diff options
author | Eric Anholt <[email protected]> | 2018-06-14 11:04:05 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-06-15 16:09:39 -0700 |
commit | e130ada24310f0e3adc0349c0fb2098ad20d65d9 (patch) | |
tree | d8c52e111ec057dcd5d898a8c4f67814541e8de0 /src/gallium | |
parent | 0d4f338a116f6be23706c0ab7a253561c02a2145 (diff) |
v3d: Fix shaders using pixel center W but no varyings.
The docs called this field "uses both center W and centroid W", but
actually it's "do you need center W even if varyings don't obviously call
for it?"
Fixes dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index 97127a1b69b..17719738056 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -178,7 +178,7 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d, v3d->prog.fs->prog_data.fs->discard); shader.fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 = - v3d->prog.fs->prog_data.fs->uses_centroid_and_center_w; + v3d->prog.fs->prog_data.fs->uses_center_w; shader.number_of_varyings_in_fragment_shader = v3d->prog.fs->prog_data.base->num_inputs; |