diff options
author | Marek Olšák <[email protected]> | 2016-07-29 16:33:50 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-08-06 13:56:14 +0200 |
commit | e62caf576e1c521d4d80c359f040a9978596e27d (patch) | |
tree | 237921d47d4626de2ab646f457ab0833e67e7586 /src/gallium | |
parent | c56ecb68e75dedf0ca97dddf80fd1c318ab0986b (diff) |
radeonsi: take compute shader and dispatch indirect memory usage into account
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_compute.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c index e75f6bd2333..c3e8a35ba1d 100644 --- a/src/gallium/drivers/radeonsi/si_compute.c +++ b/src/gallium/drivers/radeonsi/si_compute.c @@ -462,6 +462,12 @@ static void si_launch_grid( si_decompress_compute_textures(sctx); + /* Add buffer sizes for memory checking in need_cs_space. */ + r600_context_add_resource_size(ctx, &program->shader.bo->b.b); + if (info->indirect) + r600_context_add_resource_size(ctx, info->indirect); + /* TODO: add the scratch buffer */ + si_need_cs_space(sctx); if (!sctx->cs_shader_state.initialized) |