diff options
author | Roland Scheidegger <[email protected]> | 2013-03-13 21:23:18 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2013-03-14 00:22:30 +0100 |
commit | 9e93d7c4fd59d49b4a660d4dcfddca6f86611af6 (patch) | |
tree | eeb4a95110a0f3df22b48615ac753a5f8e977deb /src/gallium | |
parent | 81e728982da61f66c39a44b18460307425c22c1b (diff) |
llvmpipe: don't assert when trying to render to surfaces with multiple layers
instead just warn when creating the surface, rendering will simply happen
to first layer.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_texture.c | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c index a0912eb0e77..a8885863ef0 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.c +++ b/src/gallium/drivers/llvmpipe/lp_scene.c @@ -157,7 +157,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene) for (i = 0; i < scene->fb.nr_cbufs; i++) { struct pipe_surface *cbuf = scene->fb.cbufs[i]; if (llvmpipe_resource_is_texture(cbuf->texture)) { - assert(cbuf->u.tex.first_layer == cbuf->u.tex.last_layer); scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture, cbuf->u.tex.level); @@ -178,7 +177,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene) if (fb->zsbuf) { struct pipe_surface *zsbuf = scene->fb.zsbuf; - assert(zsbuf->u.tex.first_layer == zsbuf->u.tex.last_layer); scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level); scene->zsbuf.blocksize = util_format_get_blocksize(zsbuf->texture->format); diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c index 9de05e76926..99bd6d3417f 100644 --- a/src/gallium/drivers/llvmpipe/lp_texture.c +++ b/src/gallium/drivers/llvmpipe/lp_texture.c @@ -593,6 +593,9 @@ llvmpipe_create_surface(struct pipe_context *pipe, ps->u.tex.level = surf_tmpl->u.tex.level; ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; + if (ps->u.tex.first_layer != ps->u.tex.last_layer) { + debug_printf("creating surface with multiple layers, rendering to first layer only\n"); + } } else { /* setting width as number of elements should get us correct renderbuffer width */ |