diff options
author | Eric Anholt <[email protected]> | 2018-08-07 13:47:08 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-08-07 17:00:22 -0700 |
commit | 69158c452bb39cd3d12110dd623aff09e771fa77 (patch) | |
tree | e0a9078dd391a07e5e8d87d9a979dadc7ffe3ed2 /src/gallium | |
parent | e24a8e523209b40734aab0fbd8465a0278c8e5a3 (diff) |
vc4: Ignore samplers for finding uniform offsets.
Fixes:
dEQP-GLES2.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES2.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_nested_vertex
Cc: [email protected]
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 13c3b7678b2..1d767af1bdb 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -38,6 +38,7 @@ #include "vc4_context.h" #include "vc4_qpu.h" #include "vc4_qir.h" +#include "mesa/state_tracker/st_glsl_types.h" static struct qreg ntq_get_src(struct vc4_compile *c, nir_src src, int i); @@ -50,6 +51,12 @@ type_size(const struct glsl_type *type) return glsl_count_attribute_slots(type, false); } +static int +uniforms_type_size(const struct glsl_type *type) +{ + return st_glsl_storage_type_size(type, false); +} + static void resize_qreg_array(struct vc4_compile *c, struct qreg **regs, @@ -1685,7 +1692,7 @@ static void ntq_setup_uniforms(struct vc4_compile *c) { nir_foreach_variable(var, &c->s->uniforms) { - uint32_t vec4_count = type_size(var->type); + uint32_t vec4_count = uniforms_type_size(var->type); unsigned vec4_size = 4 * sizeof(float); declare_uniform_range(c, var->data.driver_location * vec4_size, @@ -2469,9 +2476,13 @@ vc4_shader_state_create(struct pipe_context *pctx, */ s = cso->ir.nir; - NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, + NIR_PASS_V(s, nir_lower_io, nir_var_all & ~nir_var_uniform, + type_size, (nir_lower_io_options)0); - } else { + NIR_PASS_V(s, nir_lower_io, nir_var_uniform, + uniforms_type_size, + (nir_lower_io_options)0); + } else { assert(cso->type == PIPE_SHADER_IR_TGSI); if (vc4_debug & VC4_DEBUG_TGSI) { |