diff options
author | Marek Olšák <[email protected]> | 2016-11-06 21:49:29 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-11-21 21:44:35 +0100 |
commit | bdd860e3076655519d45bd66936ef7be9b7dda63 (patch) | |
tree | 16ff56b6f7a472bb926ddafb486a009bb2daabeb /src/gallium | |
parent | fa476e0566f7324ebd8b0be8055333082eba61ef (diff) |
radeonsi: decrease the number of texture slots to 24
Company Of Heroes 2 needs only 24.
This saves 512 bytes of CE RAM per shader stage.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 6bfa4e79f06..3a9f0cf1acf 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -35,7 +35,7 @@ #define SI_MAX_ATTRIBS 16 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS -#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */ +#define SI_NUM_SAMPLERS 24 /* OpenGL textures units per shader */ #define SI_NUM_CONST_BUFFERS 16 #define SI_NUM_IMAGES 16 #define SI_NUM_SHADER_BUFFERS 16 |