LLVMValueRef index;
+ LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
+ ctx->param_shader_buffers);
+
+ if (!reg->Register.Indirect)
+ index = LLVMConstInt(ctx->i32, reg->Register.Index, 0);
+ else
+ index = si_get_bounded_indirect_index(ctx, &reg->Indirect,
+ reg->Register.Index,
+ SI_NUM_SHADER_BUFFERS);
+
+ return ac_build_indexed_load_const(&ctx->ac, rsrc_ptr, index);
+}
+
+static bool tgsi_is_array_sampler(unsigned target)
+{
+ return target == TGSI_TEXTURE_1D_ARRAY ||
+ target == TGSI_TEXTURE_SHADOW1D_ARRAY ||
+ target == TGSI_TEXTURE_2D_ARRAY ||
+ target == TGSI_TEXTURE_SHADOW2D_ARRAY ||
+ target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA;
+}
+
+static bool tgsi_is_array_image(unsigned target)
+{
+ return target == TGSI_TEXTURE_3D ||
+ target == TGSI_TEXTURE_CUBE ||
+ target == TGSI_TEXTURE_1D_ARRAY ||
+ target == TGSI_TEXTURE_2D_ARRAY ||
+ target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA;
+}
+
+/**
+ * Given a 256-bit resource descriptor, force the DCC enable bit to off.
+ *
+ * At least on Tonga, executing image stores on images with DCC enabled and
+ * non-trivial can eventually lead to lockups. This can occur when an
+ * application binds an image as read-only but then uses a shader that writes
+ * to it. The OpenGL spec allows almost arbitrarily bad behavior (including
+ * program termination) in this case, but it doesn't cost much to be a bit
+ * nicer: disabling DCC in the shader still leads to undefined results but
+ * avoids the lockup.
+ */
+static LLVMValueRef force_dcc_off(struct si_shader_context *ctx,
+ LLVMValueRef rsrc)
+{
+ if (ctx->screen->b.chip_class <= CIK) {
+ return rsrc;
+ } else {
+ LLVMBuilderRef builder = ctx->gallivm.builder;
+ LLVMValueRef i32_6 = LLVMConstInt(ctx->i32, 6, 0);
+ LLVMValueRef i32_C = LLVMConstInt(ctx->i32, C_008F28_COMPRESSION_EN, 0);
+ LLVMValueRef tmp;
+
+ tmp = LLVMBuildExtractElement(builder, rsrc, i32_6, "");
+ tmp = LLVMBuildAnd(builder, tmp, i32_C, "");
+ return LLVMBuildInsertElement(builder, rsrc, tmp, i32_6, "");
+ }
+}
+
+static LLVMValueRef load_image_desc(struct si_shader_context *ctx,
+ LLVMValueRef list, LLVMValueRef index,
+ unsigned target)
+{
+ LLVMBuilderRef builder = ctx->gallivm.builder;
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ index = LLVMBuildMul(builder, index,
+ LLVMConstInt(ctx->i32, 2, 0), "");
+ index = LLVMBuildAdd(builder, index,
+ ctx->i32_1, "");
+ list = LLVMBuildPointerCast(builder, list,
+ si_const_array(ctx->v4i32, 0), "");
+ }
+
+ return ac_build_indexed_load_const(&ctx->ac, list, index);
+}
+
+/**
+ * Load the resource descriptor for \p image.
+ */
+static void
+image_fetch_rsrc(
+ struct lp_build_tgsi_context *bld_base,
+ const struct tgsi_full_src_register *image,
+ bool is_store, unsigned target,
+ LLVMValueRef *rsrc)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
+ ctx->param_images);
+ LLVMValueRef index;
+ bool dcc_off = is_store;
+
+ assert(image->Register.File == TGSI_FILE_IMAGE);
+
+ if (!image->Register.Indirect) {
+ const struct tgsi_shader_info *info = bld_base->info;
+ unsigned images_writemask = info->images_store |
+ info->images_atomic;
+
+ index = LLVMConstInt(ctx->i32, image->Register.Index, 0);
+
+ if (images_writemask & (1 << image->Register.Index))
+ dcc_off = true;
+ } else {
+ /* From the GL_ARB_shader_image_load_store extension spec:
+ *
+ * If a shader performs an image load, store, or atomic
+ * operation using an image variable declared as an array,
+ * and if the index used to select an individual element is
+ * negative or greater than or equal to the size of the
+ * array, the results of the operation are undefined but may
+ * not lead to termination.
+ */
+ index = si_get_bounded_indirect_index(ctx, &image->Indirect,
+ image->Register.Index,
+ SI_NUM_IMAGES);
+ }
+
+ *rsrc = load_image_desc(ctx, rsrc_ptr, index, target);
+ if (dcc_off && target != TGSI_TEXTURE_BUFFER)
+ *rsrc = force_dcc_off(ctx, *rsrc);
+}
+
+static LLVMValueRef image_fetch_coords(
+ struct lp_build_tgsi_context *bld_base,
+ const struct tgsi_full_instruction *inst,
+ unsigned src, LLVMValueRef desc)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ unsigned target = inst->Memory.Texture;
+ unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
+ LLVMValueRef coords[4];
+ LLVMValueRef tmp;
+ int chan;
+
+ for (chan = 0; chan < num_coords; ++chan) {
+ tmp = lp_build_emit_fetch(bld_base, inst, src, chan);
+ tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
+ coords[chan] = tmp;
+ }
+
+ if (ctx->screen->b.chip_class >= GFX9) {
+ /* 1D textures are allocated and used as 2D on GFX9. */
+ if (target == TGSI_TEXTURE_1D) {
+ coords[1] = ctx->i32_0;
+ num_coords++;
+ } else if (target == TGSI_TEXTURE_1D_ARRAY) {
+ coords[2] = coords[1];
+ coords[1] = ctx->i32_0;
+ num_coords++;
+ } else if (target == TGSI_TEXTURE_2D) {
+ /* The hw can't bind a slice of a 3D image as a 2D
+ * image, because it ignores BASE_ARRAY if the target
+ * is 3D. The workaround is to read BASE_ARRAY and set
+ * it as the 3rd address operand for all 2D images.
+ */
+ LLVMValueRef first_layer, const5, mask;
+
+ const5 = LLVMConstInt(ctx->i32, 5, 0);
+ mask = LLVMConstInt(ctx->i32, S_008F24_BASE_ARRAY(~0), 0);
+ first_layer = LLVMBuildExtractElement(builder, desc, const5, "");
+ first_layer = LLVMBuildAnd(builder, first_layer, mask, "");
+
+ coords[2] = first_layer;
+ num_coords++;
+ }
+ }
+
+ if (num_coords == 1)
+ return coords[0];
+
+ if (num_coords == 3) {
+ /* LLVM has difficulties lowering 3-element vectors. */
+ coords[3] = bld_base->uint_bld.undef;
+ num_coords = 4;
+ }
+
+ return lp_build_gather_values(gallivm, coords, num_coords);
+}
+
+/**
+ * Append the extra mode bits that are used by image load and store.
+ */
+static void image_append_args(
+ struct si_shader_context *ctx,
+ struct lp_build_emit_data * emit_data,
+ unsigned target,
+ bool atomic,
+ bool force_glc)
+{
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0);
+ LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0);
+ LLVMValueRef r128 = i1false;
+ LLVMValueRef da = tgsi_is_array_image(target) ? i1true : i1false;
+ LLVMValueRef glc =
+ force_glc ||
+ inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ?
