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authorCorbin Simpson <[email protected]>2009-12-21 20:07:10 -0800
committerCorbin Simpson <[email protected]>2009-12-21 20:07:10 -0800
commitecb2f2a230e3c0f16b4bf2197928152d05f805c0 (patch)
tree9578662e6729fbcb06245dc94c170d868a839ae4 /src/gallium
parent14743ac0e32e928f0027f8b8bee2878e1ee59a3d (diff)
docs: \times.
Yay for sed.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/docs/source/tgsi.rst102
1 files changed, 51 insertions, 51 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index f49725295ce..69c29e77d13 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -105,13 +105,13 @@ MUL - Multiply
.. math::
- dst.x = src0.x * src1.x
+ dst.x = src0.x \times src1.x
- dst.y = src0.y * src1.y
+ dst.y = src0.y \times src1.y
- dst.z = src0.z * src1.z
+ dst.z = src0.z \times src1.z
- dst.w = src0.w * src1.w
+ dst.w = src0.w \times src1.w
ADD - Add
@@ -131,26 +131,26 @@ DP3 - 3-component Dot Product
.. math::
- dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z
+ dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z
- dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z
+ dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z
- dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z
+ dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z
- dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z
+ dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z
DP4 - 4-component Dot Product
.. math::
- dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w
+ dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w
- dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w
+ dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w
- dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w
+ dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w
- dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w
+ dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w
DST - Distance Vector
@@ -159,7 +159,7 @@ DST - Distance Vector
dst.x = 1.0
- dst.y = src0.y * src1.y
+ dst.y = src0.y \times src1.y
dst.z = src0.z
@@ -222,13 +222,13 @@ MAD - Multiply And Add
.. math::
- dst.x = src0.x * src1.x + src2.x
+ dst.x = src0.x \times src1.x + src2.x
- dst.y = src0.y * src1.y + src2.y
+ dst.y = src0.y \times src1.y + src2.y
- dst.z = src0.z * src1.z + src2.z
+ dst.z = src0.z \times src1.z + src2.z
- dst.w = src0.w * src1.w + src2.w
+ dst.w = src0.w \times src1.w + src2.w
SUB - Subtract
@@ -248,13 +248,13 @@ LRP - Linear Interpolate
.. math::
- dst.x = src0.x * (src1.x - src2.x) + src2.x
+ dst.x = src0.x \times (src1.x - src2.x) + src2.x
- dst.y = src0.y * (src1.y - src2.y) + src2.y
+ dst.y = src0.y \times (src1.y - src2.y) + src2.y
- dst.z = src0.z * (src1.z - src2.z) + src2.z
+ dst.z = src0.z \times (src1.z - src2.z) + src2.z
- dst.w = src0.w * (src1.w - src2.w) + src2.w
+ dst.w = src0.w \times (src1.w - src2.w) + src2.w
CND - Condition
@@ -274,13 +274,13 @@ DP2A - 2-component Dot Product And Add
.. math::
- dst.x = src0.x * src1.x + src0.y * src1.y + src2.x
+ dst.x = src0.x \times src1.x + src0.y \times src1.y + src2.x
- dst.y = src0.x * src1.x + src0.y * src1.y + src2.x
+ dst.y = src0.x \times src1.x + src0.y \times src1.y + src2.x
- dst.z = src0.x * src1.x + src0.y * src1.y + src2.x
+ dst.z = src0.x \times src1.x + src0.y \times src1.y + src2.x
- dst.w = src0.x * src1.x + src0.y * src1.y + src2.x
+ dst.w = src0.x \times src1.x + src0.y \times src1.y + src2.x
FRAC - Fraction
@@ -373,9 +373,9 @@ POW - Power
.. math::
- dst.x = src0.y * src1.z - src1.y * src0.z
- dst.y = src0.z * src1.x - src1.z * src0.x
- dst.z = src0.x * src1.y - src1.x * src0.y
+ dst.x = src0.y \times src1.z - src1.y \times src0.z
+ dst.y = src0.z \times src1.x - src1.z \times src0.x
+ dst.z = src0.x \times src1.y - src1.x \times src0.y
dst.w = 1.0
@@ -406,10 +406,10 @@ ABS - Absolute
.. math::
- dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w
- dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w
- dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w
- dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w
+ dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w
+ dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w
+ dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w
+ dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w
COS - Cosine
@@ -476,9 +476,9 @@ COS - Cosine
.. math::
- dst.x = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.x - src1.x
- dst.y = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.y - src1.y
- dst.z = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.z - src1.z
+ dst.x = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.x - src1.x
+ dst.y = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.y - src1.y
+ dst.z = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.z - src1.z
dst.w = 1.0
Considered for removal.
@@ -601,10 +601,10 @@ SIN - Sine
.. math::
- dst.x = src0.x + src1.x * src2.x + src1.y * src2.y
- dst.y = src0.y + src1.x * src2.z + src1.y * src2.w
- dst.z = src0.x + src1.x * src2.x + src1.y * src2.y
- dst.w = src0.y + src1.x * src2.z + src1.y * src2.w
+ dst.x = src0.x + src1.x \times src2.x + src1.y \times src2.y
+ dst.y = src0.y + src1.x \times src2.z + src1.y \times src2.w
+ dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y
+ dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w
Considered for removal.
@@ -646,7 +646,7 @@ Considered for removal.
pc = pop()
Potential restrictions:
- * Only occurs at end of function.
+ \times Only occurs at end of function.
1.6.6 SSG - Set Sign
@@ -699,9 +699,9 @@ SCS - Sine Cosine
.. math::
- dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z)
- dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z)
- dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z)
+ dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
+ dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
+ dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
dst.w = 1.0
@@ -719,10 +719,10 @@ SCS - Sine Cosine
.. math::
- dst.x = src0.x * src1.x + src0.y * src1.y
- dst.y = src0.x * src1.x + src0.y * src1.y
- dst.z = src0.x * src1.x + src0.y * src1.y
- dst.w = src0.x * src1.x + src0.y * src1.y
+ dst.x = src0.x \times src1.x + src0.y \times src1.y
+ dst.y = src0.x \times src1.x + src0.y \times src1.y
+ dst.z = src0.x \times src1.x + src0.y \times src1.y
+ dst.w = src0.x \times src1.x + src0.y \times src1.y
1.9.5 TXL - Texture Lookup With LOD
@@ -993,10 +993,10 @@ SAD - Sum Of Absolute Differences
.. math::
- dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w)
- dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w)
- dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w)
- dst.w = src.w / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w)
+ dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w)
+ dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w)
+ dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w)
+ dst.w = src.w / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w)
1.17 ps_2_x