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authorJosé Fonseca <[email protected]>2013-11-19 18:54:53 +0000
committerJosé Fonseca <[email protected]>2013-11-20 07:12:59 +0000
commit060159820c05c4e9a9b577844387555b11092391 (patch)
tree11a641ae427c40618a87cbaccf841c17b00edc39 /src/gallium
parent15d8e05e1e98a9bfd5a365d0fda222668f24261f (diff)
u_gen_mipmap: Use untampered cubemap texture coords when generating mipmaps.
It's not necessary to scale down cubemap texture coords when generating mipmaps: we are doing a 2x minification therefore it's guaranteed that the texture coords will always be at least 1 texel away of the edges. Scaling down can actually be harmful, as it may cause artefacts when generating mipmaps with nearest filtering. Sample points will lie exactly in the middle each 2x2 texels, so the scaling factor was causing different texels to be take on each quadrant of the cube face. This is apparent with a 1x1 checkerboard pattern in the base mipmap level: instead of next mipmap level receiving a constant color throughout the face, it will have different colors for each quadrant of the face. The behaviour for blits is left untouched for now, but the cubemap texture coord scaling hack should be reconsidered eventually. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c3
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c3
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c3
-rw-r--r--src/gallium/auxiliary/util/u_texture.c11
-rw-r--r--src/gallium/auxiliary/util/u_texture.h5
5 files changed, 19 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 4ba71b92901..595287d3b81 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -272,7 +272,8 @@ setup_vertex_data_tex(struct blit_state *ctx,
const unsigned stride = sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
util_map_texcoords2d_onto_cubemap(src_face,
&ctx->vertices[0][1][0], stride,
- &ctx->vertices[0][1][0], stride);
+ &ctx->vertices[0][1][0], stride,
+ TRUE);
}
offset = get_next_slot( ctx );
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 096d3bc2b98..b95cbab126f 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -659,7 +659,8 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
util_map_texcoords2d_onto_cubemap(layer % 6,
/* pointer, stride in floats */
&face_coord[0][0], 2,
- &ctx->vertices[0][1][0], 8);
+ &ctx->vertices[0][1][0], 8,
+ TRUE);
} else {
set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
}
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index a885f2b0f28..84bf30f08b0 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1409,7 +1409,8 @@ set_vertex_data(struct gen_mipmap_state *ctx,
};
util_map_texcoords2d_onto_cubemap(layer, &st[0][0], 2,
- &ctx->vertices[0][1][0], 8);
+ &ctx->vertices[0][1][0], 8,
+ FALSE);
}
else if (tex_target == PIPE_TEXTURE_1D_ARRAY) {
/* 1D texture array */
diff --git a/src/gallium/auxiliary/util/u_texture.c b/src/gallium/auxiliary/util/u_texture.c
index d97e57a7903..e865f8e73d0 100644
--- a/src/gallium/auxiliary/util/u_texture.c
+++ b/src/gallium/auxiliary/util/u_texture.c
@@ -42,7 +42,8 @@
void util_map_texcoords2d_onto_cubemap(unsigned face,
const float *in_st, unsigned in_stride,
- float *out_str, unsigned out_stride)
+ float *out_str, unsigned out_stride,
+ boolean allow_scale)
{
int i;
float rx, ry, rz;
@@ -52,8 +53,14 @@ void util_map_texcoords2d_onto_cubemap(unsigned face,
/* Compute sc = +/-scale and tc = +/-scale.
* Not +/-1 to avoid cube face selection ambiguity near the edges,
* though that can still sometimes happen with this scale factor...
+ *
+ * XXX: Yep, there is no safe scale factor that will prevent sampling
+ * the neighbouring face when stretching out. A more reliable solution
+ * would be to clamp (sc, tc) against +/- 1.0-1.0/mipsize, in the shader.
+ *
+ * Also, this is not necessary when minifying, or 1:1 blits.
*/
- const float scale = 0.9999f;
+ const float scale = allow_scale ? 0.9999f : 1.0f;
const float sc = (2 * in_st[0] - 1) * scale;
const float tc = (2 * in_st[1] - 1) * scale;
diff --git a/src/gallium/auxiliary/util/u_texture.h b/src/gallium/auxiliary/util/u_texture.h
index 93b2f1e4c97..b1c8c709146 100644
--- a/src/gallium/auxiliary/util/u_texture.h
+++ b/src/gallium/auxiliary/util/u_texture.h
@@ -27,6 +27,8 @@
#ifndef U_TEXTURE_H
#define U_TEXTURE_H
+#include "pipe/p_compiler.h"
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -44,7 +46,8 @@ extern "C" {
*/
void util_map_texcoords2d_onto_cubemap(unsigned face,
const float *in_st, unsigned in_stride,
- float *out_str, unsigned out_stride);
+ float *out_str, unsigned out_stride,
+ boolean allow_scale);
#ifdef __cplusplus