+ i1true : i1false;
+ LLVMValueRef slc = i1false;
+ LLVMValueRef lwe = i1false;
+
+ if (atomic || (HAVE_LLVM <= 0x0309)) {
+ emit_data->args[emit_data->arg_count++] = r128;
+ emit_data->args[emit_data->arg_count++] = da;
+ if (!atomic) {
+ emit_data->args[emit_data->arg_count++] = glc;
+ }
+ emit_data->args[emit_data->arg_count++] = slc;
+ return;
+ }
+
+ /* HAVE_LLVM >= 0x0400 */
+ emit_data->args[emit_data->arg_count++] = glc;
+ emit_data->args[emit_data->arg_count++] = slc;
+ emit_data->args[emit_data->arg_count++] = lwe;
+ emit_data->args[emit_data->arg_count++] = da;
+}
+
+/**
+ * Append the resource and indexing arguments for buffer intrinsics.
+ *
+ * \param rsrc the v4i32 buffer resource
+ * \param index index into the buffer (stride-based)
+ * \param offset byte offset into the buffer
+ */
+static void buffer_append_args(
+ struct si_shader_context *ctx,
+ struct lp_build_emit_data *emit_data,
+ LLVMValueRef rsrc,
+ LLVMValueRef index,
+ LLVMValueRef offset,
+ bool atomic,
+ bool force_glc)
+{
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0);
+ LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0);
+
+ emit_data->args[emit_data->arg_count++] = rsrc;
+ emit_data->args[emit_data->arg_count++] = index; /* vindex */
+ emit_data->args[emit_data->arg_count++] = offset; /* voffset */
+ if (!atomic) {
+ emit_data->args[emit_data->arg_count++] =
+ force_glc ||
+ inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ?
+ i1true : i1false; /* glc */
+ }
+ emit_data->args[emit_data->arg_count++] = i1false; /* slc */
+}
+
+static void load_fetch_args(
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ const struct tgsi_full_instruction * inst = emit_data->inst;
+ unsigned target = inst->Memory.Texture;
+ LLVMValueRef rsrc;
+
+ emit_data->dst_type = ctx->v4f32;
+
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef offset;
+ LLVMValueRef tmp;
+
+ rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]);
+
+ tmp = lp_build_emit_fetch(bld_base, inst, 1, 0);
+ offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
+
+ buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
+ offset, false, false);
+ } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE) {
+ LLVMValueRef coords;
+
+ image_fetch_rsrc(bld_base, &inst->Src[0], false, target, &rsrc);
+ coords = image_fetch_coords(bld_base, inst, 1, rsrc);
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ buffer_append_args(ctx, emit_data, rsrc, coords,
+ ctx->i32_0, false, false);
+ } else {
+ emit_data->args[0] = coords;
+ emit_data->args[1] = rsrc;
+ emit_data->args[2] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */
+ emit_data->arg_count = 3;
+
+ image_append_args(ctx, emit_data, target, false, false);
+ }
+ }
+}
+
+static unsigned get_load_intr_attribs(bool readonly_memory)
+{
+ /* READNONE means writes can't affect it, while READONLY means that
+ * writes can affect it. */
+ return readonly_memory && HAVE_LLVM >= 0x0400 ?
+ LP_FUNC_ATTR_READNONE :
+ LP_FUNC_ATTR_READONLY;
+}
+
+static unsigned get_store_intr_attribs(bool writeonly_memory)
+{
+ return writeonly_memory && HAVE_LLVM >= 0x0400 ?
+ LP_FUNC_ATTR_INACCESSIBLE_MEM_ONLY :
+ LP_FUNC_ATTR_WRITEONLY;
+}
+
+static void load_emit_buffer(struct si_shader_context *ctx,
+ struct lp_build_emit_data *emit_data,
+ bool readonly_memory)
+{
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ uint writemask = inst->Dst[0].Register.WriteMask;
+ uint count = util_last_bit(writemask);
+ const char *intrinsic_name;
+ LLVMTypeRef dst_type;
+
+ switch (count) {
+ case 1:
+ intrinsic_name = "llvm.amdgcn.buffer.load.f32";
+ dst_type = ctx->f32;
+ break;
+ case 2:
+ intrinsic_name = "llvm.amdgcn.buffer.load.v2f32";
+ dst_type = LLVMVectorType(ctx->f32, 2);
+ break;
+ default: // 3 & 4
+ intrinsic_name = "llvm.amdgcn.buffer.load.v4f32";
+ dst_type = ctx->v4f32;
+ count = 4;
+ }
+
+ emit_data->output[emit_data->chan] = lp_build_intrinsic(
+ builder, intrinsic_name, dst_type,
+ emit_data->args, emit_data->arg_count,
+ get_load_intr_attribs(readonly_memory));
+}
+
+static LLVMValueRef get_memory_ptr(struct si_shader_context *ctx,
+ const struct tgsi_full_instruction *inst,
+ LLVMTypeRef type, int arg)
+{
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef offset, ptr;
+ int addr_space;
+
+ offset = lp_build_emit_fetch(&ctx->bld_base, inst, arg, 0);
+ offset = LLVMBuildBitCast(builder, offset, ctx->i32, "");
+
+ ptr = ctx->shared_memory;
+ ptr = LLVMBuildGEP(builder, ptr, &offset, 1, "");
+ addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr));
+ ptr = LLVMBuildBitCast(builder, ptr, LLVMPointerType(type, addr_space), "");
+
+ return ptr;
+}
+
+static void load_emit_memory(
+ struct si_shader_context *ctx,
+ struct lp_build_emit_data *emit_data)
+{
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ unsigned writemask = inst->Dst[0].Register.WriteMask;
+ LLVMValueRef channels[4], ptr, derived_ptr, index;
+ int chan;
+
+ ptr = get_memory_ptr(ctx, inst, ctx->f32, 1);
+
+ for (chan = 0; chan < 4; ++chan) {
+ if (!(writemask & (1 << chan))) {
+ channels[chan] = LLVMGetUndef(ctx->f32);
+ continue;
+ }
+
+ index = LLVMConstInt(ctx->i32, chan, 0);
+ derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, "");
+ channels[chan] = LLVMBuildLoad(builder, derived_ptr, "");
+ }
+ emit_data->output[emit_data->chan] = lp_build_gather_values(gallivm, channels, 4);
+}
+
+/**
+ * Return true if the memory accessed by a LOAD or STORE instruction is
+ * read-only or write-only, respectively.
+ *
+ * \param shader_buffers_reverse_access_mask
+ * For LOAD, set this to (store | atomic) slot usage in the shader.
+ * For STORE, set this to (load | atomic) slot usage in the shader.
+ * \param images_reverse_access_mask Same as above, but for images.
+ */
+static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
+ const struct tgsi_shader_info *info,
+ unsigned shader_buffers_reverse_access_mask,
+ unsigned images_reverse_access_mask)
+{
+ /* RESTRICT means NOALIAS.
+ * If there are no writes, we can assume the accessed memory is read-only.
+ * If there are no reads, we can assume the accessed memory is write-only.
+ */
+ if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT) {
+ unsigned reverse_access_mask;
+
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+ reverse_access_mask = shader_buffers_reverse_access_mask;
+ } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+ reverse_access_mask = info->images_buffers &
+ images_reverse_access_mask;
+ } else {
+ reverse_access_mask = ~info->images_buffers &
+ images_reverse_access_mask;
+ }
+
+ if (inst->Src[0].Register.Indirect) {
+ if (!reverse_access_mask)
+ return true;
+ } else {
+ if (!(reverse_access_mask &
+ (1u << inst->Src[0].Register.Index)))
+ return true;
+ }
+ }
+
+ /* If there are no buffer writes (for both shader buffers & image
+ * buffers), it implies that buffer memory is read-only.
+ * If there are no buffer reads (for both shader buffers & image
+ * buffers), it implies that buffer memory is write-only.
+ *
+ * Same for the case when there are no writes/reads for non-buffer
+ * images.
