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author | Timothy Arceri <[email protected]> | 2016-06-22 12:41:27 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-23 11:01:36 +1000 |
commit | 24b3be093870a9a77325ac33c8fce97fae143e8e (patch) | |
tree | 6686078dd64c5b63512cb875c7c593d7215c8eb8 /src/gallium | |
parent | f3ae370a36c2103ce994865f5c3713377a9d0ae9 (diff) |
glsl/mesa: stop duplicating tes layout values
We already store this in gl_shader and gl_program here we
remove it from gl_shader_program and just use the values
from gl_shader.
This will allow us to keep the shader cache restore code as
simple as it can be while making it somewhat clearer where these
values originate from.
V2: remove unnecessary NULL check
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Iago Toral <[email protected]>
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions