diff options
author | Corbin Simpson <[email protected]> | 2010-02-02 16:20:12 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2010-02-02 17:03:41 -0800 |
commit | 8580522b14b19e5087a6b72fb694630b962e29ba (patch) | |
tree | 19b4eca8cddf59d1e002cf615ef8f3d1776ebbd6 /src/gallium | |
parent | 3e572eb25e20db0ba4a4bdf554185e1da88af671 (diff) |
gallium/docs: Add opcode formatting.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/docs/source/conf.py | 4 | ||||
-rw-r--r-- | src/gallium/docs/source/exts/tgsi.py | 17 | ||||
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 236 |
3 files changed, 137 insertions, 120 deletions
diff --git a/src/gallium/docs/source/conf.py b/src/gallium/docs/source/conf.py index 9b0c86babdb..59c19ed98dd 100644 --- a/src/gallium/docs/source/conf.py +++ b/src/gallium/docs/source/conf.py @@ -16,13 +16,13 @@ import sys, os # If extensions (or modules to document with autodoc) are in another directory, # add these directories to sys.path here. If the directory is relative to the # documentation root, use os.path.abspath to make it absolute, like shown here. -#sys.path.append(os.path.abspath('.')) +sys.path.append(os.path.abspath('exts')) # -- General configuration ----------------------------------------------------- # Add any Sphinx extension module names here, as strings. They can be extensions # coming with Sphinx (named 'sphinx.ext.*') or your custom ones. -extensions = ['sphinx.ext.pngmath'] +extensions = ['sphinx.ext.pngmath', 'tgsi'] # Add any paths that contain templates here, relative to this directory. templates_path = ['_templates'] diff --git a/src/gallium/docs/source/exts/tgsi.py b/src/gallium/docs/source/exts/tgsi.py new file mode 100644 index 00000000000..e92cd5c4d1b --- /dev/null +++ b/src/gallium/docs/source/exts/tgsi.py @@ -0,0 +1,17 @@ +# tgsi.py +# Sphinx extension providing formatting for TGSI opcodes +# (c) Corbin Simpson 2010 + +import docutils.nodes +import sphinx.addnodes + +def parse_opcode(env, sig, signode): + opcode, desc = sig.split("-", 1) + opcode = opcode.strip().upper() + desc = " (%s)" % desc.strip() + signode += sphinx.addnodes.desc_name(opcode, opcode) + signode += sphinx.addnodes.desc_annotation(desc, desc) + return opcode + +def setup(app): + app.add_description_unit("opcode", "opcode", "%s (TGSI opcode)", parse_opcode) diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index d8e81d69802..34d80da1d34 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -13,7 +13,7 @@ From GL_NV_vertex_program ^^^^^^^^^^^^^^^^^^^^^^^^^ -ARL - Address Register Load +.. opcode:: ARL - Address Register Load .. math:: @@ -26,7 +26,7 @@ ARL - Address Register Load dst.w = \lfloor src.w\rfloor -MOV - Move +.. opcode:: MOV - Move .. math:: @@ -39,7 +39,7 @@ MOV - Move dst.w = src.w -LIT - Light Coefficients +.. opcode:: LIT - Light Coefficients .. math:: @@ -52,7 +52,7 @@ LIT - Light Coefficients