+ */
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
+ (inst->Src[0].Register.File == TGSI_FILE_IMAGE &&
+ inst->Memory.Texture == TGSI_TEXTURE_BUFFER)) {
+ if (!shader_buffers_reverse_access_mask &&
+ !(info->images_buffers & images_reverse_access_mask))
+ return true;
+ } else {
+ if (!(~info->images_buffers & images_reverse_access_mask))
+ return true;
+ }
+ return false;
+}
+
+static void load_emit(
+ const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ const struct tgsi_full_instruction * inst = emit_data->inst;
+ const struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ char intrinsic_name[64];
+ bool readonly_memory = false;
+
+ if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) {
+ load_emit_memory(ctx, emit_data);
+ return;
+ }
+
+ if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
+ si_emit_waitcnt(ctx, VM_CNT);
+
+ readonly_memory = !(inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) &&
+ is_oneway_access_only(inst, info,
+ info->shader_buffers_store |
+ info->shader_buffers_atomic,
+ info->images_store |
+ info->images_atomic);
+
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+ load_emit_buffer(ctx, emit_data, readonly_memory);
+ return;
+ }
+
+ if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+ emit_data->output[emit_data->chan] =
+ lp_build_intrinsic(
+ builder, "llvm.amdgcn.buffer.load.format.v4f32", emit_data->dst_type,
+ emit_data->args, emit_data->arg_count,
+ get_load_intr_attribs(readonly_memory));
+ } else {
+ ac_get_image_intr_name("llvm.amdgcn.image.load",
+ emit_data->dst_type, /* vdata */
+ LLVMTypeOf(emit_data->args[0]), /* coords */
+ LLVMTypeOf(emit_data->args[1]), /* rsrc */
+ intrinsic_name, sizeof(intrinsic_name));
+
+ emit_data->output[emit_data->chan] =
+ lp_build_intrinsic(
+ builder, intrinsic_name, emit_data->dst_type,
+ emit_data->args, emit_data->arg_count,
+ get_load_intr_attribs(readonly_memory));
+ }
+}
+
+static void store_fetch_args(
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ const struct tgsi_full_instruction * inst = emit_data->inst;
+ struct tgsi_full_src_register memory;
+ LLVMValueRef chans[4];
+ LLVMValueRef data;
+ LLVMValueRef rsrc;
+ unsigned chan;
+
+ emit_data->dst_type = LLVMVoidTypeInContext(gallivm->context);
+
+ for (chan = 0; chan < 4; ++chan) {
+ chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan);
+ }
+ data = lp_build_gather_values(gallivm, chans, 4);
+
+ emit_data->args[emit_data->arg_count++] = data;
+
+ memory = tgsi_full_src_register_from_dst(&inst->Dst[0]);
+
+ if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
+ LLVMValueRef offset;
+ LLVMValueRef tmp;
+
+ rsrc = shader_buffer_fetch_rsrc(ctx, &memory);
+
+ tmp = lp_build_emit_fetch(bld_base, inst, 0, 0);
+ offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
+
+ buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
+ offset, false, false);
+ } else if (inst->Dst[0].Register.File == TGSI_FILE_IMAGE) {
+ unsigned target = inst->Memory.Texture;
+ LLVMValueRef coords;
+
+ /* 8bit/16bit TC L1 write corruption bug on SI.
+ * All store opcodes not aligned to a dword are affected.
+ *
+ * The only way to get unaligned stores in radeonsi is through
+ * shader images.
+ */
+ bool force_glc = ctx->screen->b.chip_class == SI;
+
+ image_fetch_rsrc(bld_base, &memory, true, target, &rsrc);
+ coords = image_fetch_coords(bld_base, inst, 0, rsrc);
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ buffer_append_args(ctx, emit_data, rsrc, coords,
+ ctx->i32_0, false, force_glc);
+ } else {
+ emit_data->args[1] = coords;
+ emit_data->args[2] = rsrc;
+ emit_data->args[3] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */
+ emit_data->arg_count = 4;
+
+ image_append_args(ctx, emit_data, target, false, force_glc);
+ }
+ }
+}
+
+static void store_emit_buffer(
+ struct si_shader_context *ctx,
+ struct lp_build_emit_data *emit_data,
+ bool writeonly_memory)
+{
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef base_data = emit_data->args[0];
+ LLVMValueRef base_offset = emit_data->args[3];
+ unsigned writemask = inst->Dst[0].Register.WriteMask;
+
+ while (writemask) {
+ int start, count;
+ const char *intrinsic_name;
+ LLVMValueRef data;
+ LLVMValueRef offset;
+ LLVMValueRef tmp;
+
+ u_bit_scan_consecutive_range(&writemask, &start, &count);
+
+ /* Due to an LLVM limitation, split 3-element writes
+ * into a 2-element and a 1-element write. */
+ if (count == 3) {
+ writemask |= 1 << (start + 2);
+ count = 2;
+ }
+
+ if (count == 4) {
+ data = base_data;
+ intrinsic_name = "llvm.amdgcn.buffer.store.v4f32";
+ } else if (count == 2) {
+ LLVMTypeRef v2f32 = LLVMVectorType(ctx->f32, 2);
+
+ tmp = LLVMBuildExtractElement(
+ builder, base_data,
+ LLVMConstInt(ctx->i32, start, 0), "");
+ data = LLVMBuildInsertElement(
+ builder, LLVMGetUndef(v2f32), tmp,
+ ctx->i32_0, "");
+
+ tmp = LLVMBuildExtractElement(
+ builder, base_data,
+ LLVMConstInt(ctx->i32, start + 1, 0), "");
+ data = LLVMBuildInsertElement(
+ builder, data, tmp, ctx->i32_1, "");
+
+ intrinsic_name = "llvm.amdgcn.buffer.store.v2f32";
+ } else {
+ assert(count == 1);
+ data = LLVMBuildExtractElement(
+ builder, base_data,
+ LLVMConstInt(ctx->i32, start, 0), "");
+ intrinsic_name = "llvm.amdgcn.buffer.store.f32";
+ }
+
+ offset = base_offset;
+ if (start != 0) {
+ offset = LLVMBuildAdd(
+ builder, offset,
+ LLVMConstInt(ctx->i32, start * 4, 0), "");
+ }
+
+ emit_data->args[0] = data;
+ emit_data->args[3] = offset;
+
+ lp_build_intrinsic(
+ builder, intrinsic_name, emit_data->dst_type,
+ emit_data->args, emit_data->arg_count,
+ get_store_intr_attribs(writeonly_memory));
+ }
+}
+
+static void store_emit_memory(
+ struct si_shader_context *ctx,
+ struct lp_build_emit_data *emit_data)
+{
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ unsigned writemask = inst->Dst[0].Register.WriteMask;
+ LLVMValueRef ptr, derived_ptr, data, index;
+ int chan;
+
+ ptr = get_memory_ptr(ctx, inst, ctx->f32, 0);
+
+ for (chan = 0; chan < 4; ++chan) {
+ if (!(writemask & (1 << chan))) {
+ continue;
+ }
+ data = lp_build_emit_fetch(&ctx->bld_base, inst, 1, chan);
+ index = LLVMConstInt(ctx->i32, chan, 0);
+ derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, "");
+ LLVMBuildStore(builder, data, derived_ptr);
+ }
+}
+
+static void store_emit(
+ const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ const struct tgsi_full_instruction * inst = emit_data->inst;
+ const struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ unsigned target = inst->Memory.Texture;
+ char intrinsic_name[64];
+ bool writeonly_memory = false;
+
+ if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
+ store_emit_memory(ctx, emit_data);
+ return;
+ }
+
+ if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
+ si_emit_waitcnt(ctx, VM_CNT);
+
+ writeonly_memory = is_oneway_access_only(inst, info,
+ info->shader_buffers_load |
+ info->shader_buffers_atomic,
+ info->images_load |
+ info->images_atomic);
+
+ if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
+ store_emit_buffer(ctx, emit_data, writeonly_memory);
+ return;
+ }
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ emit_data->output[emit_data->chan] = lp_build_intrinsic(
+ builder, "llvm.amdgcn.buffer.store.format.v4f32",
+ emit_data->dst_type, emit_data->args,
