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author | Neil Roberts <[email protected]> | 2019-01-24 14:52:37 +0100 |
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committer | Alejandro Piñeiro <[email protected]> | 2019-01-28 11:42:46 +0100 |
commit | 75b3719c4f01595aa339568edd39f0f3b1b53aa3 (patch) | |
tree | 6c31cac3a3971cdb54046196ad29435905fcce48 /src/gallium | |
parent | 5c797f73548e44233c8c748e3bda46bbc294b277 (diff) |
spirv: Don't use special semantics when counting vertex attribute size
Under Vulkan, the double vertex attributes take up the same size
regardless of whether they are vertex inputs or any other stage
interface.
Under OpenGL (ARB_gl_spirv), from GLSL 4.60 spec, section 4.3.9
Interface Blocks:
"It is a compile-time error to have an input block in a vertex
shader or an output block in a fragment shader. These uses are
reserved for future use."
So we also don't need to check if it is an vertex input or not, and
use false in any case.
v2: (changes made by Alejandro Piñeiro)
* Update required after "spirv: Handle location decorations on
block interface members" own updates (original patch was sent
several months ago)
* After Neil suggesting it, confirm that this change can be also
done for OpenGL (ARB_gl_spirv). Expand commit message.
v3: update after changing name of main method on a previous patch
Signed-off-by: Neil Roberts <[email protected]>
Signed-off-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions