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authorEric Anholt <[email protected]>2014-08-12 15:50:53 -0700
committerEric Anholt <[email protected]>2014-08-15 12:00:32 -0700
commitba875b3a0d8119fda030dfdc28cd831d9ca51e08 (patch)
treeac096ed5aaf92753d9553675075993d4994463d4 /src/gallium
parent64ad96a9f4dec0724d7276d32de59cc621fccb55 (diff)
vc4: Consume the implicit varyings for points and lines.
We were triggering simulator assertion failures for not consuming these, and presumably we want to actually make use of them some day (for things like point/line antialiasing) Note that this has the qreg index as 0, which is the same index as the first GL varyings read. This doesn't matter currently, since that number isn't used for anything except dumping.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h2
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c2
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c41
3 files changed, 33 insertions, 12 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index bdd174cd365..641609b65e9 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -227,6 +227,6 @@ void vc4_flush(struct pipe_context *pctx);
void vc4_flush_for_bo(struct pipe_context *pctx, struct vc4_bo *bo);
void vc4_emit_state(struct pipe_context *pctx);
void vc4_generate_code(struct qcompile *c);
-void vc4_update_compiled_shaders(struct vc4_context *vc4);
+void vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
#endif /* VC4_CONTEXT_H */
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index ec218d379e9..3f19862f5ea 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -99,7 +99,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
}
vc4_start_draw(vc4);
- vc4_update_compiled_shaders(vc4);
+ vc4_update_compiled_shaders(vc4, info->mode);
vc4_emit_state(pctx);
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index c87ea52c25e..e99abc6d3bd 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -47,6 +47,8 @@ struct tgsi_to_qir {
struct qreg *outputs;
struct qreg *uniforms;
struct qreg *consts;
+ struct qreg line_x, point_x, point_y;
+
uint32_t num_consts;
struct pipe_shader_state *shader_state;
@@ -68,6 +70,8 @@ struct vc4_fs_key {
struct vc4_key base;
enum pipe_format color_format;
bool depth_enabled;
+ bool is_points;
+ bool is_lines;
};
struct vc4_vs_key {
@@ -600,20 +604,28 @@ emit_fragcoord_input(struct tgsi_to_qir *trans, int attr)
trans->inputs[attr * 4 + 3] = qir_FRAG_RCP_W(c);
}
+static struct qreg
+emit_fragment_varying(struct tgsi_to_qir *trans, int index)
+{
+ struct qcompile *c = trans->c;
+
+ struct qreg vary = {
+ QFILE_VARY,
+ index
+ };
+
+ /* XXX: multiply by W */
+ return qir_VARY_ADD_C(c, qir_MOV(c, vary));
+}
+
static void
emit_fragment_input(struct tgsi_to_qir *trans, int attr)
{
struct qcompile *c = trans->c;
for (int i = 0; i < 4; i++) {
- struct qreg vary = {
- QFILE_VARY,
- attr * 4 + i
- };
-
- /* XXX: multiply by W */
trans->inputs[attr * 4 + i] =
- qir_VARY_ADD_C(c, qir_MOV(c, vary));
+ emit_fragment_varying(trans, attr * 4 + i);
c->num_inputs++;
}
}
@@ -906,6 +918,12 @@ vc4_shader_tgsi_to_qir(struct vc4_compiled_shader *shader, enum qstage stage,
switch (stage) {
case QSTAGE_FRAG:
trans->fs_key = (struct vc4_fs_key *)key;
+ if (trans->fs_key->is_points) {
+ trans->point_x = emit_fragment_varying(trans, 0);
+ trans->point_y = emit_fragment_varying(trans, 0);
+ } else if (trans->fs_key->is_lines) {
+ trans->line_x = emit_fragment_varying(trans, 0);
+ }
break;
case QSTAGE_VERT:
trans->vs_key = (struct vc4_vs_key *)key;
@@ -1047,13 +1065,16 @@ vc4_vs_compile(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
}
static void
-vc4_update_compiled_fs(struct vc4_context *vc4)
+vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode)
{
struct vc4_fs_key local_key;
struct vc4_fs_key *key = &local_key;
memset(key, 0, sizeof(*key));
key->base.shader_state = vc4->prog.bind_fs;
+ key->is_points = (prim_mode == PIPE_PRIM_POINTS);
+ key->is_lines = (prim_mode >= PIPE_PRIM_LINES &&
+ prim_mode <= PIPE_PRIM_LINE_STRIP);
if (vc4->framebuffer.cbufs[0])
key->color_format = vc4->framebuffer.cbufs[0]->format;
@@ -1101,9 +1122,9 @@ vc4_update_compiled_vs(struct vc4_context *vc4)
}
void
-vc4_update_compiled_shaders(struct vc4_context *vc4)
+vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode)
{
- vc4_update_compiled_fs(vc4);
+ vc4_update_compiled_fs(vc4, prim_mode);
vc4_update_compiled_vs(vc4);
}