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authorIlia Mirkin <[email protected]>2015-05-25 21:14:13 -0400
committerIlia Mirkin <[email protected]>2015-05-25 21:45:22 -0400
commitc3d36a2e1a87a4aded662db7a5d320ee7ac3a8b5 (patch)
tree78db1bfc94d58e2c087c7358b4f312249eb676c4 /src/gallium
parentfdad7dfbdae07b9273fc8f57e63258dbe542c9b5 (diff)
nv30/draw: allocate vertex buffers in gart
These are only used once per draw, so it makes sense to keep them in GART. Also take this opportunity to modernize the buffer mapping API usage. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.5 10.6" <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/nouveau/nv30/nv30_draw.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/gallium/drivers/nouveau/nv30/nv30_draw.c b/src/gallium/drivers/nouveau/nv30/nv30_draw.c
index b0557b0d082..7ae1a1bd1d4 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_draw.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_draw.c
@@ -71,12 +71,12 @@ nv30_render_allocate_vertices(struct vbuf_render *render,
struct nv30_render *r = nv30_render(render);
struct nv30_context *nv30 = r->nv30;
- r->length = vertex_size * nr_vertices;
+ r->length = (uint32_t)vertex_size * (uint32_t)nr_vertices;
if (r->offset + r->length >= render->max_vertex_buffer_bytes) {
pipe_resource_reference(&r->buffer, NULL);
r->buffer = pipe_buffer_create(&nv30->screen->base.base,
- PIPE_BIND_VERTEX_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM,
render->max_vertex_buffer_bytes);
if (!r->buffer)
return FALSE;
@@ -91,10 +91,14 @@ static void *
nv30_render_map_vertices(struct vbuf_render *render)
{
struct nv30_render *r = nv30_render(render);
- char *map = pipe_buffer_map(&r->nv30->base.pipe, r->buffer,
- PIPE_TRANSFER_WRITE |
- PIPE_TRANSFER_UNSYNCHRONIZED, &r->transfer);
- return map + r->offset;
+ char *map = pipe_buffer_map_range(
+ &r->nv30->base.pipe, r->buffer,
+ r->offset, r->length,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_RANGE,
+ &r->transfer);
+ assert(map);
+ return map;
}
static void