diff options
author | James Zhu <[email protected]> | 2019-02-15 15:33:43 -0500 |
---|---|---|
committer | Leo Liu <[email protected]> | 2019-02-21 13:11:53 -0500 |
commit | eac822eac1d0d682aa199cb039e9df4c53ec5e1e (patch) | |
tree | ba8579510ddd6bfb4bdf49736725fece766eec11 /src/gallium | |
parent | 20c370c6b16282424f3a2fc3166132c1ed82863a (diff) |
gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646
Problem 1,4: they are caused by imcomplete blend comute shader
implementation. So Reverts rgba back to frament shader.
Fixes: 9364d66cb7f7 (Add video compositor compute shader render)
Signed-off-by: James Zhu <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
Tested-by: Bruno Milreu <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 8731ad95f58..a8f3620103b 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -100,12 +100,12 @@ init_shaders(struct vl_compositor *c) debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n"); return false; } + } - c->fs_rgba = create_frag_shader_rgba(c); - if (!c->fs_rgba) { - debug_printf("Unable to create RGB-to-RGB fragment shader.\n"); - return false; - } + c->fs_rgba = create_frag_shader_rgba(c); + if (!c->fs_rgba) { + debug_printf("Unable to create RGB-to-RGB fragment shader.\n"); + return false; } return true; @@ -132,8 +132,8 @@ static void cleanup_shaders(struct vl_compositor *c) } else { c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer); c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb); - c->pipe->delete_fs_state(c->pipe, c->fs_rgba); } + c->pipe->delete_fs_state(c->pipe, c->fs_rgba); } static bool @@ -642,10 +642,7 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s, assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->used_layers |= 1 << layer; - if (c->pipe_compute_supported) - s->layers[layer].cs = c->cs_rgba; - else - s->layers[layer].fs = c->fs_rgba; + s->layers[layer].fs = c->fs_rgba; s->layers[layer].samplers[0] = c->sampler_linear; s->layers[layer].samplers[1] = NULL; s->layers[layer].samplers[2] = NULL; |