diff options
author | Keith Whitwell <[email protected]> | 2009-12-13 18:17:25 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-12-13 18:17:25 +0000 |
commit | 663750d5564a225b4720f7ee8bea93ffb309fc88 (patch) | |
tree | d9fd2d2b09ad30fce3d617de6d33bfce4a898ee1 /src/gallium | |
parent | 39dd7108bf6014a8430dffc290e98c7b47432cd3 (diff) |
llvmpipe: rename bins to scene
It was pretty confusing having an entity named "bin" and another named
"bins", not least because sometimes there was a need to talk about >1
of the "bins" objects, which couldn't be pluralized any further...
Scene is a term used in a bunch of places to talk about what a binner
operates on, so it's a decent choice here.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/llvmpipe/SConscript | 10 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 96 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.h | 14 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast_priv.h | 12 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene.c (renamed from src/gallium/drivers/llvmpipe/lp_bin.c) | 124 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene.h (renamed from src/gallium/drivers/llvmpipe/lp_bin.h) | 85 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene_queue.c (renamed from src/gallium/drivers/llvmpipe/lp_bin_queue.c) | 58 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene_queue.h (renamed from src/gallium/drivers/llvmpipe/lp_bin_queue.h) | 24 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 112 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_context.h | 12 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_tri.c | 36 |
11 files changed, 293 insertions, 290 deletions
diff --git a/src/gallium/drivers/llvmpipe/SConscript b/src/gallium/drivers/llvmpipe/SConscript index bc725b65f62..f0b71ef3eee 100644 --- a/src/gallium/drivers/llvmpipe/SConscript +++ b/src/gallium/drivers/llvmpipe/SConscript @@ -19,8 +19,6 @@ env.CodeGenerate( llvmpipe = env.ConvenienceLibrary( target = 'llvmpipe', source = [ - 'lp_bin.c', - 'lp_bin_queue.c', 'lp_bld_alpha.c', 'lp_bld_arit.c', 'lp_bld_blend_aos.c', @@ -35,9 +33,9 @@ llvmpipe = env.ConvenienceLibrary( 'lp_bld_format_soa.c', 'lp_bld_interp.c', 'lp_bld_intr.c', + 'lp_bld_logic.c', 'lp_bld_sample_soa.c', 'lp_bld_struct.c', - 'lp_bld_logic.c', 'lp_bld_swizzle.c', 'lp_bld_tgsi_soa.c', 'lp_bld_type.c', @@ -50,11 +48,13 @@ llvmpipe = env.ConvenienceLibrary( 'lp_jit.c', 'lp_prim_vbuf.c', 'lp_query.c', + 'lp_scene.c', + 'lp_scene_queue.c', + 'lp_screen.c', 'lp_setup.c', - 'lp_setup_tri.c', 'lp_setup_line.c', 'lp_setup_point.c', - 'lp_screen.c', + 'lp_setup_tri.c', 'lp_state_blend.c', 'lp_state_clip.c', 'lp_state_derived.c', diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index 3e7b3d7ab40..fd9cd67d859 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -30,7 +30,7 @@ #include "util/u_cpu_detect.h" #include "util/u_surface.h" -#include "lp_bin_queue.h" +#include "lp_scene_queue.h" #include "lp_debug.h" #include "lp_fence.h" #include "lp_state.h" @@ -38,7 +38,7 @@ #include "lp_rast_priv.h" #include "lp_tile_soa.h" #include "lp_bld_debug.h" -#include "lp_bin.h" +#include "lp_scene.h" /** @@ -531,18 +531,18 @@ void lp_rast_fence( struct lp_rasterizer *rast, /** - * When all the threads are done rasterizing a bin, one thread will - * call this function to reset the bin and put it onto the empty queue. + * When all the threads are done rasterizing a scene, one thread will + * call this function to reset the scene and put it onto the empty queue. */ static void -release_bins( struct lp_rasterizer *rast, - struct lp_bins *bins ) +release_scene( struct lp_rasterizer *rast, + struct lp_scene *scene ) { - util_unreference_framebuffer_state( &bins->fb ); + util_unreference_framebuffer_state( &scene->fb ); - lp_reset_bins( bins ); - lp_bins_enqueue( rast->empty_bins, bins ); - rast->curr_bins = NULL; + lp_scene_reset( scene ); + lp_scene_enqueue( rast->empty_scenes, scene ); + rast->curr_scene = NULL; } @@ -576,22 +576,22 @@ rasterize_bin( struct lp_rasterizer *rast, /** - * Rasterize/execute all bins. + * Rasterize/execute all bins within a scene. * Called per thread. */ static void -rasterize_bins( struct lp_rasterizer *rast, +rasterize_scene( struct lp_rasterizer *rast, unsigned thread_index, - struct lp_bins *bins, + struct lp_scene *scene, bool write_depth ) { - /* loop over tile bins, rasterize each */ + /* loop over scene bins, rasterize each */ #if 0 { unsigned i, j; - for (i = 0; i < bins->tiles_x; i++) { - for (j = 0; j < bins->tiles_y; j++) { - struct cmd_bin *bin = lp_get_bin(bins, i, j); + for (i = 0; i < scene->tiles_x; i++) { + for (j = 0; j < scene->tiles_y; j++) { + struct cmd_bin *bin = lp_get_bin(scene, i, j); rasterize_bin( rast, thread_index, bin, i * TILE_SIZE, j * TILE_SIZE ); } @@ -602,8 +602,8 @@ rasterize_bins( struct lp_rasterizer *rast, struct cmd_bin *bin; int x, y; - assert(bins); - while ((bin = lp_bin_iter_next(bins, &x, &y))) { + assert(scene); + while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) { rasterize_bin( rast, thread_index, bin, x * TILE_SIZE, y * TILE_SIZE); } } @@ -615,8 +615,8 @@ rasterize_bins( struct lp_rasterizer *rast, * Called by setup module when it has something for us to render. */ void -lp_rasterize_bins( struct lp_rasterizer *rast, - struct lp_bins *bins, +lp_rasterize_scene( struct lp_rasterizer *rast, + struct lp_scene *scene, const struct pipe_framebuffer_state *fb, bool write_depth ) { @@ -626,19 +626,19 @@ lp_rasterize_bins( struct lp_rasterizer *rast, if (debug) { unsigned x, y; - printf("rasterize bins:\n"); - printf(" data size: %u\n", lp_bin_data_size(bins)); - for (y = 0; y < bins->tiles_y; y++) { - for (x = 0; x < bins->tiles_x; x++) { + printf("rasterize scene:\n"); + printf(" data size: %u\n", lp_scene_data_size(scene)); + for (y = 0; y < scene->tiles_y; y++) { + for (x = 0; x < scene->tiles_x; x++) { printf(" bin %u, %u size: %u\n", x, y, - lp_bin_cmd_size(bins, x, y)); + lp_scene_bin_size(scene, x, y)); } } } /* save framebuffer state in the bin */ - util_copy_framebuffer_state(&bins->fb, fb); - bins->write_depth = write_depth; + util_copy_framebuffer_state(&scene->fb, fb); + scene->write_depth = write_depth; if (rast->num_threads == 0) { /* no threading */ @@ -647,10 +647,10 @@ lp_rasterize_bins( struct lp_rasterizer *rast, fb->cbufs[0]!= NULL, fb->zsbuf != NULL && write_depth ); - lp_bin_iter_begin( bins ); - rasterize_bins( rast, 0, bins, write_depth ); + lp_scene_bin_iter_begin( scene ); + rasterize_scene( rast, 0, scene, write_depth ); - release_bins( rast, bins ); + release_scene( rast, scene ); lp_rast_end( rast ); } @@ -658,7 +658,7 @@ lp_rasterize_bins( struct lp_rasterizer *rast, /* threaded rendering! */ unsigned i; - lp_bins_enqueue( rast->full_bins, bins ); + lp_scene_enqueue( rast->full_scenes, scene ); /* signal the threads that there's work to do */ for (i = 0; i < rast->num_threads; i++) { @@ -697,18 +697,18 @@ thread_func( void *init_data ) if (task->thread_index == 0) { /* thread[0]: - * - get next set of bins to rasterize + * - get next scene to rasterize * - map the framebuffer surfaces */ const struct pipe_framebuffer_state *fb; boolean write_depth; - rast->curr_bins = lp_bins_dequeue( rast->full_bins ); + rast->curr_scene = lp_scene_dequeue( rast->full_scenes ); - lp_bin_iter_begin( rast->curr_bins ); + lp_scene_bin_iter_begin( rast->curr_scene ); - fb = &rast->curr_bins->fb; - write_depth = rast->curr_bins->write_depth; + fb = &rast->curr_scene->fb; + write_depth = rast->curr_scene->write_depth; lp_rast_begin( rast, fb, fb->cbufs[0] != NULL, @@ -716,25 +716,27 @@ thread_func( void *init_data ) } /* Wait for all threads to get here so that threads[1+] don't - * get a null rast->curr_bins pointer. + * get a null rast->curr_scene pointer. */ pipe_barrier_wait( &rast->barrier ); /* do work */ if (debug) debug_printf("thread %d doing work\n", task->thread_index); - rasterize_bins(rast, task->thread_index, - rast->curr_bins, rast->curr_bins->write_depth); + rasterize_scene(rast, + task->thread_index, + rast->curr_scene, + rast->curr_scene->write_depth); - /* wait for all threads to finish with this set of bins */ + /* wait for all threads to finish with this scene */ pipe_barrier_wait( &rast->barrier ); if (task->thread_index == 0) { /* thread[0]: - * - release the bins object + * - release the scene object * - unmap the framebuffer surfaces */ - release_bins( rast, rast->curr_bins ); + release_scene( rast, rast->curr_scene ); lp_rast_end( rast ); } @@ -773,11 +775,11 @@ create_rast_threads(struct lp_rasterizer *rast) /** * Create new lp_rasterizer. - * \param empty the queue to put empty bins on after we've finished + * \param empty the queue to put empty scenes on after we've finished * processing them. */ struct lp_rasterizer * -lp_rast_create( struct pipe_screen *screen, struct lp_bins_queue *empty ) +lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty ) { struct lp_rasterizer *rast; unsigned i; @@ -788,8 +790,8 @@ lp_rast_create( struct pipe_screen *screen, struct lp_bins_queue *empty ) rast->screen = screen; - rast->empty_bins = empty; - rast->full_bins = lp_bins_queue_create(); + rast->empty_scenes = empty; + rast->full_scenes = lp_scene_queue_create(); for (i = 0; i < Elements(rast->tasks); i++) { rast->tasks[i].tile.color = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 ); diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h index bd8f1ae1c9b..2dd0193d8dc 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.h +++ b/src/gallium/drivers/llvmpipe/lp_rast.h @@ -42,8 +42,8 @@ struct lp_rasterizer; -struct lp_bins; -struct lp_bins_queue; +struct lp_scene; +struct lp_scene_queue; struct lp_fence; struct cmd_bin; struct pipe_screen; @@ -130,16 +130,16 @@ struct lp_rast_triangle { struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen, - struct lp_bins_queue *empty ); + struct lp_scene_queue *empty ); void lp_rast_destroy( struct lp_rasterizer * ); unsigned lp_rast_get_num_threads( struct lp_rasterizer * ); -void lp_rasterize_bins( struct lp_rasterizer *rast, - struct lp_bins *bins, - const struct pipe_framebuffer_state *fb, - bool write_depth ); +void lp_rasterize_scene( struct lp_rasterizer *rast, + struct lp_scene *scene, + const struct pipe_framebuffer_state *fb, + bool write_depth ); diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h index ba14fc36751..79a90f6610c 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h +++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h @@ -110,13 +110,13 @@ struct lp_rasterizer char clear_stencil; } state; - /** The incoming queue of filled bins to rasterize */ - struct lp_bins_queue *full_bins; - /** The outgoing queue of emptied bins to return to setup modulee */ - struct lp_bins_queue *empty_bins; + /** The incoming queue of scenes ready to rasterize */ + struct lp_scene_queue *full_scenes; + /** The outgoing queue of processed scenes to return to setup modulee */ + struct lp_scene_queue *empty_scenes; - /** The bins currently being rasterized by the threads */ - struct lp_bins *curr_bins; + /** The scene currently being rasterized by the threads */ + struct lp_scene *curr_scene; /** A task object for each rasterization thread */ struct lp_rasterizer_task tasks[MAX_THREADS]; diff --git a/src/gallium/drivers/llvmpipe/lp_bin.c b/src/gallium/drivers/llvmpipe/lp_scene.c index 703cdd2de59..774a1fecd71 100644 --- a/src/gallium/drivers/llvmpipe/lp_bin.c +++ b/src/gallium/drivers/llvmpipe/lp_scene.c @@ -27,58 +27,58 @@ #include "util/u_math.h" #include "util/u_memory.h" -#include "lp_bin.h" +#include "lp_scene.h" -struct lp_bins * -lp_bins_create(void) +struct lp_scene * +lp_scene_create(void) { - struct lp_bins *bins = CALLOC_STRUCT(lp_bins); - if (bins) - lp_init_bins(bins); - return bins; + struct lp_scene *scene = CALLOC_STRUCT(lp_scene); + if (scene) + lp_scene_init(scene); + return scene; } void -lp_bins_destroy(struct lp_bins *bins) +lp_scene_destroy(struct lp_scene *scene) { - lp_reset_bins(bins); - lp_free_bin_data(bins); - FREE(bins); + lp_scene_reset(scene); + lp_scene_free_bin_data(scene); + FREE(scene); } void -lp_init_bins(struct lp_bins *bins) +lp_scene_init(struct lp_scene *scene) { unsigned i, j; for (i = 0; i < TILES_X; i++) for (j = 0; j < TILES_Y; j++) { - struct cmd_bin *bin = lp_get_bin(bins, i, j); + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block); } - bins->data.head = - bins->data.tail = CALLOC_STRUCT(data_block); + scene->data.head = + scene->data.tail = CALLOC_STRUCT(data_block); - pipe_mutex_init(bins->mutex); + pipe_mutex_init(scene->mutex); } /** - * Set bins to empty state. + * Set scene to empty state. */ void -lp_reset_bins(struct lp_bins *bins ) +lp_scene_reset(struct lp_scene *scene ) { unsigned i, j; /* Free all but last binner command lists: */ - for (i = 0; i < bins->tiles_x; i++) { - for (j = 0; j < bins->tiles_y; j++) { - struct cmd_bin *bin = lp_get_bin(bins, i, j); + for (i = 0; i < scene->tiles_x; i++) { + for (j = 0; j < scene->tiles_y; j++) { + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); struct cmd_block_list *list = &bin->commands; struct cmd_block *block; struct cmd_block *tmp; @@ -97,7 +97,7 @@ lp_reset_bins(struct lp_bins *bins ) /* Free all but last binned data block: */ { - struct data_block_list *list = &bins->data; + struct data_block_list *list = &scene->data; struct data_block *block, *tmp; for (block = list->head; block != list->tail; block = tmp) { @@ -113,36 +113,36 @@ lp_reset_bins(struct lp_bins *bins ) /** - * Free all data associated with the given bin, but don't free(bins). + * Free all data associated with the given bin, but don't free(scene). */ void -lp_free_bin_data(struct lp_bins *bins) +lp_scene_free_bin_data(struct lp_scene *scene) { unsigned i, j; for (i = 0; i < TILES_X; i++) for (j = 0; j < TILES_Y; j++) { - struct cmd_bin *bin = lp_get_bin(bins, i, j); - /* lp_reset_bins() should have been already called */ + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); + /* lp_reset_scene() should have been already called */ assert(bin->commands.head == bin->commands.tail); FREE(bin->commands.head); bin->commands.head = NULL; bin->commands.tail = NULL; } - FREE(bins->data.head); - bins->data.head = NULL; + FREE(scene->data.head); + scene->data.head = NULL; - pipe_mutex_destroy(bins->mutex); + pipe_mutex_destroy(scene->mutex); } void -lp_bin_set_framebuffer_size( struct lp_bins *bins, +lp_scene_set_framebuffer_size( struct lp_scene *scene, unsigned width, unsigned height ) { - bins->tiles_x = align(width, TILE_SIZE) / TILE_SIZE; - bins->tiles_y = align(height, TILE_SIZE) / TILE_SIZE; + scene->tiles_x = align(width, TILE_SIZE) / TILE_SIZE; + scene->tiles_y = align(height, TILE_SIZE) / TILE_SIZE; } @@ -168,24 +168,24 @@ lp_bin_new_data_block( struct data_block_list *list ) } -/** Return number of bytes used for bin data */ +/** Return number of bytes used for all bin data within a scene */ unsigned -lp_bin_data_size( const struct lp_bins *bins ) +lp_scene_data_size( const struct lp_scene *scene ) { unsigned size = 0; const struct data_block *block; - for (block = bins->data.head; block; block = block->next) { + for (block = scene->data.head; block; block = block->next) { size += block->used; } return size; } -/** Return number of bytes used for a tile bin */ +/** Return number of bytes used for a single bin */ unsigned -lp_bin_cmd_size( const struct lp_bins *bins, unsigned x, unsigned y ) +lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y ) { - struct cmd_bin *bin = lp_get_bin((struct lp_bins *) bins, x, y); + struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y); const struct cmd_block *cmd; unsigned size = 0; for (cmd = bin->commands.head; cmd; cmd = cmd->next) { @@ -232,20 +232,20 @@ lp_replace_last_command_arg( struct cmd_bin *bin, * command, we can simply replace that one with the new one. */ void -lp_bin_state_command( struct lp_bins *bins, +lp_scene_bin_state_command( struct lp_scene *scene, lp_rast_cmd cmd, const union lp_rast_cmd_arg arg ) { unsigned i, j; - for (i = 0; i < bins->tiles_x; i++) { - for (j = 0; j < bins->tiles_y; j++) { - struct cmd_bin *bin = lp_get_bin(bins, i, j); + for (i = 0; i < scene->tiles_x; i++) { + for (j = 0; j < scene->tiles_y; j++) { + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); lp_rast_cmd last_cmd = lp_get_last_command(bin); if (last_cmd == cmd) { lp_replace_last_command_arg(bin, arg); } else { - lp_bin_command( bins, i, j, cmd, arg ); + lp_scene_bin_command( scene, i, j, cmd, arg ); } } } @@ -254,14 +254,14 @@ lp_bin_state_command( struct lp_bins *bins, /** advance curr_x,y to the next bin */ static boolean -next_bin(struct lp_bins *bins) +next_bin(struct lp_scene *scene) { - bins->curr_x++; - if (bins->curr_x >= bins->tiles_x) { - bins->curr_x = 0; - bins->curr_y++; + scene->curr_x++; + if (scene->curr_x >= scene->tiles_x) { + scene->curr_x = 0; + scene->curr_y++; } - if (bins->curr_y >= bins->tiles_y) { + if (scene->curr_y >= scene->tiles_y) { /* no more bins */ return FALSE; } @@ -270,41 +270,41 @@ next_bin(struct lp_bins *bins) void -lp_bin_iter_begin( struct lp_bins *bins ) +lp_scene_bin_iter_begin( struct lp_scene *scene ) { - bins->curr_x = bins->curr_y = -1; + scene->curr_x = scene->curr_y = -1; } /** * Return point to next bin to be rendered. - * The lp_bins::curr_x and ::curr_y fields will be advanced. + * The lp_scene::curr_x and ::curr_y fields will be advanced. * Multiple rendering threads will call this function to get a chunk * of work (a bin) to work on. */ struct cmd_bin * -lp_bin_iter_next( struct lp_bins *bins, int *bin_x, int *bin_y ) +lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y ) { struct cmd_bin *bin = NULL; - pipe_mutex_lock(bins->mutex); + pipe_mutex_lock(scene->mutex); - if (bins->curr_x < 0) { + if (scene->curr_x < 0) { /* first bin */ - bins->curr_x = 0; - bins->curr_y = 0; + scene->curr_x = 0; + scene->curr_y = 0; } - else if (!next_bin(bins)) { + else if (!next_bin(scene)) { /* no more bins left */ goto end; } - bin = lp_get_bin(bins, bins->curr_x, bins->curr_y); - *bin_x = bins->curr_x; - *bin_y = bins->curr_y; + bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y); + *bin_x = scene->curr_x; + *bin_y = scene->curr_y; end: /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/ - pipe_mutex_unlock(bins->mutex); + pipe_mutex_unlock(scene->mutex); return bin; } diff --git a/src/gallium/drivers/llvmpipe/lp_bin.h b/src/gallium/drivers/llvmpipe/lp_scene.h index e763b16ffe6..796fc516ccc 100644 --- a/src/gallium/drivers/llvmpipe/lp_bin.h +++ b/src/gallium/drivers/llvmpipe/lp_scene.h @@ -28,12 +28,12 @@ /** * Binner data structures and bin-related functions. - * Note: the "setup" code is concerned with building bins while - * The "rast" code is concerned with consuming/executing bins. + * Note: the "setup" code is concerned with building scenes while + * The "rast" code is concerned with consuming/executing scenes. */ -#ifndef LP_BIN_H -#define LP_BIN_H +#ifndef LP_SCENE_H +#define LP_SCENE_H #include "pipe/p_thread.h" #include "lp_tile_soa.h" @@ -87,7 +87,7 @@ struct cmd_bin { /** - * This stores bulk data which is shared by all bins. + * This stores bulk data which is shared by all bins within a scene. * Examples include triangle data and state data. The commands in * the per-tile bins will point to chunks of data in this structure. */ @@ -100,15 +100,16 @@ struct data_block_list { /** * All bins and bin data are contained here. * Per-bin data goes into the 'tile' bins. - * Shared bin data goes into the 'data' buffer. - * When there are multiple threads, will want to double-buffer the - * bin arrays: + * Shared data goes into the 'data' buffer. + * + * When there are multiple threads, will want to double-buffer between + * scenes: */ -struct lp_bins { +struct lp_scene { struct cmd_bin tile[TILES_X][TILES_Y]; struct data_block_list data; - /** the framebuffer to render the bins into */ + /** the framebuffer to render the scene into */ struct pipe_framebuffer_state fb; boolean write_depth; @@ -125,27 +126,27 @@ struct lp_bins { -struct lp_bins *lp_bins_create(void); +struct lp_scene *lp_scene_create(void); -void lp_bins_destroy(struct lp_bins *bins); +void lp_scene_destroy(struct lp_scene *scene); -void lp_init_bins(struct lp_bins *bins); +void lp_scene_init(struct lp_scene *scene); -void lp_reset_bins(struct lp_bins *bins ); +void lp_scene_reset(struct lp_scene *scene ); -void lp_free_bin_data(struct lp_bins *bins); +void lp_scene_free_bin_data(struct lp_scene *scene); -void lp_bin_set_framebuffer_size( struct lp_bins *bins, +void lp_scene_set_framebuffer_size( struct lp_scene *scene, unsigned width, unsigned height ); void lp_bin_new_data_block( struct data_block_list *list ); void lp_bin_new_cmd_block( struct cmd_block_list *list ); -unsigned lp_bin_data_size( const struct lp_bins *bins ); +unsigned lp_scene_data_size( const struct lp_scene *scene ); -unsigned lp_bin_cmd_size( const struct lp_bins *bins, unsigned x, unsigned y ); +unsigned lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y ); /** @@ -153,9 +154,9 @@ unsigned lp_bin_cmd_size( const struct lp_bins *bins, unsigned x, unsigned y ); * Grow the block list if needed. */ static INLINE void * -lp_bin_alloc( struct lp_bins *bins, unsigned size) +lp_scene_alloc( struct lp_scene *scene, unsigned size) { - struct data_block_list *list = &bins->data; + struct data_block_list *list = &scene->data; if (list->tail->used + size > DATA_BLOCK_SIZE) { lp_bin_new_data_block( list ); @@ -174,10 +175,10 @@ lp_bin_alloc( struct lp_bins *bins, unsigned size) * As above, but with specific alignment. */ static INLINE void * -lp_bin_alloc_aligned( struct lp_bins *bins, unsigned size, - unsigned alignment ) +lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size, + unsigned alignment ) { - struct data_block_list *list = &bins->data; + struct data_block_list *list = &scene->data; if (list->tail->used + size + alignment - 1 > DATA_BLOCK_SIZE) { lp_bin_new_data_block( list ); @@ -196,9 +197,9 @@ lp_bin_alloc_aligned( struct lp_bins *bins, unsigned size, /* Put back data if we decide not to use it, eg. culled triangles. */ static INLINE void -lp_bin_putback_data( struct lp_bins *bins, unsigned size) +lp_scene_putback_data( struct lp_scene *scene, unsigned size) { - struct data_block_list *list = &bins->data; + struct data_block_list *list = &scene->data; assert(list->tail->used >= size); list->tail->used -= size; } @@ -206,9 +207,9 @@ lp_bin_putback_data( struct lp_bins *bins, unsigned size) /** Return pointer to a particular tile's bin. */ static INLINE struct cmd_bin * -lp_get_bin(struct lp_bins *bins, unsigned x, unsigned y) +lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y) { - return &bins->tile[x][y]; + return &scene->tile[x][y]; } @@ -216,12 +217,12 @@ lp_get_bin(struct lp_bins *bins, unsigned x, unsigned y) /* Add a command to bin[x][y]. */ static INLINE void -lp_bin_command( struct lp_bins *bins, +lp_scene_bin_command( struct lp_scene *scene, unsigned x, unsigned y, lp_rast_cmd cmd, union lp_rast_cmd_arg arg ) { - struct cmd_bin *bin = lp_get_bin(bins, x, y); + struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); struct cmd_block_list *list = &bin->commands; if (list->tail->count == CMD_BLOCK_MAX) { @@ -241,35 +242,35 @@ lp_bin_command( struct lp_bins *bins, /* Add a command to all active bins. */ static INLINE void -lp_bin_everywhere( struct lp_bins *bins, - lp_rast_cmd cmd, - const union lp_rast_cmd_arg arg ) +lp_scene_bin_everywhere( struct lp_scene *scene, + lp_rast_cmd cmd, + const union lp_rast_cmd_arg arg ) { unsigned i, j; - for (i = 0; i < bins->tiles_x; i++) - for (j = 0; j < bins->tiles_y; j++) - lp_bin_command( bins, i, j, cmd, arg ); + for (i = 0; i < scene->tiles_x; i++) + for (j = 0; j < scene->tiles_y; j++) + lp_scene_bin_command( scene, i, j, cmd, arg ); } void -lp_bin_state_command( struct lp_bins *bins, - lp_rast_cmd cmd, - const union lp_rast_cmd_arg arg ); +lp_scene_bin_state_command( struct lp_scene *scene, + lp_rast_cmd cmd, + const union lp_rast_cmd_arg arg ); static INLINE unsigned -lp_bin_get_num_bins( const struct lp_bins *bins ) +lp_scene_get_num_bins( const struct lp_scene *scene ) { - return bins->tiles_x * bins->tiles_y; + return scene->tiles_x * scene->tiles_y; } void -lp_bin_iter_begin( struct lp_bins *bins ); +lp_scene_bin_iter_begin( struct lp_scene *scene ); struct cmd_bin * -lp_bin_iter_next( struct lp_bins *bins, int *bin_x, int *bin_y ); +lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y ); #endif /* LP_BIN_H */ diff --git a/src/gallium/drivers/llvmpipe/lp_bin_queue.c b/src/gallium/drivers/llvmpipe/lp_scene_queue.c index b39b46b72b5..8d65a6a6fa2 100644 --- a/src/gallium/drivers/llvmpipe/lp_bin_queue.c +++ b/src/gallium/drivers/llvmpipe/lp_scene_queue.c @@ -27,30 +27,30 @@ /** - * Bin queue. We'll use two queues. One contains "full" bins which - * are produced by the "setup" code. The other contains "empty" bins - * which are produced by the "rast" code when it finishes rendering a bin. + * Scene queue. We'll use two queues. One contains "full" scenes which + * are produced by the "setup" code. The other contains "empty" scenes + * which are produced by the "rast" code when it finishes rendering a scene. */ #include "pipe/p_thread.h" #include "util/u_memory.h" -#include "lp_bin_queue.h" +#include "lp_scene_queue.h" -#define MAX_BINS 4 +#define MAX_SCENE_QUEUE 4 /** - * A queue of bins + * A queue of scenes */ -struct lp_bins_queue +struct lp_scene_queue { /** XXX might use a linked list here somedone, but the list will * probably always be pretty short. */ - struct lp_bins *bins[MAX_BINS]; + struct lp_scene *scenes[MAX_SCENE_QUEUE]; unsigned count; pipe_condvar count_change; @@ -59,11 +59,11 @@ struct lp_bins_queue -/** Allocate a new bins queue */ -struct lp_bins_queue * -lp_bins_queue_create(void) +/** Allocate a new scene queue */ +struct lp_scene_queue * +lp_scene_queue_create(void) { - struct lp_bins_queue *queue = CALLOC_STRUCT(lp_bins_queue); + struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue); if (queue) { pipe_condvar_init(queue->count_change); pipe_mutex_init(queue->mutex); @@ -72,20 +72,20 @@ lp_bins_queue_create(void) } -/** Delete a new bins queue */ +/** Delete a scene queue */ void -lp_bins_queue_destroy(struct lp_bins_queue *queue) +lp_scene_queue_destroy(struct lp_scene_queue *queue) { pipe_condvar_destroy(queue->count_change); pipe_mutex_destroy(queue->mutex); } -/** Remove first lp_bins from head of queue */ -struct lp_bins * -lp_bins_dequeue(struct lp_bins_queue *queue) +/** Remove first lp_scene from head of queue */ +struct lp_scene * +lp_scene_dequeue(struct lp_scene_queue *queue) { - struct lp_bins *bins; + struct lp_scene *scene; unsigned i; pipe_mutex_lock(queue->mutex); @@ -96,11 +96,11 @@ lp_bins_dequeue(struct lp_bins_queue *queue) assert(queue->count >= 1); /* get head */ - bins = queue->bins[0]; + scene = queue->scenes[0]; /* shift entries */ for (i = 0; i < queue->count - 1; i++) { - queue->bins[i] = queue->bins[i + 1]; + queue->scenes[i] = queue->scenes[i + 1]; } queue->count--; @@ -110,28 +110,28 @@ lp_bins_dequeue(struct lp_bins_queue *queue) pipe_mutex_unlock(queue->mutex); - return bins; + return scene; } -/** Add an lp_bins to tail of queue */ +/** Add an lp_scene to tail of queue */ void -lp_bins_enqueue(struct lp_bins_queue *queue, struct lp_bins *bins) +lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) { pipe_mutex_lock(queue->mutex); - assert(queue->count < MAX_BINS); + assert(queue->count < MAX_SCENE_QUEUE); - /* debug: check that bins is not already in the queue */ + /* debug: check that scene is not already in the queue */ if (0) { unsigned i; for (i = 0; i < queue->count; i++) { - assert(queue->bins[i] != bins); + assert(queue->scenes[i] != scene); } } /* add to end */ - queue->bins[queue->count++] = bins; + queue->scenes[queue->count++] = scene; /* signal size change */ pipe_condvar_signal(queue->count_change); @@ -142,7 +142,7 @@ lp_bins_enqueue(struct lp_bins_queue *queue, struct lp_bins *bins) /** Return number of entries in the queue */ unsigned -lp_bins_queue_count(struct lp_bins_queue *queue) +lp_scene_queue_count(struct lp_scene_queue *queue) { unsigned count; pipe_mutex_lock(queue->mutex); @@ -154,7 +154,7 @@ lp_bins_queue_count(struct lp_bins_queue *queue) /** Wait until the queue has exactly 'count' entries */ void -lp_bins_queue_wait_count(struct lp_bins_queue *queue, unsigned count) +lp_scene_queue_wait_count(struct lp_scene_queue *queue, unsigned count) { pipe_mutex_lock(queue->mutex); while (queue->count != count) { diff --git a/src/gallium/drivers/llvmpipe/lp_bin_queue.h b/src/gallium/drivers/llvmpipe/lp_scene_queue.h index 1a0f8832dba..1bd475fa504 100644 --- a/src/gallium/drivers/llvmpipe/lp_bin_queue.h +++ b/src/gallium/drivers/llvmpipe/lp_scene_queue.h @@ -26,30 +26,30 @@ **************************************************************************/ -#ifndef LP_BIN_QUEUE -#define LP_BIN_QUEUE +#ifndef LP_SCENE_QUEUE +#define LP_SCENE_QUEUE -struct lp_bin_queue; -struct lp_bins; +struct lp_scene_queue; +struct lp_scene; -struct lp_bins_queue * -lp_bins_queue_create(void); +struct lp_scene_queue * +lp_scene_queue_create(void); void -lp_bins_queue_destroy(struct lp_bins_queue *queue); +lp_scene_queue_destroy(struct lp_scene_queue *queue); -struct lp_bins * -lp_bins_dequeue(struct lp_bins_queue *queue); +struct lp_scene * +lp_scene_dequeue(struct lp_scene_queue *queue); void -lp_bins_enqueue(struct lp_bins_queue *queue, struct lp_bins *bins); +lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *bins); unsigned -lp_bins_queue_count(struct lp_bins_queue *queue); +lp_scene_queue_count(struct lp_scene_queue *queue); void -lp_bins_queue_wait_count(struct lp_bins_queue *queue, unsigned size); +lp_scene_queue_wait_count(struct lp_scene_queue *queue, unsigned size); #endif /* LP_BIN_QUEUE */ diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 0972c167841..76e09552377 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -36,8 +36,8 @@ #include "pipe/p_inlines.h" #include "util/u_memory.h" #include "util/u_pack_color.h" -#include "lp_bin.h" -#include "lp_bin_queue.h" +#include "lp_scene.h" +#include "lp_scene_queue.h" #include "lp_debug.h" #include "lp_fence.h" #include "lp_state.h" @@ -47,26 +47,26 @@ /** XXX temporary value, temporary here */ -#define MAX_BINS 2 +#define MAX_SCENES 2 static void set_state( struct setup_context *, unsigned ); -struct lp_bins * -lp_setup_get_current_bins(struct setup_context *setup) +struct lp_scene * +lp_setup_get_current_scene(struct setup_context *setup) { - if (!setup->bins) { + if (!setup->scene) { /* wait for a free/empty bin */ - setup->bins = lp_bins_dequeue(setup->empty_bins); - if(0)lp_reset_bins( setup->bins ); /* XXX temporary? */ + setup->scene = lp_scene_dequeue(setup->empty_scenes); + if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */ if (setup->fb) { - lp_bin_set_framebuffer_size(setup->bins, + lp_scene_set_framebuffer_size(setup->scene, setup->fb->width, setup->fb->height); } } - return setup->bins; + return setup->scene; } @@ -111,7 +111,7 @@ static void reset_context( struct setup_context *setup ) setup->dirty = ~0; /* no current bin */ - setup->bins = NULL; + setup->scene = NULL; /* Reset some state: */ @@ -126,15 +126,15 @@ static void reset_context( struct setup_context *setup ) } -/** Rasterize all tile's bins */ +/** Rasterize all scene's bins */ static void -lp_setup_rasterize_bins( struct setup_context *setup, +lp_setup_rasterize_scene( struct setup_context *setup, boolean write_depth ) { - struct lp_bins *bins = lp_setup_get_current_bins(setup); + struct lp_scene *scene = lp_setup_get_current_scene(setup); - lp_rasterize_bins(setup->rast, - bins, + lp_rasterize_scene(setup->rast, + scene, setup->fb, write_depth); @@ -148,28 +148,28 @@ lp_setup_rasterize_bins( struct setup_context *setup, static void begin_binning( struct setup_context *setup ) { - struct lp_bins *bins = lp_setup_get_current_bins(setup); + struct lp_scene *scene = lp_setup_get_current_scene(setup); LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); if (setup->fb->cbufs[0]) { if (setup->clear.flags & PIPE_CLEAR_COLOR) - lp_bin_everywhere( bins, + lp_scene_bin_everywhere( scene, lp_rast_clear_color, setup->clear.color ); else - lp_bin_everywhere( bins, + lp_scene_bin_everywhere( scene, lp_rast_load_color, lp_rast_arg_null() ); } if (setup->fb->zsbuf) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) - lp_bin_everywhere( bins, + lp_scene_bin_everywhere( scene, lp_rast_clear_zstencil, setup->clear.zstencil ); else - lp_bin_everywhere( bins, + lp_scene_bin_everywhere( scene, lp_rast_load_zstencil, lp_rast_arg_null() ); } @@ -189,7 +189,7 @@ execute_clears( struct setup_context *setup ) LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); begin_binning( setup ); - lp_setup_rasterize_bins( setup, TRUE ); + lp_setup_rasterize_scene( setup, TRUE ); } @@ -220,7 +220,7 @@ set_state( struct setup_context *setup, if (old_state == SETUP_CLEARED) execute_clears( setup ); else - lp_setup_rasterize_bins( setup, TRUE ); + lp_setup_rasterize_scene( setup, TRUE ); break; } @@ -242,7 +242,7 @@ void lp_setup_bind_framebuffer( struct setup_context *setup, const struct pipe_framebuffer_state *fb ) { - struct lp_bins *bins = lp_setup_get_current_bins(setup); + struct lp_scene *scene = lp_setup_get_current_scene(setup); LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); @@ -250,7 +250,7 @@ lp_setup_bind_framebuffer( struct setup_context *setup, setup->fb = fb; - lp_bin_set_framebuffer_size(bins, setup->fb->width, setup->fb->height); + lp_scene_set_framebuffer_size(scene, setup->fb->width, setup->fb->height); } @@ -261,7 +261,7 @@ lp_setup_clear( struct setup_context *setup, unsigned stencil, unsigned flags ) { - struct lp_bins *bins = lp_setup_get_current_bins(setup); + struct lp_scene *scene = lp_setup_get_current_scene(setup); unsigned i; LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); @@ -280,19 +280,19 @@ lp_setup_clear( struct setup_context *setup, } if (setup->state == SETUP_ACTIVE) { - /* Add the clear to existing bins. In the unusual case where + /* Add the clear to existing scene. In the unusual case where * both color and depth-stencil are being cleared when there's * already been some rendering, we could discard the currently * binned scene and start again, but I don't see that as being * a common usage. */ if (flags & PIPE_CLEAR_COLOR) - lp_bin_everywhere( bins, + lp_scene_bin_everywhere( scene, lp_rast_clear_color, setup->clear.color ); if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) - lp_bin_everywhere( bins, + lp_scene_bin_everywhere( scene, lp_rast_clear_zstencil, setup->clear.zstencil ); } @@ -315,8 +315,8 @@ lp_setup_clear( struct setup_context *setup, struct pipe_fence_handle * lp_setup_fence( struct setup_context *setup ) { - struct lp_bins *bins = lp_setup_get_current_bins(setup); - const unsigned rank = lp_bin_get_num_bins( bins ); + struct lp_scene *scene = lp_setup_get_current_scene(setup); + const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */ struct lp_fence *fence = lp_fence_create(rank); LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank); @@ -324,9 +324,9 @@ lp_setup_fence( struct setup_context *setup ) set_state( setup, SETUP_ACTIVE ); /* insert the fence into all command bins */ - lp_bin_everywhere( bins, - lp_rast_fence, - lp_rast_arg_fence(fence) ); + lp_scene_bin_everywhere( scene, + lp_rast_fence, + lp_rast_arg_fence(fence) ); return (struct pipe_fence_handle *) fence; } @@ -455,7 +455,7 @@ lp_setup_is_texture_referenced( struct setup_context *setup, static INLINE void lp_setup_update_shader_state( struct setup_context *setup ) { - struct lp_bins *bins = lp_setup_get_current_bins(setup); + struct lp_scene *scene = lp_setup_get_current_scene(setup); LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); @@ -465,7 +465,7 @@ lp_setup_update_shader_state( struct setup_context *setup ) uint8_t *stored; unsigned i, j; - stored = lp_bin_alloc_aligned(bins, 4 * 16, 16); + stored = lp_scene_alloc_aligned(scene, 4 * 16, 16); /* smear each blend color component across 16 ubyte elements */ for (i = 0; i < 4; ++i) { @@ -497,7 +497,7 @@ lp_setup_update_shader_state( struct setup_context *setup ) current_size) != 0) { void *stored; - stored = lp_bin_alloc(bins, current_size); + stored = lp_scene_alloc(scene, current_size); if(stored) { memcpy(stored, current_data, @@ -522,12 +522,12 @@ lp_setup_update_shader_state( struct setup_context *setup ) memcmp(setup->fs.stored, &setup->fs.current, sizeof setup->fs.current) != 0) { - /* The fs state that's been stored in the bins is different from + /* The fs state that's been stored in the scene is different from * the new, current state. So allocate a new lp_rast_state object * and append it to the bin's setup data buffer. */ struct lp_rast_state *stored = - (struct lp_rast_state *) lp_bin_alloc(bins, sizeof *stored); + (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); if(stored) { memcpy(stored, &setup->fs.current, @@ -535,9 +535,9 @@ lp_setup_update_shader_state( struct setup_context *setup ) setup->fs.stored = stored; /* put the state-set command into all bins */ - lp_bin_state_command( bins, - lp_rast_set_state, - lp_rast_arg_state(setup->fs.stored) ); + lp_scene_bin_state_command( scene, + lp_rast_set_state, + lp_rast_arg_state(setup->fs.stored) ); } } } @@ -587,12 +587,12 @@ lp_setup_destroy( struct setup_context *setup ) pipe_buffer_reference(&setup->constants.current, NULL); - /* free the bins in the 'empty' queue */ - while (lp_bins_queue_count(setup->empty_bins) > 0) { - struct lp_bins *bins = lp_bins_dequeue(setup->empty_bins); - if (!bins) + /* free the scenes in the 'empty' queue */ + while (lp_scene_queue_count(setup->empty_scenes) > 0) { + struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes); + if (!scene) break; - lp_bins_destroy(bins); + lp_scene_destroy(scene); } lp_rast_destroy( setup->rast ); @@ -614,18 +614,18 @@ lp_setup_create( struct pipe_screen *screen ) if (!setup) return NULL; - setup->empty_bins = lp_bins_queue_create(); - if (!setup->empty_bins) + setup->empty_scenes = lp_scene_queue_create(); + if (!setup->empty_scenes) goto