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authorChia-I Wu <[email protected]>2010-12-04 11:23:41 +0800
committerChia-I Wu <[email protected]>2010-12-04 13:20:38 +0800
commita19eaaa6c1956add5343295af7e9f682efa08d74 (patch)
treeca79287516d05c96ab4755fc905a03e857d83add /src/gallium
parent3b4c8886539b02653761f092a387c27b5c562496 (diff)
st/vega: Move masking after blending.
Masking should happen after blending. The shader is not entirely correct, but leave it as is for now.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/state_trackers/vega/asm_fill.h74
-rw-r--r--src/gallium/state_trackers/vega/shader.c6
-rw-r--r--src/gallium/state_trackers/vega/shaders_cache.c22
-rw-r--r--src/gallium/state_trackers/vega/shaders_cache.h14
4 files changed, 58 insertions, 58 deletions
diff --git a/src/gallium/state_trackers/vega/asm_fill.h b/src/gallium/state_trackers/vega/asm_fill.h
index 19a2d93fe59..22ad6ac39a5 100644
--- a/src/gallium/state_trackers/vega/asm_fill.h
+++ b/src/gallium/state_trackers/vega/asm_fill.h
@@ -174,38 +174,6 @@ paint_degenerate( struct ureg_program *ureg,
}
static INLINE void
-color_transform( struct ureg_program *ureg,
- struct ureg_dst *out,
- struct ureg_src *in,
- struct ureg_src *sampler,
- struct ureg_dst *temp,
- struct ureg_src *constant)
-{
- ureg_MAD(ureg, temp[1], ureg_src(temp[0]), constant[0], constant[1]);
- /* clamp to [0.0f, 1.0f] */
- ureg_CLAMP(ureg, temp[1],
- ureg_src(temp[1]),
- ureg_scalar(constant[3], TGSI_SWIZZLE_X),
- ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
- ureg_MOV(ureg, *out, ureg_src(temp[1]));
-}
-
-static INLINE void
-mask( struct ureg_program *ureg,
- struct ureg_dst *out,
- struct ureg_src *in,
- struct ureg_src *sampler,
- struct ureg_dst *temp,
- struct ureg_src *constant)
-{
- ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[1]);
- ureg_MUL(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
- ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
- ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
- ureg_MOV(ureg, *out, ureg_src(temp[0]));
-}
-
-static INLINE void
image_normal( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
@@ -242,6 +210,23 @@ image_stencil( struct ureg_program *ureg,
ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
}
+static INLINE void
+color_transform( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_MAD(ureg, temp[1], ureg_src(temp[0]), constant[0], constant[1]);
+ /* clamp to [0.0f, 1.0f] */
+ ureg_CLAMP(ureg, temp[1],
+ ureg_src(temp[1]),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_X),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+ ureg_MOV(ureg, *out, ureg_src(temp[1]));
+}
+
/**
* Emit instructions for the specified blend mode. Colors should be
* premultiplied. Two temporary registers are required.
@@ -396,6 +381,21 @@ blend_lighten( struct ureg_program *ureg,
}
static INLINE void
+mask( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[1]);
+ ureg_MUL(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+static INLINE void
premultiply( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
@@ -500,11 +500,6 @@ static const struct shader_asm_info shaders_color_transform_asm[] = {
VG_FALSE, 0, 4, 0, 0, 0, 2}
};
-static const struct shader_asm_info shaders_mask_asm[] = {
- {VEGA_MASK_SHADER, mask,
- VG_TRUE, 0, 0, 1, 1, 0, 2}
-};
-
/* extra blend modes */
static const struct shader_asm_info shaders_blend_asm[] = {
{VEGA_BLEND_MULTIPLY_SHADER, blend_multiply,
@@ -517,6 +512,11 @@ static const struct shader_asm_info shaders_blend_asm[] = {
VG_TRUE, 3, 1, 2, 1, 0, 4},
};
+static const struct shader_asm_info shaders_mask_asm[] = {
+ {VEGA_MASK_SHADER, mask,
+ VG_TRUE, 0, 0, 1, 1, 0, 2}
+};
+
/* premultiply */
static const struct shader_asm_info shaders_premultiply_asm[] = {
{VEGA_PREMULTIPLY_SHADER, premultiply,
diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c
index db410e3dadb..20ced813b4b 100644
--- a/src/gallium/state_trackers/vega/shader.c
+++ b/src/gallium/state_trackers/vega/shader.c
@@ -255,9 +255,6 @@ static void setup_shader_program(struct shader *shader)
