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authorBrian Paul <[email protected]>2012-04-04 16:04:00 -0600
committerBrian Paul <[email protected]>2012-04-06 14:10:50 -0600
commitd7707ef5a554ca0a1ec17b9491055e8c8db570c4 (patch)
tree73f1d4ec53f37b8aade0aa32b5c7d5edf6e474d8 /src/gallium
parent0adc5d9cfdd94bc5cbc3d45b9ada3d13ac4adb7c (diff)
svga: return 1 for PIPE_CAP_VERTEX_COLOR_UNCLAMPED query
Before, we weren't clamping the vertex colors produced by ARB vertex programs. This could result in some rendering being too bright (in ETQW, for example). Also add cases for PIPE_CAP_VERTEX_COLOR_CLAMPED and PIPE_CAP_FRAGMENT_COLOR_CLAMPED with comments to be complete. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/svga/svga_screen.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index 8badcb2a595..b2f3e33a6f0 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -203,6 +203,13 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 0;
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ return 1; /* The color outputs of vertex shaders are not clamped */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp vertex colors */
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp fragment colors */
+
default:
return 0;
}