dst.w = 1 -RCP - Reciprocal +.. opcode:: RCP - Reciprocal .. math:: @@ -65,7 +65,7 @@ RCP - Reciprocal dst.w = \frac{1}{src.x} -RSQ - Reciprocal Square Root +.. opcode:: RSQ - Reciprocal Square Root .. math:: @@ -78,7 +78,7 @@ RSQ - Reciprocal Square Root dst.w = \frac{1}{\sqrt{|src.x|}} -EXP - Approximate Exponential Base 2 +.. opcode:: EXP - Approximate Exponential Base 2 .. math:: @@ -91,7 +91,7 @@ EXP - Approximate Exponential Base 2 dst.w = 1 -LOG - Approximate Logarithm Base 2 +.. opcode:: LOG - Approximate Logarithm Base 2 .. math:: @@ -104,7 +104,7 @@ LOG - Approximate Logarithm Base 2 dst.w = 1 -MUL - Multiply +.. opcode:: MUL - Multiply .. math:: @@ -117,7 +117,7 @@ MUL - Multiply dst.w = src0.w \times src1.w -ADD - Add +.. opcode:: ADD - Add .. math:: @@ -130,7 +130,7 @@ ADD - Add dst.w = src0.w + src1.w -DP3 - 3-component Dot Product +.. opcode:: DP3 - 3-component Dot Product .. math:: @@ -143,7 +143,7 @@ DP3 - 3-component Dot Product dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z -DP4 - 4-component Dot Product +.. opcode:: DP4 - 4-component Dot Product .. math:: @@ -156,7 +156,7 @@ DP4 - 4-component Dot Product dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w -DST - Distance Vector +.. opcode:: DST - Distance Vector .. math:: @@ -169,7 +169,7 @@ DST - Distance Vector dst.w = src1.w -MIN - Minimum +.. opcode:: MIN - Minimum .. math:: @@ -182,7 +182,7 @@ MIN - Minimum dst.w = min(src0.w, src1.w) -MAX - Maximum +.. opcode:: MAX - Maximum .. math:: @@ -195,7 +195,7 @@ MAX - Maximum dst.w = max(src0.w, src1.w) -SLT - Set On Less Than +.. opcode:: SLT - Set On Less Than .. math:: @@ -208,7 +208,7 @@ SLT - Set On Less Than dst.w = (src0.w < src1.w) ? 1 : 0 -SGE - Set On Greater Equal Than +.. opcode:: SGE - Set On Greater Equal Than .. math:: @@ -221,7 +221,7 @@ SGE - Set On Greater Equal Than dst.w = (src0.w >= src1.w) ? 1 : 0 -MAD - Multiply And Add +.. opcode:: MAD - Multiply And Add .. math:: @@ -234,7 +234,7 @@ MAD - Multiply And Add dst.w = src0.w \times src1.w + src2.w -SUB - Subtract +.. opcode:: SUB - Subtract .. math:: @@ -247,7 +247,7 @@ SUB - Subtract dst.w = src0.w - src1.w -LRP - Linear Interpolate +.. opcode:: LRP - Linear Interpolate .. math:: @@ -260,7 +260,7 @@ LRP - Linear Interpolate dst.w = src0.w \times src1.w + (1 - src0.w) \times src2.w -CND - Condition +.. opcode:: CND - Condition .. math:: @@ -273,7 +273,7 @@ CND - Condition dst.w = (src2.w > 0.5) ? src0.w : src1.w -DP2A - 2-component Dot Product And Add +.. opcode:: DP2A - 2-component Dot Product And Add .. math:: @@ -286,7 +286,7 @@ DP2A - 2-component Dot Product And Add dst.w = src0.x \times src1.x + src0.y \times src1.y + src2.x -FRAC - Fraction +.. opcode:: FRAC - Fraction .. math:: @@ -299,7 +299,7 @@ FRAC - Fraction dst.w = src.w - \lfloor src.w\rfloor -CLAMP - Clamp +.. opcode:: CLAMP - Clamp .. math:: @@ -312,7 +312,7 @@ CLAMP - Clamp