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authorEric Anholt <[email protected]>2018-07-11 14:53:57 -0700
committerEric Anholt <[email protected]>2018-07-12 11:49:22 -0700
commite8dc3c0c36e830f4b134151ac1e18d979e70f0c6 (patch)
tree867e74e7e52668698039c151769b52cf0d13f1d8 /src/gallium
parentc17dac0534b445937a6e13fea3dabd59aac139ff (diff)
u_blitter: Add an option to draw the triangles using an index buffer.
For V3D, the HW will interpolate slightly differently along the shared edge of the trifan. The conformance tests manage to catch this in the nearest_consistency_* group. To get interpolation to match, we need the last vertex of the triangle to be shared. I first tried implementing draw_rectangle to do triangles instead, but that was quite a bit (147 lines) of code duplication from u_blitter, and this seems much simpler and less likely to break as u_blitter changes. Fixes dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* on V3D. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c16
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h2
-rw-r--r--src/gallium/drivers/v3d/v3d_context.c1
3 files changed, 17 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 4748627fc52..eadb76a109f 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -1258,8 +1258,20 @@ static void blitter_draw(struct blitter_context_priv *ctx,
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
pipe->bind_vs_state(pipe, get_vs(&ctx->base));
- util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
- 0, num_instances);
+
+ if (ctx->base.use_index_buffer) {
+ /* Note that for V3D,
+ * dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* require
+ * that the last vert of the two tris be the same.
+ */
+ static uint8_t indices[6] = { 0, 1, 2, 0, 3, 2 };
+ util_draw_elements_instanced(pipe, indices, 1, 0,
+ PIPE_PRIM_TRIANGLES, 0, 6,
+ 0, num_instances);
+ } else {
+ util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ }
pipe_resource_reference(&vb.buffer.resource, NULL);
}
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 9e945983baa..9ea1dc9b6b2 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -100,6 +100,8 @@ struct blitter_context
/* Whether the blitter is running. */
bool running;
+ bool use_index_buffer;
+
/* Private members, really. */
struct pipe_context *pipe; /**< pipe context */
diff --git a/src/gallium/drivers/v3d/v3d_context.c b/src/gallium/drivers/v3d/v3d_context.c
index cef32ceb069..6fb807b1aa8 100644
--- a/src/gallium/drivers/v3d/v3d_context.c
+++ b/src/gallium/drivers/v3d/v3d_context.c
@@ -164,6 +164,7 @@ v3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
v3d->blitter = util_blitter_create(pctx);
if (!v3d->blitter)
goto fail;
+ v3d->blitter->use_index_buffer = true;
v3d->primconvert = util_primconvert_create(pctx,
(1 << PIPE_PRIM_QUADS) - 1);