fail; - setup->rast = lp_rast_create( screen, setup->empty_bins ); + setup->rast = lp_rast_create( screen, setup->empty_scenes ); if (!setup->rast) goto fail; - /* create some empty bins */ - for (i = 0; i < MAX_BINS; i++) { - struct lp_bins *bins = lp_bins_create(); - lp_bins_enqueue(setup->empty_bins, bins); + /* create some empty scenes */ + for (i = 0; i < MAX_SCENES; i++) { + struct lp_scene *scene = lp_scene_create(); + lp_scene_enqueue(setup->empty_scenes, scene); } setup->triangle = first_triangle; @@ -637,8 +637,8 @@ lp_setup_create( struct pipe_screen *screen ) return setup; fail: - if (setup->empty_bins) - lp_bins_queue_destroy(setup->empty_bins); + if (setup->empty_scenes) + lp_scene_queue_destroy(setup->empty_scenes); FREE(setup); return NULL; diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h index 584e37665bc..180d9eca84b 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_context.h +++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h @@ -38,7 +38,7 @@ #include "lp_setup.h" #include "lp_rast.h" #include "lp_tile_soa.h" /* for TILE_SIZE */ -#include "lp_bin.h" +#include "lp_scene.h" #define LP_SETUP_NEW_FS 0x01 @@ -46,7 +46,7 @@ #define LP_SETUP_NEW_BLEND_COLOR 0x04 -struct lp_bins_queue; +struct lp_scene_queue; /** @@ -59,8 +59,8 @@ struct setup_context { struct lp_rasterizer *rast; - struct lp_bins *bins; /**< current bins */ - struct lp_bins_queue *empty_bins; /**< queue of empty bins */ + struct lp_scene *scene; /**< current scene */ + struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */ boolean ccw_is_frontface; unsigned cullmode; @@ -83,7 +83,7 @@ struct setup_context { struct lp_shader_input input[PIPE_MAX_ATTRIBS]; unsigned nr_inputs; - const struct lp_rast_state *stored; /**< what's in the bins */ + const struct lp_rast_state *stored; /**< what's in the scene */ struct lp_rast_state current; /**< currently set state */ } fs; @@ -118,6 +118,6 @@ void lp_setup_choose_triangle( struct setup_context *setup ); void lp_setup_choose_line( struct setup_context *setup ); void lp_setup_choose_point( struct setup_context *setup ); -struct lp_bins *lp_setup_get_current_bins(struct setup_context *setup); +struct lp_scene *lp_setup_get_current_scene(struct setup_context *setup); #endif diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c index 80617120b1c..aeaf260af27 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c @@ -178,7 +178,7 @@ static void setup_tri_coefficients( struct setup_context *setup, const float (*v3)[4], boolean frontface) { - struct lp_bins *bins = lp_setup_get_current_bins(setup); + struct lp_scene *scene = lp_setup_get_current_scene(setup); unsigned slot; /* Allocate space for the a0, dadx and dady arrays @@ -186,9 +186,9 @@ static void setup_tri_coefficients( struct setup_context *setup, { unsigned bytes; bytes = (setup->fs.nr_inputs + 1) * 4 * sizeof(float); - tri->inputs.a0 = lp_bin_alloc_aligned( bins, bytes, 16 ); - tri->inputs.dadx = lp_bin_alloc_aligned( bins, bytes, 16 ); - tri->inputs.dady = lp_bin_alloc_aligned( bins, bytes, 16 ); + tri->inputs.a0 = lp_scene_alloc_aligned( scene, bytes, 16 ); + tri->inputs.dadx = lp_scene_alloc_aligned( scene, bytes, 16 ); + tri->inputs.dady = lp_scene_alloc_aligned( scene, bytes, 16 ); } /* The internal position input is in slot zero: @@ -246,8 +246,8 @@ static inline int subpixel_snap( float a ) /** * Do basic setup for triangle rasterization and determine which - * framebuffer tiles are touched. Put the triangle in the bins for the - * tiles which we overlap. + * framebuffer tiles are touched. Put the triangle in the scene's + * bins for the tiles which we overlap. */ static void do_triangle_ccw(struct setup_context *setup, @@ -264,8 +264,8 @@ do_triangle_ccw(struct setup_context *setup, const int y2 = subpixel_snap(v2[0][1]); const int y3 = subpixel_snap(v3[0][1]); - struct lp_bins *bins = lp_setup_get_current_bins(setup); - struct lp_rast_triangle *tri = lp_bin_alloc( bins, sizeof *tri ); + struct lp_scene *scene = lp_setup_get_current_scene(setup); + struct lp_rast_triangle *tri = lp_scene_alloc( scene, sizeof *tri ); float area, oneoverarea; int minx, maxx, miny, maxy; @@ -285,7 +285,7 @@ do_triangle_ccw(struct setup_context *setup, * XXX: subject to overflow?? */ if (area <= 0) { - lp_bin_putback_data( bins, sizeof *tri ); + lp_scene_putback_data( scene, sizeof *tri ); return; } @@ -297,7 +297,7 @@ do_triangle_ccw(struct setup_context *setup, if (tri->miny == tri->maxy || tri->minx == tri->maxx) { - lp_bin_putback_data( bins, sizeof *tri ); + lp_scene_putback_data( scene, sizeof *tri ); return; } @@ -407,8 +407,8 @@ do_triangle_ccw(struct setup_context *setup, { /* Triangle is contained in a single tile: */ - lp_bin_command( bins, minx, miny, lp_rast_triangle, - lp_rast_arg_triangle(tri) ); + lp_scene_bin_command( scene, minx, miny, lp_rast_triangle, + lp_rast_arg_triangle(tri) ); } else { @@ -466,17 +466,17 @@ do_triangle_ccw(struct setup_context *setup, { in = 1; /* triangle covers the whole tile- shade whole tile */ - lp_bin_command( bins, x, y, - lp_rast_shade_tile, - lp_rast_arg_inputs(&tri->inputs) ); + lp_scene_bin_command( scene, x, y, + lp_rast_shade_tile, + lp_rast_arg_inputs(&tri->inputs) ); } else { in = 1; /* shade partial tile */ - lp_bin_command( bins, x, y, - lp_rast_triangle, - lp_rast_arg_triangle(tri) ); + lp_scene_bin_command( scene, x, y, + lp_rast_triangle, + lp_rast_arg_triangle(tri) ); } /* Iterate cx values across the region: |