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authorMarek Olšák <[email protected]>2016-05-09 00:39:32 +0200
committerMarek Olšák <[email protected]>2016-05-10 17:20:09 +0200
commit871d2aff240662b2ef67b674018ea2a174f62f8e (patch)
treecadea02bedd3dcdb78c70ad5aa9ba5b703a1b9e6 /src/gallium
parentc2377b394b7820419b18dd92f29ac367ad6e39da (diff)
gallium/radeon: fix partial layered transfers of cube (array) textures
a staging cube texture with array_size % 6 != 0 doesn't work very well just use 2D_ARRAY or 2D for all staging textures Cc: 11.1 11.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeon/r600_texture.c21
1 files changed, 6 insertions, 15 deletions
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index 67b2a34463c..5734a43cfd2 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -169,8 +169,9 @@ static int r600_init_surface(struct r600_common_screen *rscreen,
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
surface->array_size = ptex->array_size;
break;
- case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d array */
+ assert(ptex->array_size % 6 == 0);
+ case PIPE_TEXTURE_2D_ARRAY:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
surface->array_size = ptex->array_size;
break;
@@ -1120,21 +1121,11 @@ static void r600_init_temp_resource_from_box(struct pipe_resource *res,
res->flags = flags;
/* We must set the correct texture target and dimensions for a 3D box. */
- if (box->depth > 1 && util_max_layer(orig, level) > 0)
- res->target = orig->target;
- else
- res->target = PIPE_TEXTURE_2D;
-
- switch (res->target) {
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY:
+ if (box->depth > 1 && util_max_layer(orig, level) > 0) {
+ res->target = PIPE_TEXTURE_2D_ARRAY;
res->array_size = box->depth;
- break;
- case PIPE_TEXTURE_3D:
- res->depth0 = box->depth;
- break;
- default:;
+ } else {
+ res->target = PIPE_TEXTURE_2D;
}
}