diff options
author | Kenneth Graunke <[email protected]> | 2018-12-09 19:08:40 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2019-02-21 10:26:12 -0800 |
commit | 45f4dab62bd7c4daf9d9fc357f4ed1275445f13a (patch) | |
tree | 4c8f644d6a59510f035f44e8a2c5c5995572ac68 /src/gallium | |
parent | ecc897b8ad5bfcecf11511b5b3970e4434900f26 (diff) |
iris: Resolves for compute
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/iris/iris_draw.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/gallium/drivers/iris/iris_draw.c b/src/gallium/drivers/iris/iris_draw.c index 4d2ea3a03e8..12637fd41f3 100644 --- a/src/gallium/drivers/iris/iris_draw.c +++ b/src/gallium/drivers/iris/iris_draw.c @@ -177,13 +177,19 @@ iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *grid) if (unlikely(INTEL_DEBUG & DEBUG_REEMIT)) ice->state.dirty |= IRIS_ALL_DIRTY_FOR_COMPUTE; + /* We can't do resolves on the compute engine, so awkwardly, we have to + * do them on the render batch... + */ + for (gl_shader_stage stage = 0; stage < MESA_SHADER_STAGES; stage++) { + iris_predraw_resolve_inputs(ice, &ice->batches[IRIS_BATCH_RENDER], + &ice->state.shaders[stage], NULL, false); + } + iris_batch_maybe_flush(batch, 1500); //if (dirty & IRIS_DIRTY_UNCOMPILED_CS) iris_update_compiled_compute_shader(ice); - // XXX: predraw resolves / cache flushing - iris_update_grid_size_resource(ice, grid); iris_binder_reserve_compute(ice); |