if (shader->color_transform)
shader_id |= VEGA_COLOR_TRANSFORM_SHADER;
- if (shader->masking)
- shader_id |= VEGA_MASK_SHADER;
-
switch(blend_mode) {
case VG_BLEND_MULTIPLY:
shader_id |= VEGA_BLEND_MULTIPLY_SHADER;
@@ -276,6 +273,9 @@ static void setup_shader_program(struct shader *shader)
break;
}
+ if (shader->masking)
+ shader_id |= VEGA_MASK_SHADER;
+
if (black_white)
shader_id |= VEGA_BW_SHADER;
diff --git a/src/gallium/state_trackers/vega/shaders_cache.c b/src/gallium/state_trackers/vega/shaders_cache.c
index d1ebe7e6779..76bac5139f4 100644
--- a/src/gallium/state_trackers/vega/shaders_cache.c
+++ b/src/gallium/state_trackers/vega/shaders_cache.c
@@ -53,8 +53,8 @@
* 1) Paint generation (color/gradient/pattern)
* 2) Image composition (normal/multiply/stencil)
* 3) Color transform
- * 4) Mask
- * 5) Extended blend (multiply/screen/darken/lighten)
+ * 4) Extended blend (multiply/screen/darken/lighten)
+ * 5) Mask
* 6) Premultiply/Unpremultiply
* 7) Color transform (to black and white)
*/
@@ -301,10 +301,13 @@ create_shader(struct pipe_context *pipe,
}
/* fourth stage */
- sh = SHADERS_GET_MASK_SHADER(id);
+ sh = SHADERS_GET_BLEND_SHADER(id);
switch (sh) {
- case VEGA_MASK_SHADER:
- shaders[idx] = &shaders_mask_asm[(sh >> SHADERS_MASK_SHIFT) - 1];
+ case VEGA_BLEND_MULTIPLY_SHADER:
+ case VEGA_BLEND_SCREEN_SHADER:
+ case VEGA_BLEND_DARKEN_SHADER:
+ case VEGA_BLEND_LIGHTEN_SHADER:
+ shaders[idx] = &shaders_blend_asm[(sh >> SHADERS_BLEND_SHIFT) - 1];
assert(shaders[idx]->id == sh);
idx++;
break;
@@ -313,13 +316,10 @@ create_shader(struct pipe_context *pipe,
}
/* fifth stage */
- sh = SHADERS_GET_BLEND_SHADER(id);
+ sh = SHADERS_GET_MASK_SHADER(id);
switch (sh) {
- case VEGA_BLEND_MULTIPLY_SHADER:
- case VEGA_BLEND_SCREEN_SHADER:
- case VEGA_BLEND_DARKEN_SHADER:
- case VEGA_BLEND_LIGHTEN_SHADER:
- shaders[idx] = &shaders_blend_asm[(sh >> SHADERS_BLEND_SHIFT) - 1];
+ case VEGA_MASK_SHADER:
+ shaders[idx] = &shaders_mask_asm[(sh >> SHADERS_MASK_SHIFT) - 1];
assert(shaders[idx]->id == sh);
idx++;
break;
diff --git a/src/gallium/state_trackers/vega/shaders_cache.h b/src/gallium/state_trackers/vega/shaders_cache.h
index b626045f9af..008e4f5b94b 100644
--- a/src/gallium/state_trackers/vega/shaders_cache.h
+++ b/src/gallium/state_trackers/vega/shaders_cache.h
@@ -36,17 +36,17 @@ struct shaders_cache;
#define _SHADERS_PAINT_BITS 3
#define _SHADERS_IMAGE_BITS 2
#define _SHADERS_COLOR_TRANSFORM_BITS 1
-#define _SHADERS_MASK_BITS 1
#define _SHADERS_BLEND_BITS 3
+#define _SHADERS_MASK_BITS 1
#define _SHADERS_PREMULTIPLY_BITS 2
#define _SHADERS_BW_BITS 1
#define SHADERS_PAINT_SHIFT (0)
#define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
-#define SHADERS_MASK_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
-#define SHADERS_BLEND_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
-#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
+#define SHADERS_BLEND_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
+#define SHADERS_MASK_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
+#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
#define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
#define _SHADERS_GET_STAGE(stage, id) \
@@ -55,8 +55,8 @@ struct shaders_cache;
#define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
#define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
-#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
+#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
#define SHADERS_GET_BW_SHADER(id) _SHADERS_GET_STAGE(BW, id)
@@ -73,13 +73,13 @@ enum VegaShaderType {
VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,
- VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
-
VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,
VEGA_BLEND_SCREEN_SHADER = 2 << SHADERS_BLEND_SHIFT,
VEGA_BLEND_DARKEN_SHADER = 3 << SHADERS_BLEND_SHIFT,
VEGA_BLEND_LIGHTEN_SHADER = 4 << SHADERS_BLEND_SHIFT,
+ VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
+
VEGA_PREMULTIPLY_SHADER = 1 << SHADERS_PREMULTIPLY_SHIFT,
VEGA_UNPREMULTIPLY_SHADER = 2 << SHADERS_PREMULTIPLY_SHIFT,