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authorBrian Paul <[email protected]>2014-07-09 09:38:37 -0600
committerBrian Paul <[email protected]>2014-07-09 12:15:35 -0600
commit378fa34c7b8ea29672deea7563c552a8e2742809 (patch)
treeee413df1e0ccdb98dd6ce9af62fbc2cc160d50b3 /src/gallium
parente924bb32f4ebf5d0a090c133ead2f9ee581c9a7a (diff)
gallium/u_blitter: fix some shader memory leaks
The _msaa shaders weren't getting freed. Cc: "10.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index db0d1b8940f..20fbd80d5b7 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -383,6 +383,15 @@ void util_blitter_destroy(struct blitter_context *blitter)
if (ctx->fs_texfetch_stencil[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
+ if (ctx->fs_texfetch_col_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
+ if (ctx->fs_texfetch_depth_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
+ if (ctx->fs_texfetch_depthstencil_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
+ if (ctx->fs_texfetch_stencil_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
+
for (j = 0; j< Elements(ctx->fs_resolve[i]); j++)
for (f = 0; f < 2; f++)
if (ctx->fs_resolve[i][j][f])