summaryrefslogtreecommitdiffstats
path: root/src/gallium
diff options
context:
space:
mode:
authorRoland Scheidegger <[email protected]>2014-05-30 00:53:36 +0200
committerRoland Scheidegger <[email protected]>2014-05-31 22:05:14 +0200
commit3fc72f2ec601cb758d69cf2933dd6268d1a80c5b (patch)
tree9ae723e1ad778299efd0c833cbb41a4e2a06b891 /src/gallium
parent576868140bbb1abd177e7fd122720883d773137e (diff)
llvmpipe: (trivial) drop "unswizzled" from some function names
This made sense when swizzled storage layout was used for rendering to tiles. But nowadays the name just adds confusion (and makes for long lines). Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c16
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_priv.h42
2 files changed, 30 insertions, 28 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index f7c5b03b8d1..a3420a21fbf 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -185,7 +185,7 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
if (scene->fb.zsbuf) {
unsigned layer;
- uint8_t *dst_layer = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
+ uint8_t *dst_layer = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
clear_value &= clear_mask;
@@ -314,8 +314,8 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++){
if (scene->fb.cbufs[i]) {
stride[i] = scene->cbufs[i].stride;
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x,
- tile_y + y, inputs->layer);
+ color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
+ tile_y + y, inputs->layer);
}
else {
stride[i] = 0;
@@ -325,8 +325,8 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
/* depth buffer */
if (scene->zsbuf.map) {
- depth = lp_rast_get_unswizzled_depth_block_pointer(task, tile_x + x,
- tile_y + y, inputs->layer);
+ depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
+ tile_y + y, inputs->layer);
depth_stride = scene->zsbuf.stride;
}
@@ -409,8 +409,8 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++) {
if (scene->fb.cbufs[i]) {
stride[i] = scene->cbufs[i].stride;
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y,
- inputs->layer);
+ color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
+ inputs->layer);
}
else {
stride[i] = 0;
@@ -421,7 +421,7 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
/* depth buffer */
if (scene->zsbuf.map) {
depth_stride = scene->zsbuf.stride;
- depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer);
+ depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
}
assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
index 063a70e9a34..d92230db68d 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -143,11 +143,11 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
/**
- * Get pointer to the unswizzled color tile
+ * Get pointer to the color tile
*/
static INLINE uint8_t *
-lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
- unsigned buf, enum lp_texture_usage usage)
+lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
+ unsigned buf, enum lp_texture_usage usage)
{
const struct lp_scene *scene = task->scene;
unsigned format_bytes;
@@ -163,7 +163,8 @@ lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
assert(cbuf);
format_bytes = util_format_get_blocksize(cbuf->format);
- task->color_tiles[buf] = scene->cbufs[buf].map + scene->cbufs[buf].stride * task->y + format_bytes * task->x;
+ task->color_tiles[buf] = scene->cbufs[buf].map + scene->cbufs[buf].stride * task->y +
+ format_bytes * task->x;
}
return task->color_tiles[buf];
@@ -171,11 +172,11 @@ lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
/**
- * Get pointer to the unswizzled depth tile
+ * Get pointer to the depth tile
*/
static INLINE uint8_t *
-lp_rast_get_unswizzled_depth_tile_pointer(struct lp_rasterizer_task *task,
- enum lp_texture_usage usage)
+lp_rast_get_depth_tile_pointer(struct lp_rasterizer_task *task,
+ enum lp_texture_usage usage)
{
const struct lp_scene *scene = task->scene;
unsigned format_bytes;
@@ -190,7 +191,8 @@ lp_rast_get_unswizzled_depth_tile_pointer(struct lp_rasterizer_task *task,
assert(dbuf);
format_bytes = util_format_get_blocksize(dbuf->format);
- task->depth_tile = scene->zsbuf.map + scene->zsbuf.stride * task->y + format_bytes * task->x;
+ task->depth_tile = scene->zsbuf.map + scene->zsbuf.stride * task->y +
+ format_bytes * task->x;
}
return task->depth_tile;
@@ -198,13 +200,13 @@ lp_rast_get_unswizzled_depth_tile_pointer(struct lp_rasterizer_task *task,
/**
- * Get the pointer to an unswizzled 4x4 color block (within an unswizzled 64x64 tile).
+ * Get the pointer to a 4x4 color block (within a 64x64 tile).
* \param x, y location of 4x4 block in window coords
*/
static INLINE uint8_t *
-lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
- unsigned buf, unsigned x, unsigned y,
- unsigned layer)
+lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
+ unsigned buf, unsigned x, unsigned y,
+ unsigned layer)
{
unsigned px, py, pixel_offset, format_bytes;
uint8_t *color;
@@ -217,7 +219,7 @@ lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
format_bytes = util_format_get_blocksize(task->scene->fb.cbufs[buf]->format);
- color = lp_rast_get_unswizzled_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
+ color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
assert(color);
px = x % TILE_SIZE;
@@ -236,12 +238,12 @@ lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
/**
- * Get the pointer to an unswizzled 4x4 depth block (within an unswizzled 64x64 tile).
+ * Get the pointer to a 4x4 depth block (within a 64x64 tile).
* \param x, y location of 4x4 block in window coords
*/
static INLINE uint8_t *
-lp_rast_get_unswizzled_depth_block_pointer(struct lp_rasterizer_task *task,
- unsigned x, unsigned y, unsigned layer)
+lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
+ unsigned x, unsigned y, unsigned layer)
{
unsigned px, py, pixel_offset, format_bytes;
uint8_t *depth;
@@ -253,7 +255,7 @@ lp_rast_get_unswizzled_depth_block_pointer(struct lp_rasterizer_task *task,
format_bytes = util_format_get_blocksize(task->scene->fb.zsbuf->format);
- depth = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
+ depth = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
assert(depth);
px = x % TILE_SIZE;
@@ -295,8 +297,8 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
for (i = 0; i < scene->fb.nr_cbufs; i++) {
if (scene->fb.cbufs[i]) {
stride[i] = scene->cbufs[i].stride;
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y,
- inputs->layer);
+ color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
+ inputs->layer);
}
else {
stride[i] = 0;
@@ -305,7 +307,7 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
}
if (scene->zsbuf.map) {
- depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer);
+ depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
depth_stride = scene->zsbuf.stride;
}