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authorJames Zhu <[email protected]>2019-03-19 15:45:29 -0400
committerLeo Liu <[email protected]>2019-04-05 09:50:52 -0400
commit32b861d46d36178f43fd6ba3659fe5382471458b (patch)
treea1f25c21a4a138771df95849e9de5a86942f71ae /src/gallium
parenta28dc6b57f480fefbf215c055d2b80e6ea1efe9f (diff)
gallium/auxiliary/vl: Fixed blur issue with weave compute shader
Correct wrong interpolatation with top/bottom row which caused blur issue. Signed-off-by: James Zhu <[email protected]> Tested-by: Bruno Milreu <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor_cs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c b/src/gallium/auxiliary/vl/vl_compositor_cs.c
index bad7d5f0ea8..6336b235458 100644
--- a/src/gallium/auxiliary/vl/vl_compositor_cs.c
+++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c
@@ -201,7 +201,7 @@ const char *compute_shader_weave =
"TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n"
"TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n"
- "LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n"
+ "LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n"
"MOV TEMP[6].w, IMM[1].xxxx\n"
/* Color Space Conversion */