dst.w = clamp(src0.w, src1.w, src2.w) -FLR - Floor +.. opcode:: FLR - Floor This is identical to ARL. @@ -327,7 +327,7 @@ This is identical to ARL. dst.w = \lfloor src.w\rfloor -ROUND - Round +.. opcode:: ROUND - Round .. math:: @@ -340,7 +340,7 @@ ROUND - Round dst.w = round(src.w) -EX2 - Exponential Base 2 +.. opcode:: EX2 - Exponential Base 2 .. math:: @@ -353,7 +353,7 @@ EX2 - Exponential Base 2 dst.w = 2^{src.x} -LG2 - Logarithm Base 2 +.. opcode:: LG2 - Logarithm Base 2 .. math:: @@ -366,7 +366,7 @@ LG2 - Logarithm Base 2 dst.w = \log_2{src.x} -POW - Power +.. opcode:: POW - Power .. math:: @@ -378,7 +378,7 @@ POW - Power dst.w = src0.x^{src1.x} -XPD - Cross Product +.. opcode:: XPD - Cross Product .. math:: @@ -391,7 +391,7 @@ XPD - Cross Product dst.w = 1 -ABS - Absolute +.. opcode:: ABS - Absolute .. math:: @@ -404,7 +404,7 @@ ABS - Absolute dst.w = |src.w| -RCC - Reciprocal Clamped +.. opcode:: RCC - Reciprocal Clamped XXX cleanup on aisle three @@ -419,7 +419,7 @@ XXX cleanup on aisle three dst.w = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020) -DPH - Homogeneous Dot Product +.. opcode:: DPH - Homogeneous Dot Product .. math:: @@ -432,7 +432,7 @@ DPH - Homogeneous Dot Product dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w -COS - Cosine +.. opcode:: COS - Cosine .. math:: @@ -445,7 +445,7 @@ COS - Cosine dst.w = \cos{src.x} -DDX - Derivative Relative To X +.. opcode:: DDX - Derivative Relative To X .. math:: @@ -458,7 +458,7 @@ DDX - Derivative Relative To X dst.w = partialx(src.w) -DDY - Derivative Relative To Y +.. opcode:: DDY - Derivative Relative To Y .. math:: @@ -471,32 +471,32 @@ DDY - Derivative Relative To Y dst.w = partialy(src.w) -KILP - Predicated Discard +.. opcode:: KILP - Predicated Discard discard -PK2H - Pack Two 16-bit Floats +.. opcode:: PK2H - Pack Two 16-bit Floats TBD -PK2US - Pack Two Unsigned 16-bit Scalars +.. opcode:: PK2US - Pack Two Unsigned 16-bit Scalars TBD -PK4B - Pack Four Signed 8-bit Scalars +.. opcode:: PK4B - Pack Four Signed 8-bit Scalars TBD -PK4UB - Pack Four Unsigned 8-bit Scalars +.. opcode:: PK4UB - Pack Four Unsigned 8-bit Scalars TBD -RFL - Reflection Vector +.. opcode:: RFL - Reflection Vector .. math:: @@ -511,7 +511,7 @@ RFL - Reflection Vector Considered for removal. -SEQ - Set On Equal +.. opcode:: SEQ - Set On Equal .. math:: @@ -524,7 +524,7 @@ SEQ - Set On Equal dst.w = (src0.w == src1.w) ? 1 : 0 -SFL - Set On False +.. opcode:: SFL - Set On False .. math:: @@ -538,7 +538,7 @@ SFL - Set On False Considered for removal. -SGT - Set On Greater Than +.. opcode:: SGT - Set On Greater Than .. math:: @@ -551,7 +551,7 @@ SGT - Set On Greater Than dst.w = (src0.w > src1.w) ? 1 : 0 -SIN - Sine +.. opcode:: SIN - Sine .. math:: @@ -564,7 +564,7 @@ SIN - Sine dst.w = \sin{src.x} -SLE - Set On Less Equal Than +.. opcode:: SLE - Set On Less Equal Than .. math:: @@ -577,7 +577,7 @@ SLE - Set On Less Equal Than dst.w = (src0.w <= src1.w) ? 