diff options
author | Axel Davy <[email protected]> | 2015-08-09 19:06:01 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2015-08-21 22:21:48 +0200 |
commit | 719f124620d3c9b4d6ce14db3dbfc7af05626e5b (patch) | |
tree | cbd984e6603cc69e2b66a3d1053b67f9b132e5d7 /src/gallium | |
parent | eba3c390a3c6221781ca4d9c344c6f448e177b6c (diff) |
st/nine: Catch setting the same shader
This is quite rare that an app does set again
the same shaders, but it isn't an expensive check
either.
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 7b2a2f14c8f..f136b048cf7 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -3259,6 +3259,9 @@ NineDevice9_SetVertexShader( struct NineDevice9 *This, DBG("This=%p pShader=%p\n", This, pShader); + if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) + return D3D_OK; + /* ff -> non-ff: commit back non-ff constants */ if (!state->vs && pShader) state->commit |= NINE_STATE_COMMIT_CONST_VS; @@ -3612,6 +3615,9 @@ NineDevice9_SetPixelShader( struct NineDevice9 *This, DBG("This=%p pShader=%p\n", This, pShader); + if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader) + return D3D_OK; + /* ff -> non-ff: commit back non-ff constants */ if (!state->ps && pShader) state->commit |= NINE_STATE_COMMIT_CONST_PS; |