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authorIlia Mirkin <[email protected]>2016-08-20 16:10:20 -0400
committerIlia Mirkin <[email protected]>2016-08-23 18:30:30 -0400
commit528390021fdda0d8b39a50762003af743a22ff9f (patch)
treeacffd1a580fb77f4ed3ac851335cb02af8aa1f34 /src/gallium
parent092f994a034b718f6170c631655ccaba8d2aa768 (diff)
dri: add a way to request that modes have matching color/zs depths
Some GPUs, notably nv3x/nv4x can't render to mismatched color/zs framebuffer depths. Fallbacks can be done by the driver, with shadow surfaces, but no reason to encourage applications to select non-matching glx visuals. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/state_trackers/dri/dri_screen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
index b16585a38cc..5f4fb8a5c69 100644
--- a/src/gallium/state_trackers/dri/dri_screen.c
+++ b/src/gallium/state_trackers/dri/dri_screen.c
@@ -214,7 +214,7 @@ dri_fill_in_modes(struct dri_screen *screen)
depth_buffer_factor, back_buffer_modes,
ARRAY_SIZE(back_buffer_modes),
msaa_modes, 1,
- GL_TRUE);
+ GL_TRUE, GL_FALSE);
configs = driConcatConfigs(configs, new_configs);
/* Multi-sample configs without an accumulation buffer. */
@@ -224,7 +224,7 @@ dri_fill_in_modes(struct dri_screen *screen)
depth_buffer_factor, back_buffer_modes,
ARRAY_SIZE(back_buffer_modes),
msaa_modes+1, num_msaa_modes-1,
- GL_FALSE);
+ GL_FALSE, GL_FALSE);
configs = driConcatConfigs(configs, new_configs);
}
}