+ emit_data->arg_count,
+ get_store_intr_attribs(writeonly_memory));
+ } else {
+ ac_get_image_intr_name("llvm.amdgcn.image.store",
+ LLVMTypeOf(emit_data->args[0]), /* vdata */
+ LLVMTypeOf(emit_data->args[1]), /* coords */
+ LLVMTypeOf(emit_data->args[2]), /* rsrc */
+ intrinsic_name, sizeof(intrinsic_name));
+
+ emit_data->output[emit_data->chan] =
+ lp_build_intrinsic(
+ builder, intrinsic_name, emit_data->dst_type,
+ emit_data->args, emit_data->arg_count,
+ get_store_intr_attribs(writeonly_memory));
+ }
+}
+
+static void atomic_fetch_args(
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ const struct tgsi_full_instruction * inst = emit_data->inst;
+ LLVMValueRef data1, data2;
+ LLVMValueRef rsrc;
+ LLVMValueRef tmp;
+
+ emit_data->dst_type = ctx->f32;
+
+ tmp = lp_build_emit_fetch(bld_base, inst, 2, 0);
+ data1 = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
+ tmp = lp_build_emit_fetch(bld_base, inst, 3, 0);
+ data2 = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
+ }
+
+ /* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order
+ * of arguments, which is reversed relative to TGSI (and GLSL)
+ */
+ if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
+ emit_data->args[emit_data->arg_count++] = data2;
+ emit_data->args[emit_data->arg_count++] = data1;
+
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+ LLVMValueRef offset;
+
+ rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]);
+
+ tmp = lp_build_emit_fetch(bld_base, inst, 1, 0);
+ offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
+
+ buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
+ offset, true, false);
+ } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE) {
+ unsigned target = inst->Memory.Texture;
+ LLVMValueRef coords;
+
+ image_fetch_rsrc(bld_base, &inst->Src[0], true, target, &rsrc);
+ coords = image_fetch_coords(bld_base, inst, 1, rsrc);
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ buffer_append_args(ctx, emit_data, rsrc, coords,
+ ctx->i32_0, true, false);
+ } else {
+ emit_data->args[emit_data->arg_count++] = coords;
+ emit_data->args[emit_data->arg_count++] = rsrc;
+
+ image_append_args(ctx, emit_data, target, true, false);
+ }
+ }
+}
+
+static void atomic_emit_memory(struct si_shader_context *ctx,
+ struct lp_build_emit_data *emit_data) {
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ const struct tgsi_full_instruction * inst = emit_data->inst;
+ LLVMValueRef ptr, result, arg;
+
+ ptr = get_memory_ptr(ctx, inst, ctx->i32, 1);
+
+ arg = lp_build_emit_fetch(&ctx->bld_base, inst, 2, 0);
+ arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
+ LLVMValueRef new_data;
+ new_data = lp_build_emit_fetch(&ctx->bld_base,
+ inst, 3, 0);
+
+ new_data = LLVMBuildBitCast(builder, new_data, ctx->i32, "");
+
+ result = LLVMBuildAtomicCmpXchg(builder, ptr, arg, new_data,
+ LLVMAtomicOrderingSequentiallyConsistent,
+ LLVMAtomicOrderingSequentiallyConsistent,
+ false);
+
+ result = LLVMBuildExtractValue(builder, result, 0, "");
+ } else {
+ LLVMAtomicRMWBinOp op;
+
+ switch(inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ATOMUADD:
+ op = LLVMAtomicRMWBinOpAdd;
+ break;
+ case TGSI_OPCODE_ATOMXCHG:
+ op = LLVMAtomicRMWBinOpXchg;
+ break;
+ case TGSI_OPCODE_ATOMAND:
+ op = LLVMAtomicRMWBinOpAnd;
+ break;
+ case TGSI_OPCODE_ATOMOR:
+ op = LLVMAtomicRMWBinOpOr;
+ break;
+ case TGSI_OPCODE_ATOMXOR:
+ op = LLVMAtomicRMWBinOpXor;
+ break;
+ case TGSI_OPCODE_ATOMUMIN:
+ op = LLVMAtomicRMWBinOpUMin;
+ break;
+ case TGSI_OPCODE_ATOMUMAX:
+ op = LLVMAtomicRMWBinOpUMax;
+ break;
+ case TGSI_OPCODE_ATOMIMIN:
+ op = LLVMAtomicRMWBinOpMin;
+ break;
+ case TGSI_OPCODE_ATOMIMAX:
+ op = LLVMAtomicRMWBinOpMax;
+ break;
+ default:
+ unreachable("unknown atomic opcode");
+ }
+
+ result = LLVMBuildAtomicRMW(builder, op, ptr, arg,
+ LLVMAtomicOrderingSequentiallyConsistent,
+ false);
+ }
+ emit_data->output[emit_data->chan] = LLVMBuildBitCast(builder, result, emit_data->dst_type, "");
+}
+
+static void atomic_emit(
+ const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ const struct tgsi_full_instruction * inst = emit_data->inst;
+ char intrinsic_name[40];
+ LLVMValueRef tmp;
+
+ if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) {
+ atomic_emit_memory(ctx, emit_data);
+ return;
+ }
+
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
+ inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+ snprintf(intrinsic_name, sizeof(intrinsic_name),
+ "llvm.amdgcn.buffer.atomic.%s", action->intr_name);
+ } else {
+ LLVMValueRef coords;
+ char coords_type[8];
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
+ coords = emit_data->args[2];
+ else
+ coords = emit_data->args[1];
+
+ ac_build_type_name_for_intr(LLVMTypeOf(coords), coords_type, sizeof(coords_type));
+ snprintf(intrinsic_name, sizeof(intrinsic_name),
+ "llvm.amdgcn.image.atomic.%s.%s",
+ action->intr_name, coords_type);
+ }
+
+ tmp = lp_build_intrinsic(
+ builder, intrinsic_name, ctx->i32,
+ emit_data->args, emit_data->arg_count, 0);
+ emit_data->output[emit_data->chan] =
+ LLVMBuildBitCast(builder, tmp, ctx->f32, "");
+}
+
+static void set_tex_fetch_args(struct si_shader_context *ctx,
+ struct lp_build_emit_data *emit_data,
+ unsigned target,
+ LLVMValueRef res_ptr, LLVMValueRef samp_ptr,
+ LLVMValueRef *param, unsigned count,
+ unsigned dmask)
+{
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ struct ac_image_args args = {};
+
+ /* Pad to power of two vector */
+ while (count < util_next_power_of_two(count))
+ param[count++] = LLVMGetUndef(ctx->i32);
+
+ if (count > 1)
+ args.addr = lp_build_gather_values(gallivm, param, count);
+ else
+ args.addr = param[0];
+
+ args.resource = res_ptr;
+ args.sampler = samp_ptr;
+ args.dmask = dmask;
+ args.unorm = target == TGSI_TEXTURE_RECT ||
+ target == TGSI_TEXTURE_SHADOWRECT;
+ args.da = tgsi_is_array_sampler(target);
+
+ /* Ugly, but we seem to have no other choice right now. */
+ STATIC_ASSERT(sizeof(args) <= sizeof(emit_data->args));
+ memcpy(emit_data->args, &args, sizeof(args));
+}
+
+static LLVMValueRef fix_resinfo(struct si_shader_context *ctx,
+ unsigned target, LLVMValueRef out)
+{
+ LLVMBuilderRef builder = ctx->gallivm.builder;
+
+ /* 1D textures are allocated and used as 2D on GFX9. */
+ if (ctx->screen->b.chip_class >= GFX9 &&
+ (target == TGSI_TEXTURE_1D_ARRAY ||
+ target == TGSI_TEXTURE_SHADOW1D_ARRAY)) {
+ LLVMValueRef layers =
+ LLVMBuildExtractElement(builder, out,
+ LLVMConstInt(ctx->i32, 2, 0), "");
+ out = LLVMBuildInsertElement(builder, out, layers,
+ ctx->i32_1, "");
+ }
+
+ /* Divide the number of layers by 6 to get the number of cubes. */
+ if (target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
+ LLVMValueRef imm2 = LLVMConstInt(ctx->i32, 2, 0);
+
+ LLVMValueRef z = LLVMBuildExtractElement(builder, out, imm2, "");
+ z = LLVMBuildSDiv(builder, z, LLVMConstInt(ctx->i32, 6, 0), "");
+
+ out = LLVMBuildInsertElement(builder, out, z, imm2, "");
+ }
+ return out;
+}
+
+static void resq_fetch_args(
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ const struct tgsi_full_src_register *reg = &inst->Src[0];
+
+ emit_data->dst_type = ctx->v4i32;
+
+ if (reg->Register.File == TGSI_FILE_BUFFER) {
+ emit_data->args[0] = shader_buffer_fetch_rsrc(ctx, reg);
+ emit_data->arg_count = 1;
+ } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+ image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
+ &emit_data->args[0]);
+ emit_data->arg_count = 1;
+ } else {
+ LLVMValueRef res_ptr;
+ unsigned image_target;
+
+ if (inst->Memory.Texture == TGSI_TEXTURE_3D)
+ image_target = TGSI_TEXTURE_2D_ARRAY;
+ else
+ image_target = inst->Memory.Texture;
+
+ image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
+ &res_ptr);
+ set_tex_fetch_args(ctx, emit_data, image_target,
+ res_ptr, NULL, &ctx->i32_0, 1,
+ 0xf);
+ }
+}
+
+static void resq_emit(
+ const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ LLVMValueRef out;
+
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+ out = LLVMBuildExtractElement(builder, emit_data->args[0],
+ LLVMConstInt(ctx->i32, 2, 0), "");
+ } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+ out = get_buffer_size(bld_base, emit_data->args[0]);
+ } else {
+ struct ac_image_args args;
+
+ memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
+ args.opcode = ac_image_get_resinfo;
+ out = ac_build_image_opcode(&ctx->ac, &args);
+
+ out = fix_resinfo(ctx, inst->Memory.Texture, out);
+ }
+
+ emit_data->output[emit_data->chan] = out;
+}
+
+/**
+ * Load an image view, fmask view. or sampler state descriptor.
+ */
+static LLVMValueRef load_sampler_desc(struct si_shader_context *ctx,
+ LLVMValueRef list, LLVMValueRef index,
+ enum desc_type type)
+{
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+
+ switch (type) {
+ case DESC_IMAGE:
+ /* The image is at [0:7]. */
+ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
+ break;
+ case DESC_BUFFER:
+ /* The buffer is in [4:7]. */
+ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
+ index = LLVMBuildAdd(builder, index, ctx->i32_1, "");
+ list = LLVMBuildPointerCast(builder, list,
+ si_const_array(ctx->v4i32, 0), "");
+ break;
+ case DESC_FMASK:
+ /* The FMASK is at [8:15]. */
+ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
+ index = LLVMBuildAdd(builder, index, ctx->i32_1, "");
+ break;
+ case DESC_SAMPLER:
+ /* The sampler state is at [12:15]. */
+ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
+ index = LLVMBuildAdd(builder, index, LLVMConstInt(ctx->i32, 3, 0), "");
+ list = LLVMBuildPointerCast(builder, list,
+ si_const_array(ctx->v4i32, 0), "");
+ break;
+ }
+
+ return ac_build_indexed_load_const(&ctx->ac, list, index);
+}
+
+/* Disable anisotropic filtering if BASE_LEVEL == LAST_LEVEL.
+ *
+ * SI-CI:
+ * If BASE_LEVEL == LAST_LEVEL, the shader must disable anisotropic
+ * filtering manually. The driver sets img7 to a mask clearing
+ * MAX_ANISO_RATIO if BASE_LEVEL == LAST_LEVEL. The shader must do:
+ * s_and_b32 samp0, samp0, img7
+ *
+ * VI:
+ * The ANISO_OVERRIDE sampler field enables this fix in TA.
+ */
+static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx,
+ LLVMValueRef res, LLVMValueRef samp)
+{
+ LLVMBuilderRef builder = ctx->gallivm.builder;
+ LLVMValueRef img7, samp0;
+
+ if (ctx->screen->b.chip_class >= VI)
+ return samp;
+
+ img7 = LLVMBuildExtractElement(builder, res,
+ LLVMConstInt(ctx->i32, 7, 0), "");
+ samp0 = LLVMBuildExtractElement(builder, samp,
+ ctx->i32_0, "");
+ samp0 = LLVMBuildAnd(builder, samp0, img7, "");
+ return LLVMBuildInsertElement(builder, samp, samp0,
+ ctx->i32_0, "");
+}
+
+static void tex_fetch_ptrs(
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data,
+ LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers);
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ const struct tgsi_full_src_register *reg;
+ unsigned target = inst->Texture.Texture;
+ unsigned sampler_src;
+ LLVMValueRef index;
+
+ sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
+ reg = &emit_data->inst->Src[sampler_src];
+
+ if (reg->Register.Indirect) {
+ index = si_get_bounded_indirect_index(ctx,
+ &reg->Indirect,
+ reg->Register.Index,
+ SI_NUM_SAMPLERS);
+ } else {
+ index = LLVMConstInt(ctx->i32, reg->Register.Index, 0);
+ }
+
+ if (target == TGSI_TEXTURE_BUFFER)
+ *res_ptr = load_sampler_desc(ctx, list, index, DESC_BUFFER);
+ else
+ *res_ptr = load_sampler_desc(ctx, list, index, DESC_IMAGE);
+
+ if (samp_ptr)
+ *samp_ptr = NULL;
+ if (fmask_ptr)
+ *fmask_ptr = NULL;
+
+ if (target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
+ if (fmask_ptr)
+ *fmask_ptr = load_sampler_desc(ctx, list, index,
+ DESC_FMASK);
+ } else if (target != TGSI_TEXTURE_BUFFER) {
+ if (samp_ptr) {
+ *samp_ptr = load_sampler_desc(ctx, list, index,
+ DESC_SAMPLER);
+ *samp_ptr = sici_fix_sampler_aniso(ctx, *res_ptr, *samp_ptr);
+ }
+ }
+}
+
+static void txq_fetch_args(
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ unsigned target = inst->Texture.Texture;
+ LLVMValueRef res_ptr;
+ LLVMValueRef address;
+
+ tex_fetch_ptrs(bld_base, emit_data, &res_ptr, NULL, NULL);
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ /* Read the size from the buffer descriptor directly. */
+ emit_data->args[0] = get_buffer_size(bld_base, res_ptr);
+ return;
+ }
+
+ /* Textures - set the mip level. */
+ address = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
+
+ set_tex_fetch_args(ctx, emit_data, target, res_ptr,
+ NULL, &address, 1, 0xf);
+}
+
+static void txq_emit(const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct ac_image_args args;
+ unsigned target = emit_data->inst->Texture.Texture;
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ /* Just return the buffer size. */
+ emit_data->output[emit_data->chan] = emit_data->args[0];
+ return;
+ }
+
+ memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
+
+ args.opcode = ac_image_get_resinfo;
+ LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args);
+
+ emit_data->output[emit_data->chan] = fix_resinfo(ctx, target, result);
+}
+
+static void tex_fetch_args(
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ unsigned opcode = inst->Instruction.Opcode;
+ unsigned target = inst->Texture.Texture;
+ LLVMValueRef coords[5], derivs[6];
+ LLVMValueRef address[16];
+ unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
+ int ref_pos = tgsi_util_get_shadow_ref_src_index(target);
+ unsigned count = 0;
+ unsigned chan;
+ unsigned num_deriv_channels = 0;
+ bool has_offset = inst->Texture.NumOffsets > 0;
+ LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
+ unsigned dmask = 0xf;
+
+ tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr);
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ emit_data->dst_type = ctx->v4f32;
+ emit_data->args[0] = res_ptr;
+ emit_data->args[1] = ctx->i32_0;
+ emit_data->args[2] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
+ emit_data->arg_count = 3;
+ return;
+ }
+
+ /* Fetch and project texture coordinates */
+ coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
+ for (chan = 0; chan < 3; chan++ ) {
+ coords[chan] = lp_build_emit_fetch(bld_base,
+ emit_data->inst, 0,
+ chan);
+ if (opcode == TGSI_OPCODE_TXP)
+ coords[chan] = lp_build_emit_llvm_binary(bld_base,
+ TGSI_OPCODE_DIV,
+ coords[chan],
+ coords[3]);
+ }
+
+ if (opcode == TGSI_OPCODE_TXP)
+ coords[3] = bld_base->base.one;
+
+ /* Pack offsets. */
+ if (has_offset &&
+ opcode != TGSI_OPCODE_TXF &&
+ opcode != TGSI_OPCODE_TXF_LZ) {
+ /* The offsets are six-bit signed integers packed like this:
+ * X=[5:0], Y=[13:8], and Z=[21:16].
