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authorConnor Abbott <[email protected]>2019-06-04 14:42:54 +0200
committerConnor Abbott <[email protected]>2019-06-19 14:08:28 +0200
commit53a7649e5de22d6d30dc43a129d60efdc5f3c7be (patch)
tree870cb5151e8f2c0f99650d7c7fde389901d2ebc0 /src/gallium
parent77be5b2f88d44a16c8f272a05f23b6c0a5971222 (diff)
ac/nir: Set speculatable for buffer loads where allowed
This brings the nir path in line with the TGSI path. Totals from affected shaders: SGPRS: 2984 -> 2984 (0.00 %) VGPRS: 2792 -> 2652 (-5.01 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 247380 -> 248072 (0.28 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 121 -> 132 (9.09 %) Wait states: 0 -> 0 (0.00 %) Most of the change came from DiRT: Showdown, and came from sinking SSBO loads. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions