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author | Brian Paul <[email protected]> | 2016-03-18 12:16:50 -0600 |
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committer | Brian Paul <[email protected]> | 2016-03-21 11:59:25 -0600 |
commit | 83b5b3d66ecb502e69c0f8a09b1673e94dcac1bc (patch) | |
tree | 680eb486495ded1e2fcfc7e5b1d0b85089c2454c /src/gallium | |
parent | 63e020d734faa224dae576e2883ef39d8827fcad (diff) |
st/mesa: use correct TGSI texture target in bitmap fragment shader
Depending on the driver's support for NPOT textures, we might use
a RECT texture instead of 2D texture. We should propogate that info
to the fragment shader's TEX instruction.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions