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authorMarek Olšák <[email protected]>2017-01-15 22:01:39 +0100
committerMarek Olšák <[email protected]>2017-01-16 15:35:30 +0100
commit5b2eddc40f141f40b9c152f6e45180932288b38e (patch)
treef1a66ce08e4f03cd027a2b4b90e3d31418eb620b /src/gallium
parent4b0e9babc673bc4dd834127086982e290b2a3a42 (diff)
gallium/hud: increase the vertex buffer size for background quads
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/hud/hud_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index 7fa62a91866..9f067f3dfdb 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -564,7 +564,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
/* prepare vertex buffers */
- hud_alloc_vertices(hud, &hud->bg, 4 * 256, 2 * sizeof(float));
+ hud_alloc_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
hud_alloc_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));