1 : 0 -SNE - Set On Not Equal +.. opcode:: SNE - Set On Not Equal .. math:: @@ -590,7 +590,7 @@ SNE - Set On Not Equal dst.w = (src0.w != src1.w) ? 1 : 0 -STR - Set On True +.. opcode:: STR - Set On True .. math:: @@ -603,46 +603,46 @@ STR - Set On True dst.w = 1 -TEX - Texture Lookup +.. opcode:: TEX - Texture Lookup TBD -TXD - Texture Lookup with Derivatives +.. opcode:: TXD - Texture Lookup with Derivatives TBD -TXP - Projective Texture Lookup +.. opcode:: TXP - Projective Texture Lookup TBD -UP2H - Unpack Two 16-Bit Floats +.. opcode:: UP2H - Unpack Two 16-Bit Floats TBD Considered for removal. -UP2US - Unpack Two Unsigned 16-Bit Scalars +.. opcode:: UP2US - Unpack Two Unsigned 16-Bit Scalars TBD Considered for removal. -UP4B - Unpack Four Signed 8-Bit Values +.. opcode:: UP4B - Unpack Four Signed 8-Bit Values TBD Considered for removal. -UP4UB - Unpack Four Unsigned 8-Bit Scalars +.. opcode:: UP4UB - Unpack Four Unsigned 8-Bit Scalars TBD Considered for removal. -X2D - 2D Coordinate Transformation +.. opcode:: X2D - 2D Coordinate Transformation .. math:: @@ -661,13 +661,13 @@ From GL_NV_vertex_program2 ^^^^^^^^^^^^^^^^^^^^^^^^^^ -ARA - Address Register Add +.. opcode:: ARA - Address Register Add TBD Considered for removal. -ARR - Address Register Load With Round +.. opcode:: ARR - Address Register Load With Round .. math:: @@ -680,26 +680,26 @@ ARR - Address Register Load With Round dst.w = round(src.w) -BRA - Branch +.. opcode:: BRA - Branch pc = target Considered for removal. -CAL - Subroutine Call +.. opcode:: CAL - Subroutine Call push(pc) pc = target -RET - Subroutine Call Return +.. opcode:: RET - Subroutine Call Return pc = pop() Potential restrictions: * Only occurs at end of function. -SSG - Set Sign +.. opcode:: SSG - Set Sign .. math:: @@ -712,7 +712,7 @@ SSG - Set Sign dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0 -CMP - Compare +.. opcode:: CMP - Compare .. math:: @@ -725,7 +725,7 @@ CMP - Compare dst.w = (src0.w < 0) ? src1.w : src2.w -KIL - Conditional Discard +.. opcode:: KIL - Conditional Discard .. math:: @@ -734,7 +734,7 @@ KIL - Conditional Discard endif -SCS - Sine Cosine +.. opcode:: SCS - Sine Cosine .. math:: @@ -747,12 +747,12 @@ SCS - Sine Cosine dst.y = 1 -TXB - Texture Lookup With Bias +.. opcode:: TXB - Texture Lookup With Bias TBD -NRM - 3-component Vector Normalise +.. opcode:: NRM - 3-component Vector Normalise .. math:: @@ -765,7 +765,7 @@ NRM - 3-component Vector Normalise dst.w = 1 -DIV - Divide +.. opcode:: DIV - Divide .. math:: @@ -778,7 +778,7 @@ DIV - Divide dst.w = \frac{src0.w}{src1.w} -DP2 - 2-component Dot Product +.. opcode:: DP2 - 2-component Dot Product .. math:: @@ -791,22 +791,22 @@ DP2 - 2-component Dot Product dst.w = src0.x \times src1.x + src0.y \times src1.y -TXL - Texture Lookup With LOD +.. opcode:: TXL - Texture Lookup With LOD TBD -BRK - Break +.. opcode:: BRK - Break TBD -IF - If +.. opcode:: IF - If TBD -BGNFOR - Begin a For-Loop +.. opcode:: BGNFOR - Begin a For-Loop dst.x = floor(src.x) dst.y = floor(src.y) @@ -822,22 +822,22 @@ BGNFOR - Begin a For-Loop Considered for cleanup / removal. -REP - Repeat +.. opcode:: REP - Repeat TBD -ELSE - Else +.. opcode:: ELSE - Else TBD -ENDIF - End If +.. opcode:: ENDIF - End If TBD -ENDFOR - End a For-Loop +.. opcode:: ENDFOR - End a For-Loop dst.x = dst.x + dst.z dst.y = dst.y - 1.0 @@ -850,12 +850,12 @@ ENDFOR - End a For-Loop Considered for cleanup / removal. -ENDREP - End Repeat +.. opcode:: ENDREP - End Repeat TBD -PUSHA - Push Address Register On Stack +.. opcode:: PUSHA - Push Address Register On Stack push(src.x) push(src.y) @@ -864,7 +864,7 @@ PUSHA - Push Address Register On Stack Considered for cleanup / removal. -POPA - Pop Address Register From Stack +.. opcode:: POPA - Pop Address Register From Stack dst.w = pop() dst.z = pop() @@ -879,7 +879,7 @@ From GL_NV_gpu_program4 Support for these opcodes indicated by a special pipe capability bit (TBD). -CEIL - Ceiling +.. opcode:: CEIL - Ceiling .. math:: @@ -892,7 +892,7 @@ CEIL - Ceiling dst.w = \lceil src.w\rceil -I2F - Integer To Float +.. opcode:: I2F - Integer To Float .. math:: @@ -905,7 +905,7 @@ I2F - Integer To Float dst.w = (float) src.w -NOT - Bitwise Not +.. opcode:: NOT - Bitwise Not .. math:: @@ -918,7 +918,7 @@ NOT - Bitwise Not dst.w = ~src.w -TRUNC - Truncate +.. opcode:: TRUNC - Truncate .. math:: @@ -931,7 +931,7 @@ TRUNC - Truncate dst.w = trunc(src.w) -SHL - Shift Left +.. opcode:: SHL - Shift Left .. math:: @@ -944,7 +944,7 @@ SHL - Shift Left dst.w = src0.w << src1.x -SHR - Shift Right +.. opcode:: SHR - Shift Right .. math:: @@ -957,7 +957,7 @@ SHR - Shift Right dst.w = src0.w >> src1.x -AND - Bitwise And +.. opcode:: AND - Bitwise And .. math:: @@ -970,7 +970,7 @@ AND - Bitwise And dst.w = src0.w & src1.w -OR - Bitwise Or +.. opcode:: OR - Bitwise Or .. math:: @@ -983,7 +983,7 @@ OR - Bitwise Or dst.w = src0.w | src1.w -MOD - Modulus +.. opcode:: MOD - Modulus .. math:: @@ -996,7 +996,7 @@ MOD - Modulus dst.w = src0.w \bmod src1.w -XOR - Bitwise Xor +.. opcode:: XOR - Bitwise Xor .. math:: @@ -1009,7 +1009,7 @@ XOR - Bitwise Xor dst.w = src0.w \oplus src1.w -SAD - Sum Of Absolute Differences +.. opcode:: SAD - Sum Of Absolute Differences .. math:: @@ -1022,17 +1022,17 @@ SAD - Sum Of Absolute Differences dst.w = |src0.w - src1.w| + src2.w -TXF - Texel Fetch +.. opcode:: TXF - Texel Fetch TBD -TXQ - Texture Size Query +.. opcode:: TXQ - Texture Size Query TBD -CONT - Continue +.. opcode:: CONT - Continue TBD @@ -1041,12 +1041,12 @@ From GL_NV_geometry_program4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -EMIT - Emit +.. opcode:: EMIT - Emit TBD -ENDPRIM - End Primitive +.. opcode:: ENDPRIM - End Primitive