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authorMarek Olšák <[email protected]>2015-08-11 21:37:59 +0200
committerMarek Olšák <[email protected]>2015-08-13 01:25:26 +0200
commit8c0b943e87b48e7359230825cc06fbdd059a9e58 (patch)
tree4a6128908156d3eecf54175abf231811cc529564 /src/gallium
parentd335aad11b208bcdcc75a99d4b6c5fc8b69ce368 (diff)
r600g: allow setting geometry shader sampler states
We were ignoring them. This is both hilarious and sad. Cc: [email protected] Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com> Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r600/r600_state_common.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 8d0942ff898..ee477919b02 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -407,11 +407,6 @@ static void r600_bind_sampler_states(struct pipe_context *pipe,
assert(start == 0); /* XXX fix below */
- if (shader != PIPE_SHADER_VERTEX &&
- shader != PIPE_SHADER_FRAGMENT) {
- return;
- }
-
for (i = 0; i < count; i++) {
struct r600_pipe_sampler_state *rstate = rstates[i];