diff options
author | Timothy Arceri <[email protected]> | 2018-09-12 20:50:34 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-09-18 19:21:32 +1000 |
commit | 7a992fcfa059b0db0f07bc3eb38050eaab7aaf34 (patch) | |
tree | e6663ac3696fa8bb37b0076020de233e229277e3 /src/gallium | |
parent | 4e1af6808c0db3f8ddf44b080f95207fc63ead0f (diff) |
Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"
This reverts commit bc65dcab3bc48673ff6180afb036561a4b8b1119.
This was manually reverted. Reverting stops the menu hanging in
some id tech games such as RAGE and Wolfenstein The New Order.
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107891
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/util/u_threaded_context.h | 8 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_fence.c | 82 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_gfx_cs.c | 2 |
3 files changed, 40 insertions, 52 deletions
diff --git a/src/gallium/auxiliary/util/u_threaded_context.h b/src/gallium/auxiliary/util/u_threaded_context.h index be6933d05a4..a32f893592a 100644 --- a/src/gallium/auxiliary/util/u_threaded_context.h +++ b/src/gallium/auxiliary/util/u_threaded_context.h @@ -408,14 +408,6 @@ threaded_transfer(struct pipe_transfer *transfer) return (struct threaded_transfer*)transfer; } -static inline struct pipe_context * -threaded_context_unwrap_unsync(struct pipe_context *pipe) -{ - if (!pipe || !pipe->priv) - return pipe; - return (struct pipe_context*)pipe->priv; -} - static inline void tc_unflushed_batch_token_reference(struct tc_unflushed_batch_token **dst, struct tc_unflushed_batch_token *src) diff --git a/src/gallium/drivers/radeonsi/si_fence.c b/src/gallium/drivers/radeonsi/si_fence.c index 186a785437d..abb7057f299 100644 --- a/src/gallium/drivers/radeonsi/si_fence.c +++ b/src/gallium/drivers/radeonsi/si_fence.c @@ -291,8 +291,12 @@ static boolean si_fence_finish(struct pipe_screen *screen, { struct radeon_winsys *rws = ((struct si_screen*)screen)->ws; struct si_multi_fence *rfence = (struct si_multi_fence *)fence; + struct si_context *sctx; int64_t abs_timeout = os_time_get_absolute_timeout(timeout); + ctx = threaded_context_unwrap_sync(ctx); + sctx = (struct si_context*)(ctx ? ctx : NULL); + if (!util_queue_fence_is_signalled(&rfence->ready)) { if (rfence->tc_token) { /* Ensure that si_flush_from_st will be called for @@ -345,49 +349,43 @@ static boolean si_fence_finish(struct pipe_screen *screen, } /* Flush the gfx IB if it hasn't been flushed yet. */ - if (ctx && rfence->gfx_unflushed.ctx) { - struct si_context *sctx; - - sctx = (struct si_context *)threaded_context_unwrap_unsync(ctx); - if (rfence->gfx_unflushed.ctx == sctx && - rfence->gfx_unflushed.ib_index == sctx->num_gfx_cs_flushes) { - /* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile) - * spec says: - * - * "If the sync object being blocked upon will not be - * signaled in finite time (for example, by an associated - * fence command issued previously, but not yet flushed to - * the graphics pipeline), then ClientWaitSync may hang - * forever. To help prevent this behavior, if - * ClientWaitSync is called and all of the following are - * true: - * - * * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags, - * * sync is unsignaled when ClientWaitSync is called, - * * and the calls to ClientWaitSync and FenceSync were - * issued from the same context, - * - * then the GL will behave as if the equivalent of Flush - * were inserted immediately after the creation of sync." - * - * This means we need to flush for such fences even when we're - * not going to wait. - */ - threaded_context_unwrap_sync(ctx); - si_flush_gfx_cs(sctx, - (timeout ? 0 : PIPE_FLUSH_ASYNC) | - RADEON_FLUSH_START_NEXT_GFX_IB_NOW, - NULL); - rfence->gfx_unflushed.ctx = NULL; - - if (!timeout) - return false; + if (sctx && rfence->gfx_unflushed.ctx == sctx && + rfence->gfx_unflushed.ib_index == sctx->num_gfx_cs_flushes) { + /* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile) + * spec says: + * + * "If the sync object being blocked upon will not be + * signaled in finite time (for example, by an associated + * fence command issued previously, but not yet flushed to + * the graphics pipeline), then ClientWaitSync may hang + * forever. To help prevent this behavior, if + * ClientWaitSync is called and all of the following are + * true: + * + * * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags, + * * sync is unsignaled when ClientWaitSync is called, + * * and the calls to ClientWaitSync and FenceSync were + * issued from the same context, + * + * then the GL will behave as if the equivalent of Flush + * were inserted immediately after the creation of sync." + * + * This means we need to flush for such fences even when we're + * not going to wait. + */ + si_flush_gfx_cs(sctx, + (timeout ? 0 : PIPE_FLUSH_ASYNC) | + RADEON_FLUSH_START_NEXT_GFX_IB_NOW, + NULL); + rfence->gfx_unflushed.ctx = NULL; - /* Recompute the timeout after all that. */ - if (timeout && timeout != PIPE_TIMEOUT_INFINITE) { - int64_t time = os_time_get_nano(); - timeout = abs_timeout > time ? abs_timeout - time : 0; - } + if (!timeout) + return false; + + /* Recompute the timeout after all that. */ + if (timeout && timeout != PIPE_TIMEOUT_INFINITE) { + int64_t time = os_time_get_nano(); + timeout = abs_timeout > time ? abs_timeout - time : 0; } } diff --git a/src/gallium/drivers/radeonsi/si_gfx_cs.c b/src/gallium/drivers/radeonsi/si_gfx_cs.c index 38b85ce6243..bdb576f7e5c 100644 --- a/src/gallium/drivers/radeonsi/si_gfx_cs.c +++ b/src/gallium/drivers/radeonsi/si_gfx_cs.c @@ -147,8 +147,6 @@ void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, if (fence) ws->fence_reference(fence, ctx->last_gfx_fence); - /* This must be after cs_flush returns, since the context's API - * thread can concurrently read this value in si_fence_finish. */ ctx->num_gfx_cs_flushes++; /* Check VM faults if needed. */ |