+ */
+ LLVMValueRef offset[3], pack;
+
+ assert(inst->Texture.NumOffsets == 1);
+
+ for (chan = 0; chan < 3; chan++) {
+ offset[chan] = lp_build_emit_fetch_texoffset(bld_base,
+ emit_data->inst, 0, chan);
+ offset[chan] = LLVMBuildAnd(gallivm->builder, offset[chan],
+ LLVMConstInt(ctx->i32, 0x3f, 0), "");
+ if (chan)
+ offset[chan] = LLVMBuildShl(gallivm->builder, offset[chan],
+ LLVMConstInt(ctx->i32, chan*8, 0), "");
+ }
+
+ pack = LLVMBuildOr(gallivm->builder, offset[0], offset[1], "");
+ pack = LLVMBuildOr(gallivm->builder, pack, offset[2], "");
+ address[count++] = pack;
+ }
+
+ /* Pack LOD bias value */
+ if (opcode == TGSI_OPCODE_TXB)
+ address[count++] = coords[3];
+ if (opcode == TGSI_OPCODE_TXB2)
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
+
+ /* Pack depth comparison value */
+ if (tgsi_is_shadow_target(target) && opcode != TGSI_OPCODE_LODQ) {
+ LLVMValueRef z;
+
+ if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
+ z = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
+ } else {
+ assert(ref_pos >= 0);
+ z = coords[ref_pos];
+ }
+
+ /* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
+ * so the depth comparison value isn't clamped for Z16 and
+ * Z24 anymore. Do it manually here.
+ *
+ * It's unnecessary if the original texture format was
+ * Z32_FLOAT, but we don't know that here.
+ */
+ if (ctx->screen->b.chip_class == VI)
+ z = ac_build_clamp(&ctx->ac, z);
+
+ address[count++] = z;
+ }
+
+ /* Pack user derivatives */
+ if (opcode == TGSI_OPCODE_TXD) {
+ int param, num_src_deriv_channels, num_dst_deriv_channels;
+
+ switch (target) {
+ case TGSI_TEXTURE_3D:
+ num_src_deriv_channels = 3;
+ num_dst_deriv_channels = 3;
+ num_deriv_channels = 3;
+ break;
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_SHADOW2D:
+ case TGSI_TEXTURE_RECT:
+ case TGSI_TEXTURE_SHADOWRECT:
+ case TGSI_TEXTURE_2D_ARRAY:
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ num_src_deriv_channels = 2;
+ num_dst_deriv_channels = 2;
+ num_deriv_channels = 2;
+ break;
+ case TGSI_TEXTURE_CUBE:
+ case TGSI_TEXTURE_SHADOWCUBE:
+ case TGSI_TEXTURE_CUBE_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
+ /* Cube derivatives will be converted to 2D. */
+ num_src_deriv_channels = 3;
+ num_dst_deriv_channels = 3;
+ num_deriv_channels = 2;
+ break;
+ case TGSI_TEXTURE_1D:
+ case TGSI_TEXTURE_SHADOW1D:
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ num_src_deriv_channels = 1;
+
+ /* 1D textures are allocated and used as 2D on GFX9. */
+ if (ctx->screen->b.chip_class >= GFX9) {
+ num_dst_deriv_channels = 2;
+ num_deriv_channels = 2;
+ } else {
+ num_dst_deriv_channels = 1;
+ num_deriv_channels = 1;
+ }
+ break;
+ default:
+ unreachable("invalid target");
+ }
+
+ for (param = 0; param < 2; param++) {
+ for (chan = 0; chan < num_src_deriv_channels; chan++)
+ derivs[param * num_dst_deriv_channels + chan] =
+ lp_build_emit_fetch(bld_base, inst, param+1, chan);
+
+ /* Fill in the rest with zeros. */
+ for (chan = num_src_deriv_channels;
+ chan < num_dst_deriv_channels; chan++)
+ derivs[param * num_dst_deriv_channels + chan] =
+ bld_base->base.zero;
+ }
+ }
+
+ if (target == TGSI_TEXTURE_CUBE ||
+ target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
+ ac_prepare_cube_coords(&ctx->ac,
+ opcode == TGSI_OPCODE_TXD,
+ target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY,
+ coords, derivs);
+
+ if (opcode == TGSI_OPCODE_TXD)
+ for (int i = 0; i < num_deriv_channels * 2; i++)
+ address[count++] = derivs[i];
+
+ /* Pack texture coordinates */
+ address[count++] = coords[0];
+ if (num_coords > 1)
+ address[count++] = coords[1];
+ if (num_coords > 2)
+ address[count++] = coords[2];
+
+ /* 1D textures are allocated and used as 2D on GFX9. */
+ if (ctx->screen->b.chip_class >= GFX9) {
+ LLVMValueRef filler;
+
+ /* Use 0.5, so that we don't sample the border color. */
+ if (opcode == TGSI_OPCODE_TXF)
+ filler = ctx->i32_0;
+ else
+ filler = LLVMConstReal(ctx->f32, 0.5);
+
+ if (target == TGSI_TEXTURE_1D ||
+ target == TGSI_TEXTURE_SHADOW1D) {
+ address[count++] = filler;
+ } else if (target == TGSI_TEXTURE_1D_ARRAY ||
+ target == TGSI_TEXTURE_SHADOW1D_ARRAY) {
+ address[count] = address[count - 1];
+ address[count - 1] = filler;
+ count++;
+ }
+ }
+
+ /* Pack LOD or sample index */
+ if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF)
+ address[count++] = coords[3];
+ else if (opcode == TGSI_OPCODE_TXL2)
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
+
+ if (count > 16) {
+ assert(!"Cannot handle more than 16 texture address parameters");
+ count = 16;
+ }
+
+ for (chan = 0; chan < count; chan++ ) {
+ address[chan] = LLVMBuildBitCast(gallivm->builder,
+ address[chan], ctx->i32, "");
+ }
+
+ /* Adjust the sample index according to FMASK.
