diff options
author | Marek Olšák <[email protected]> | 2010-08-12 05:06:21 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2010-08-12 06:21:24 +0200 |
commit | de4784e36505316c2a5ab34cc5b371d17f38d3c5 (patch) | |
tree | 339154670168a58705f700f292112cd03de2f764 /src/gallium | |
parent | e1bb9ee7a6b7dea0e0388ffb375447ad40f38499 (diff) |
u_blitter: unify clear_depth_stencil and flush_depth_stencil
No need to enable depth test for clear.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 46 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_blit.c | 4 |
3 files changed, 3 insertions, 49 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index b5b86b72142..1b9e957e3c1 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -87,7 +87,6 @@ struct blitter_context_priv void *dsa_write_depth_keep_stencil; void *dsa_keep_depth_stencil; void *dsa_keep_depth_write_stencil; - void *dsa_flush_depth_stencil; void *velem_state; @@ -158,12 +157,6 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) pipe->create_depth_stencil_alpha_state(pipe, &dsa); dsa.depth.writemask = 1; - ctx->dsa_flush_depth_stencil = - pipe->create_depth_stencil_alpha_state(pipe, &dsa); - - dsa.depth.enabled = 1; - dsa.depth.writemask = 1; - dsa.depth.func = PIPE_FUNC_ALWAYS; ctx->dsa_write_depth_keep_stencil = pipe->create_depth_stencil_alpha_state(pipe, &dsa); @@ -945,42 +938,3 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, UTIL_BLITTER_ATTRIB_NONE, NULL); blitter_restore_CSOs(ctx); } - -/* Clear a region of a depth stencil surface. */ -void util_blitter_flush_depth_stencil(struct blitter_context *blitter, - struct pipe_surface *dstsurf) -{ - struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; - struct pipe_context *pipe = ctx->base.pipe; - struct pipe_framebuffer_state fb_state; - - assert(dstsurf->texture); - if (!dstsurf->texture) - return; - - /* check the saved state */ - blitter_check_saved_CSOs(ctx); - assert(blitter->saved_fb_state.nr_cbufs != ~0); - - /* bind CSOs */ - pipe->bind_blend_state(pipe, ctx->blend_keep_color); - pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil); - - pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); - pipe->bind_vs_state(pipe, ctx->vs_col); - pipe->bind_vertex_elements_state(pipe, ctx->velem_state); - - /* set a framebuffer state */ - fb_state.width = dstsurf->width; - fb_state.height = dstsurf->height; - fb_state.nr_cbufs = 0; - fb_state.cbufs[0] = 0; - fb_state.zsbuf = dstsurf; - pipe->set_framebuffer_state(pipe, &fb_state); - - blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); - blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height, 0, - UTIL_BLITTER_ATTRIB_NONE, NULL); - blitter_restore_CSOs(ctx); -} diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h index f316587dea0..ba3f92eca85 100644 --- a/src/gallium/auxiliary/util/u_blitter.h +++ b/src/gallium/auxiliary/util/u_blitter.h @@ -200,8 +200,6 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, unsigned dstx, unsigned dsty, unsigned width, unsigned height); -void util_blitter_flush_depth_stencil(struct blitter_context *blitter, - struct pipe_surface *dstsurf); /* The functions below should be used to save currently bound constant state * objects inside a driver. The objects are automatically restored at the end * of the util_blitter_{clear, copy_region, fill_region} functions and then diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c index ff52286b5cd..67e82884405 100644 --- a/src/gallium/drivers/r300/r300_blit.c +++ b/src/gallium/drivers/r300/r300_blit.c @@ -279,7 +279,9 @@ void r300_flush_depth_stencil(struct pipe_context *pipe, PIPE_BIND_DEPTH_STENCIL); r300->z_decomp_rd = TRUE; r300_blitter_begin(r300, R300_CLEAR_SURFACE); - util_blitter_flush_depth_stencil(r300->blitter, dstsurf); + util_blitter_clear_depth_stencil(r300->blitter, dstsurf, + PIPE_CLEAR_DEPTH, 0, 0, + 0, 0, dstsurf->width, dstsurf->height); r300_blitter_end(r300); r300->z_decomp_rd = FALSE; |