diff options
author | Eric Anholt <[email protected]> | 2019-02-08 10:41:25 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-02-18 18:09:06 -0800 |
commit | 332b969c4ed7fdfc6d65770c07fb573c50174eb0 (patch) | |
tree | 762bf7e4a005e7d08df230857ebb1a6535f45b6a /src/gallium | |
parent | 32f16b0b1e1ddaa7b7ab318d9b8323a941887384 (diff) |
v3d: Sync indirect draws on the last rendering.
Fixes intermittent fails in
dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data_and_indices
and others (particularly when run as part of a CTS run)
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_draw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index 2700208e388..9ca6aaa8f95 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -479,9 +479,9 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) * on the last submitted render, rather than tracking the last * rendering to each texture's BO. */ - if (v3d->tex[PIPE_SHADER_VERTEX].num_textures) { + if (v3d->tex[PIPE_SHADER_VERTEX].num_textures || info->indirect) { perf_debug("Blocking binner on last render " - "due to vertex texturing.\n"); + "due to vertex texturing or indirect drawing.\n"); job->submit.in_sync_bcl = v3d->out_sync; } |