+ *
+ * For uncompressed MSAA surfaces, FMASK should return 0x76543210,
+ * which is the identity mapping. Each nibble says which physical sample
+ * should be fetched to get that sample.
+ *
+ * For example, 0x11111100 means there are only 2 samples stored and
+ * the second sample covers 3/4 of the pixel. When reading samples 0
+ * and 1, return physical sample 0 (determined by the first two 0s
+ * in FMASK), otherwise return physical sample 1.
+ *
+ * The sample index should be adjusted as follows:
+ * sample_index = (fmask >> (sample_index * 4)) & 0xF;
+ */
+ if (target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
+ struct lp_build_emit_data txf_emit_data = *emit_data;
+ LLVMValueRef txf_address[4];
+ /* We only need .xy for non-arrays, and .xyz for arrays. */
+ unsigned txf_count = target == TGSI_TEXTURE_2D_MSAA ? 2 : 3;
+ struct tgsi_full_instruction inst = {};
+
+ memcpy(txf_address, address, sizeof(txf_address));
+
+ /* Read FMASK using TXF_LZ. */
+ inst.Instruction.Opcode = TGSI_OPCODE_TXF_LZ;
+ inst.Texture.Texture = target;
+ txf_emit_data.inst = &inst;
+ txf_emit_data.chan = 0;
+ set_tex_fetch_args(ctx, &txf_emit_data,
+ target, fmask_ptr, NULL,
+ txf_address, txf_count, 0xf);
+ build_tex_intrinsic(&tex_action, bld_base, &txf_emit_data);
+
+ /* Initialize some constants. */
+ LLVMValueRef four = LLVMConstInt(ctx->i32, 4, 0);
+ LLVMValueRef F = LLVMConstInt(ctx->i32, 0xF, 0);
+
+ /* Apply the formula. */
+ LLVMValueRef fmask =
+ LLVMBuildExtractElement(gallivm->builder,
+ txf_emit_data.output[0],
+ ctx->i32_0, "");
+
+ unsigned sample_chan = txf_count; /* the sample index is last */
+
+ LLVMValueRef sample_index4 =
+ LLVMBuildMul(gallivm->builder, address[sample_chan], four, "");
+
+ LLVMValueRef shifted_fmask =
+ LLVMBuildLShr(gallivm->builder, fmask, sample_index4, "");
+
+ LLVMValueRef final_sample =
+ LLVMBuildAnd(gallivm->builder, shifted_fmask, F, "");
+
+ /* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK
+ * resource descriptor is 0 (invalid),
+ */
+ LLVMValueRef fmask_desc =
+ LLVMBuildBitCast(gallivm->builder, fmask_ptr,
+ ctx->v8i32, "");
+
+ LLVMValueRef fmask_word1 =
+ LLVMBuildExtractElement(gallivm->builder, fmask_desc,
+ ctx->i32_1, "");
+
+ LLVMValueRef word1_is_nonzero =
+ LLVMBuildICmp(gallivm->builder, LLVMIntNE,
+ fmask_word1, ctx->i32_0, "");
+
+ /* Replace the MSAA sample index. */
+ address[sample_chan] =
+ LLVMBuildSelect(gallivm->builder, word1_is_nonzero,
+ final_sample, address[sample_chan], "");
+ }
+
+ if (opcode == TGSI_OPCODE_TXF ||
+ opcode == TGSI_OPCODE_TXF_LZ) {
+ /* add tex offsets */
+ if (inst->Texture.NumOffsets) {
+ struct lp_build_context *uint_bld = &bld_base->uint_bld;
+ const struct tgsi_texture_offset *off = inst->TexOffsets;
+
+ assert(inst->Texture.NumOffsets == 1);
+
+ switch (target) {
+ case TGSI_TEXTURE_3D:
+ address[2] = lp_build_add(uint_bld, address[2],
+ ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ]);
+ /* fall through */
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_SHADOW2D:
+ case TGSI_TEXTURE_RECT:
+ case TGSI_TEXTURE_SHADOWRECT:
+ case TGSI_TEXTURE_2D_ARRAY:
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ address[1] =
+ lp_build_add(uint_bld, address[1],
+ ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY]);
+ /* fall through */
+ case TGSI_TEXTURE_1D:
+ case TGSI_TEXTURE_SHADOW1D:
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ address[0] =
+ lp_build_add(uint_bld, address[0],
+ ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX]);
+ break;
+ /* texture offsets do not apply to other texture targets */
+ }
+ }
+ }
+
+ if (opcode == TGSI_OPCODE_TG4) {
+ unsigned gather_comp = 0;
+
+ /* DMASK was repurposed for GATHER4. 4 components are always
+ * returned and DMASK works like a swizzle - it selects
+ * the component to fetch. The only valid DMASK values are
+ * 1=red, 2=green, 4=blue, 8=alpha. (e.g. 1 returns
+ * (red,red,red,red) etc.) The ISA document doesn't mention
+ * this.
+ */
+
+ /* Get the component index from src1.x for Gather4. */
+ if (!tgsi_is_shadow_target(target)) {
+ LLVMValueRef comp_imm;
+ struct tgsi_src_register src1 = inst->Src[1].Register;
+
+ assert(src1.File == TGSI_FILE_IMMEDIATE);
+
+ comp_imm = ctx->imms[src1.Index * TGSI_NUM_CHANNELS + src1.SwizzleX];
+ gather_comp = LLVMConstIntGetZExtValue(comp_imm);
+ gather_comp = CLAMP(gather_comp, 0, 3);
+ }
+
+ dmask = 1 << gather_comp;
+ }
+
+ set_tex_fetch_args(ctx, emit_data, target, res_ptr,
+ samp_ptr, address, count, dmask);
+}
+
+/* Gather4 should follow the same rules as bilinear filtering, but the hardware
+ * incorrectly forces nearest filtering if the texture format is integer.
+ * The only effect it has on Gather4, which always returns 4 texels for
+ * bilinear filtering, is that the final coordinates are off by 0.5 of
+ * the texel size.
+ *
+ * The workaround is to subtract 0.5 from the unnormalized coordinates,
+ * or (0.5 / size) from the normalized coordinates.
+ */
+static void si_lower_gather4_integer(struct si_shader_context *ctx,
+ struct ac_image_args *args,
+ unsigned target)
+{
+ LLVMBuilderRef builder = ctx->gallivm.builder;
+ LLVMValueRef coord = args->addr;
+ LLVMValueRef half_texel[2];
+ /* Texture coordinates start after:
+ * {offset, bias, z-compare, derivatives}
+ * Only the offset and z-compare can occur here.
+ */
+ unsigned coord_vgpr_index = (int)args->offset + (int)args->compare;
+ int c;
+
+ if (target == TGSI_TEXTURE_RECT ||
+ target == TGSI_TEXTURE_SHADOWRECT) {
+ half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5);
+ } else {
+ struct tgsi_full_instruction txq_inst = {};
+ struct lp_build_emit_data txq_emit_data = {};
+
+ /* Query the texture size. */
+ txq_inst.Texture.Texture = target;
+ txq_emit_data.inst = &txq_inst;
+ txq_emit_data.dst_type = ctx->v4i32;
+ set_tex_fetch_args(ctx, &txq_emit_data, target,
+ args->resource, NULL, &ctx->i32_0,
+ 1, 0xf);
+ txq_emit(NULL, &ctx->bld_base, &txq_emit_data);
+
+ /* Compute -0.5 / size. */
+ for (c = 0; c < 2; c++) {
+ half_texel[c] =
+ LLVMBuildExtractElement(builder, txq_emit_data.output[0],
+ LLVMConstInt(ctx->i32, c, 0), "");
+ half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, "");
+ half_texel[c] =
+ lp_build_emit_llvm_unary(&ctx->bld_base,
+ TGSI_OPCODE_RCP, half_texel[c]);
+ half_texel[c] = LLVMBuildFMul(builder, half_texel[c],
+ LLVMConstReal(ctx->f32, -0.5), "");
+ }
+ }
+
+ for (c = 0; c < 2; c++) {
+ LLVMValueRef tmp;
+ LLVMValueRef index = LLVMConstInt(ctx->i32, coord_vgpr_index + c, 0);
+
+ tmp = LLVMBuildExtractElement(builder, coord, index, "");
+ tmp = LLVMBuildBitCast(builder, tmp, ctx->f32, "");
+ tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], "");
+ tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
+ coord = LLVMBuildInsertElement(builder, coord, tmp, index, "");
+ }
+
+ args->addr = coord;
+}
+
+static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ struct ac_image_args args;
+ unsigned opcode = inst->Instruction.Opcode;
+ unsigned target = inst->Texture.Texture;
+
+ if (target == TGSI_TEXTURE_BUFFER) {
+ emit_data->output[emit_data->chan] =
+ ac_build_buffer_load_format(&ctx->ac,
+ emit_data->args[0],
+ emit_data->args[2],
+ emit_data->args[1],
+ true);
+ return;
+ }
+
+ memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
+
+ args.opcode = ac_image_sample;
+ args.compare = tgsi_is_shadow_target(target);
+ args.offset = inst->Texture.NumOffsets > 0;
+
+ switch (opcode) {
+ case TGSI_OPCODE_TXF:
+ case TGSI_OPCODE_TXF_LZ:
+ args.opcode = opcode == TGSI_OPCODE_TXF_LZ ||
+ target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA ?
+ ac_image_load : ac_image_load_mip;
+ args.compare = false;
+ args.offset = false;
+ break;
+ case TGSI_OPCODE_LODQ:
+ args.opcode = ac_image_get_lod;
+ args.compare = false;
+ args.offset = false;
+ break;
+ case TGSI_OPCODE_TEX:
+ case TGSI_OPCODE_TEX2:
+ case TGSI_OPCODE_TXP:
+ if (ctx->type != PIPE_SHADER_FRAGMENT)
+ args.level_zero = true;
+ break;
+ case TGSI_OPCODE_TEX_LZ:
+ args.level_zero = true;
+ break;
+ case TGSI_OPCODE_TXB:
+ case TGSI_OPCODE_TXB2:
+ assert(ctx->type == PIPE_SHADER_FRAGMENT);
+ args.bias = true;
+ break;
+ case TGSI_OPCODE_TXL:
+ case TGSI_OPCODE_TXL2:
+ args.lod = true;
+ break;
+ case TGSI_OPCODE_TXD:
+ args.deriv = true;
+ break;
+ case TGSI_OPCODE_TG4:
+ args.opcode = ac_image_gather4;
+ args.level_zero = true;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ /* The hardware needs special lowering for Gather4 with integer formats. */
+ if (ctx->screen->b.chip_class <= VI &&
+ opcode == TGSI_OPCODE_TG4) {
+ struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ /* This will also work with non-constant indexing because of how
+ * glsl_to_tgsi works and we intent to preserve that behavior.
+ */
+ const unsigned src_idx = 2;
+ unsigned sampler = inst->Src[src_idx].Register.Index;
+
+ assert(inst->Src[src_idx].Register.File == TGSI_FILE_SAMPLER);
+
+ if (info->sampler_type[sampler] == TGSI_RETURN_TYPE_SINT ||
+ info->sampler_type[sampler] == TGSI_RETURN_TYPE_UINT)
+ si_lower_gather4_integer(ctx, &args, target);
+ }
+
+ emit_data->output[emit_data->chan] =
+ ac_build_image_opcode(&ctx->ac, &args);
+}
+
+static void si_llvm_emit_txqs(
+ const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef res, samples;
+ LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
+
+ tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr);
+
+
+ /* Read the samples from the descriptor directly. */
+ res = LLVMBuildBitCast(builder, res_ptr, ctx->v8i32, "");
+ samples = LLVMBuildExtractElement(
+ builder, res,
+ LLVMConstInt(ctx->i32, 3, 0), "");
+ samples = LLVMBuildLShr(builder, samples,
+ LLVMConstInt(ctx->i32, 16, 0), "");
+ samples = LLVMBuildAnd(builder, samples,
+ LLVMConstInt(ctx->i32, 0xf, 0), "");
+ samples = LLVMBuildShl(builder, ctx->i32_1,
+ samples, "");
+
+ emit_data->output[emit_data->chan] = samples;
+}
+
+static const struct lp_build_tgsi_action tex_action = {
+ .fetch_args = tex_fetch_args,
+ .emit = build_tex_intrinsic,
+};
+
+/**
+ * Setup actions for TGSI memory opcode, including texture opcodes.
+ */
+void si_shader_context_init_mem(struct si_shader_context *ctx)
+{
+ struct lp_build_tgsi_context *bld_base;
+ struct lp_build_tgsi_action tmpl = {};
+
+ bld_base = &ctx->bld_base;
+
+ bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TEX_LZ] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXF_LZ] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXQ].fetch_args = txq_fetch_args;
+ bld_base->op_actions[TGSI_OPCODE_TXQ].emit = txq_emit;
+ bld_base->op_actions[TGSI_OPCODE_TG4] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_LODQ] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs;
+
+ bld_base->op_actions[TGSI_OPCODE_LOAD].fetch_args = load_fetch_args;
+ bld_base->op_actions[TGSI_OPCODE_LOAD].emit = load_emit;
+ bld_base->op_actions[TGSI_OPCODE_STORE].fetch_args = store_fetch_args;
+ bld_base->op_actions[TGSI_OPCODE_STORE].emit = store_emit;
+ bld_base->op_actions[TGSI_OPCODE_RESQ].fetch_args = resq_fetch_args;
+ bld_base->op_actions[TGSI_OPCODE_RESQ].emit = resq_emit;
+
+ tmpl.fetch_args = atomic_fetch_args;
+ tmpl.emit = atomic_emit;
+ bld_base->op_actions[TGSI_OPCODE_ATOMUADD] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMUADD].intr_name = "add";
+ bld_base->op_actions[TGSI_OPCODE_ATOMXCHG] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].intr_name = "swap";
+ bld_base->op_actions[TGSI_OPCODE_ATOMCAS] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMCAS].intr_name = "cmpswap";
+ bld_base->op_actions[TGSI_OPCODE_ATOMAND] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMAND].intr_name = "and";
+ bld_base->op_actions[TGSI_OPCODE_ATOMOR] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMOR].intr_name = "or";
+ bld_base->op_actions[TGSI_OPCODE_ATOMXOR] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMXOR].intr_name = "xor";
+ bld_base->op_actions[TGSI_OPCODE_ATOMUMIN] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].intr_name = "umin";
+ bld_base->op_actions[TGSI_OPCODE_ATOMUMAX] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].intr_name = "umax";
+ bld_base->op_actions[TGSI_OPCODE_ATOMIMIN] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].intr_name = "smin";
+ bld_base->op_actions[TGSI_OPCODE_ATOMIMAX] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].intr_name = "smax";
+}
diff --git a/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c b/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
index f717299e78a..ad586c39c22 100644
--- a/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
+++ b/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
@@ -1277,6 +1277,7 @@ void si_llvm_context_init(struct si_shader_context *ctx,
bld_base->op_actions[TGSI_OPCODE_ENDLOOP].emit = endloop_emit;
si_shader_context_init_alu(&ctx->bld_base);
+ si_shader_context_init_mem(ctx);
ctx->voidt = LLVMVoidTypeInContext(ctx->gallivm.context);
ctx->i1 = LLVMInt1TypeInContext(ctx->gallivm.context);