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authorThomas Hindoe Paaboel Andersen <[email protected]>2016-03-01 14:45:00 -0700
committerBrian Paul <[email protected]>2016-03-02 08:55:20 -0700
commit535002f4da61248096712a23cc4951d47fcd6c8d (patch)
tree6724cf6f396d9607547d31ac76fe77c29751b532 /src/gallium
parent37cfc51b13712fad8e97c12f59efa2b3fb9fdae2 (diff)
gallium/cso: fix indentation
Only one of these were recently introduced. However, since we keep copy/pasting the same wrong indentation we should probably just fix it. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index f0013f70472..790e1211898 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -847,7 +847,7 @@ void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle)
void cso_delete_geometry_shader(struct cso_context *ctx, void *handle)
{
- if (handle == ctx->geometry_shader) {
+ if (handle == ctx->geometry_shader) {
/* unbind before deleting */
ctx->pipe->bind_gs_state(ctx->pipe, NULL);
ctx->geometry_shader = NULL;
@@ -892,7 +892,7 @@ void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle)
void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle)
{
- if (handle == ctx->tessctrl_shader) {
+ if (handle == ctx->tessctrl_shader) {
/* unbind before deleting */
ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
ctx->tessctrl_shader = NULL;
@@ -937,7 +937,7 @@ void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle)
void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle)
{
- if (handle == ctx->tesseval_shader) {
+ if (handle == ctx->tesseval_shader) {
/* unbind before deleting */
ctx->pipe->bind_tes_state(ctx->pipe, NULL);
ctx->tesseval_shader = NULL;
@@ -982,7 +982,7 @@ void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
void cso_delete_compute_shader(struct cso_context *ctx, void *handle)
{
- if (handle == ctx->compute_shader) {
+ if (handle == ctx->compute_shader) {
/* unbind before deleting */
ctx->pipe->bind_compute_state(ctx->pipe, NULL);
ctx->compute_shader = NULL;