diff options
author | Eric Anholt <[email protected]> | 2018-12-17 12:57:38 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-12-19 10:27:21 -0800 |
commit | fcf881adda9909ea124dac31fed70375ae7afbc8 (patch) | |
tree | 77a347a4f47aa5846c35c354dc3eb6068eb981af /src/gallium | |
parent | b5adc744ba0265dedad8631b52d15fde3e5733db (diff) |
v3d: Don't try to create shadow tiled temporaries for 1D textures.
They're raster order anyway, so we'd assertion fail along with wasting
bandwidth.
Fixes: 6ad9e8690d14 ("v3d: Add support for texturing from linear.")
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_state.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c index ee1ba7b2d10..95a2dc30c8b 100644 --- a/src/gallium/drivers/v3d/v3dx_state.c +++ b/src/gallium/drivers/v3d/v3dx_state.c @@ -776,7 +776,8 @@ v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, /* V3D still doesn't support sampling from raster textures, so we will * have to copy to a temporary tiled texture. */ - if (!rsc->tiled) { + if (!rsc->tiled && !(prsc->target == PIPE_TEXTURE_1D || + prsc->target == PIPE_TEXTURE_1D_ARRAY)) { struct v3d_resource *shadow_parent = rsc; struct pipe_resource tmpl = { .target = prsc->target, |