diff options
author | Axel Davy <[email protected]> | 2018-03-10 14:21:52 +0100 |
---|---|---|
committer | Axel Davy <[email protected]> | 2018-03-18 22:53:32 +0100 |
commit | 76fa1f730b7ee232021bb20bae0ead6779941cf1 (patch) | |
tree | 5458062676a9e88b0e8ef7a685785878ae8eac69 /src/gallium | |
parent | e1b2e5667c48c3863fd84c1e903c9aa6bf30a137 (diff) |
st/nine: Fix bad tracking of bound vs textures
An incorrect formula was used to compute bound_samplers_mask_vs.
Since s is above always 8 for vs and the variable is encoded on 8 bits,
it was always 0.
This resulted in commiting the samplers every call when
there was at least one texture read in the vs shader.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index 26b2dea3bd5..c81a05a952b 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -980,7 +980,7 @@ update_textures_and_samplers(struct NineDevice9 *device) context->changed.sampler[s] = ~0; } - context->bound_samplers_mask_vs |= (1 << s); + context->bound_samplers_mask_vs |= (1 << i); } cso_set_sampler_views(context->cso, PIPE_SHADER_VERTEX, num_textures, view); |