TBD @@ -1055,32 +1055,32 @@ From GLSL ^^^^^^^^^^ -BGNLOOP - Begin a Loop +.. opcode:: BGNLOOP - Begin a Loop TBD -BGNSUB - Begin Subroutine +.. opcode:: BGNSUB - Begin Subroutine TBD -ENDLOOP - End a Loop +.. opcode:: ENDLOOP - End a Loop TBD -ENDSUB - End Subroutine +.. opcode:: ENDSUB - End Subroutine TBD -NOP - No Operation +.. opcode:: NOP - No Operation Do nothing. -NRM4 - 4-component Vector Normalise +.. opcode:: NRM4 - 4-component Vector Normalise .. math:: @@ -1097,24 +1097,24 @@ ps_2_x ^^^^^^^^^^^^ -CALLNZ - Subroutine Call If Not Zero +.. opcode:: CALLNZ - Subroutine Call If Not Zero TBD -IFC - If +.. opcode:: IFC - If TBD -BREAKC - Break Conditional +.. opcode:: BREAKC - Break Conditional TBD Double Opcodes ^^^^^^^^^^^^^^^ -DADD - Add Double +.. opcode:: DADD - Add Double .. math:: @@ -1123,7 +1123,7 @@ DADD - Add Double dst.zw = src0.zw + src1.zw -DDIV - Divide Double +.. opcode:: DDIV - Divide Double .. math:: @@ -1131,7 +1131,7 @@ DDIV - Divide Double dst.zw = src0.zw / src1.zw -DSEQ - Set Double on Equal +.. opcode:: DSEQ - Set Double on Equal .. math:: @@ -1139,7 +1139,7 @@ DSEQ - Set Double on Equal dst.zw = src0.zw == src1.zw ? 1.0F : 0.0F -DSLT - Set Double on Less than +.. opcode:: DSLT - Set Double on Less than .. math:: @@ -1147,7 +1147,7 @@ DSLT - Set Double on Less than dst.zw = src0.zw < src1.zw ? 1.0F : 0.0F -DFRAC - Double Fraction +.. opcode:: DFRAC - Double Fraction .. math:: @@ -1156,7 +1156,7 @@ DFRAC - Double Fraction dst.zw = src.zw - \lfloor src.zw\rfloor -DFRACEXP - Convert Double Number to Fractional and Integral Components +.. opcode:: DFRACEXP - Convert Double Number to Fractional and Integral Components .. math:: @@ -1164,7 +1164,7 @@ DFRACEXP - Convert Double Number to Fractional and Integral Components dst0.zw = frexp(src.zw, dst1.zw) -DLDEXP - Multiple Double Number by Integral Power of 2 +.. opcode:: DLDEXP - Multiple Double Number by Integral Power of 2 .. math:: @@ -1172,7 +1172,7 @@ DLDEXP - Multiple Double Number by Integral Power of 2 dst.zw = ldexp(src0.zw, src1.zw) -DMIN - Minimum Double +.. opcode:: DMIN - Minimum Double .. math:: @@ -1180,7 +1180,7 @@ DMIN - Minimum Double dst.zw = min(src0.zw, src1.zw) -DMAX - Maximum Double +.. opcode:: DMAX - Maximum Double .. math:: @@ -1188,7 +1188,7 @@ DMAX - Maximum Double dst.zw = max(src0.zw, src1.zw) -DMUL - Multiply Double +.. opcode:: DMUL - Multiply Double .. math:: @@ -1197,7 +1197,7 @@ DMUL - Multiply Double dst.zw = src0.zw \times src1.zw -DMAD - Multiply And Add Doubles +.. opcode:: DMAD - Multiply And Add Doubles .. math:: @@ -1206,7 +1206,7 @@ DMAD - Multiply And Add Doubles dst.zw = src0.zw \times src1.zw + src2.zw -DRCP - Reciprocal Double +.. opcode:: DRCP - Reciprocal Double .. math:: @@ -1214,7 +1214,7 @@ DRCP - Reciprocal Double dst.zw = \frac{1}{src.zw} -DSQRT - Square root double +.. opcode:: DSQRT - Square root double .. math:: |