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authorChad Versace <[email protected]>2011-02-14 13:22:39 -0800
committerChad Versace <[email protected]>2011-02-15 15:46:12 -0800
commit62c8c773334c1b0cdd484997a4ccec8945713f8c (patch)
tree68b0571305f048a81baae296f26ecbbf65d0c20f /src/gallium
parentf2e9981e43b26ca101b774ea6af1f00617098246 (diff)
glsl: Reinstate constant-folding for division by zero
Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160 Commit e7c1f058d18f62aa4871aec623f994d7b68cb8c1 disabled constant-folding when division-by-zero occured. This was a mistake, because the spec does allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing by zero does not cause an exception but does result in an unspecified value.) For floating-point division, the original pre-e7c1f05 behavior is reinstated. For integer division, constant-fold 1/0 to 0.
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