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authorThomas Hellstrom <[email protected]>2016-08-18 13:41:42 +0200
committerThomas Hellstrom <[email protected]>2017-02-22 10:15:16 +0100
commit53b45845555f9d4531a915faefe94ee424e60177 (patch)
treecd768dcb317dbb2044bb80ee2ebf834a0e6333ca /src/gallium
parentb87ef9e606a1644b03f15e821852c321c0043840 (diff)
gallium/vl: declare sampler views in compositor shaders
The svga driver relies on the existence of these sampler views. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c37
1 files changed, 32 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index f98b185f6c8..693d685cd0b 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -137,9 +137,15 @@ create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment)
i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
- for (i = 0; i < 3; ++i)
+ for (i = 0; i < 3; ++i) {
sampler[i] = ureg_DECL_sampler(shader, i);
-
+ ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
+ }
+
for (i = 0; i < 2; ++i) {
t_tc[i] = ureg_DECL_temporary(shader);
t_texel[i] = ureg_DECL_temporary(shader);
@@ -248,9 +254,15 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
return false;
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
- for (i = 0; i < 3; ++i)
+ for (i = 0; i < 3; ++i) {
sampler[i] = ureg_DECL_sampler(shader, i);
-
+ ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
+ }
+
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@@ -342,8 +354,18 @@ create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
+ ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
palette = ureg_DECL_sampler(shader, 1);
-
+ ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
+
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@@ -384,6 +406,11 @@ create_frag_shader_rgba(struct vl_compositor *c)
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
+ ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);