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authorJosé Fonseca <[email protected]>2013-05-03 08:35:17 +0100
committerJosé Fonseca <[email protected]>2013-05-03 08:35:17 +0100
commitabbbc9b667d1156a42a4e2bf4eee591f8ab2946f (patch)
treeb6546ef08f655c0bd469ecdd756976519bf7e628 /src/gallium
parent8b2a967e3250e2cb01d9651f2ccad25c0409a4eb (diff)
draw: Update for u_assembled_primitive -> u_assembled_prim rename.
Mesa build is too complex to rely on successful builds. On refactorings it is always a good idea to use git grep to prevent missing cases: $ git grep u_assembled_primitive src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c: u_assembled_primitive(in_prim);
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index 48fb6165bdc..1924c7351b2 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -140,7 +140,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
struct draw_vertex_shader *vs = draw->vs.vertex_shader;
struct draw_geometry_shader *gs = draw->gs.geometry_shader;
const unsigned out_prim = gs ? gs->output_primitive :
- u_assembled_primitive(in_prim);
+ u_assembled_prim(in_prim);
/* Add one to num_outputs because the pipeline occasionally tags on
* an additional texcoord, eg for AA lines.