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authorJason Ekstrand <[email protected]>2019-02-21 10:14:17 -0600
committerJason Ekstrand <[email protected]>2019-02-28 16:58:20 -0600
commitaeaba24fcb98839be73a59f6bb74a39523d79a3d (patch)
treeed108ed75c232405b247442ca594758d236c70d9 /src/gallium
parenta04c73721591d4b8174f32e5d1fe5db2a5157ea4 (diff)
intel/compiler: Drop unused surface opcodes
The unused typed surface read/write support in the vec4 back-end has been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all image and buffer ops. There's no reason to keep these opcodes around anymore. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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