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authorBrian Paul <[email protected]>2015-10-06 16:55:39 -0600
committerBrian Paul <[email protected]>2015-10-07 08:45:56 -0600
commit2bad030ac9c47c316f615db83c52cf0391f64f3f (patch)
treefeae519f228825aff316901742cd1ade051a8a29 /src/gallium
parent4ea5ed9f51c2ec851ac2d81108035bf7046bbc69 (diff)
svga: round UBO constant buffer size up/down to multiple of 16 bytes
The svga3d device requires constant buffers to be a multiple of 16 bytes in size. OpenGL UBOs may not fit that restriction. As a work-around, round the size up if possible, else round down. Note that this patch only effects UBO constant buffers (index 1 or higher), not the 0th/default constant buffer. Fixes the game Grim Fandango Remastered. VMware bug 1510130. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/svga/svga_state_constants.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_state_constants.c b/src/gallium/drivers/svga/svga_state_constants.c
index b6d6de0dca3..75592d3bf8b 100644
--- a/src/gallium/drivers/svga/svga_state_constants.c
+++ b/src/gallium/drivers/svga/svga_state_constants.c
@@ -704,6 +704,24 @@ emit_consts_vgpu10(struct svga_context *svga, unsigned shader)
assert(size == 0);
}
+ if (size % 16 != 0) {
+ /* GL's buffer range sizes can be any number of bytes but the
+ * SVGA3D device requires a multiple of 16 bytes.
+ */
+ const unsigned total_size = buffer->b.b.width0;
+
+ if (offset + align(size, 16) <= total_size) {
+ /* round up size to multiple of 16 */
+ size = align(size, 16);
+ }
+ else {
+ /* round down to mulitple of 16 (this may cause rendering problems
+ * but should avoid a device error).
+ */
+ size &= ~16;
+ }
+ }
+
assert(size % 16 == 0);
ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
index,