diff options
author | Christoph Bumiller <[email protected]> | 2012-12-07 22:43:10 +0100 |
---|---|---|
committer | Christoph Bumiller <[email protected]> | 2012-12-07 22:48:54 +0100 |
commit | cfa752cd332ff1cfac403001f3833476ba6d978d (patch) | |
tree | 6f084a5e8889168328d4feab19c2536ea494c7e3 /src/gallium | |
parent | f7599b2c32185535b4c215de0ba0454129fa523f (diff) |
nv50,nvc0: fix shader eviction
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_program.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_program.c | 16 |
2 files changed, 19 insertions, 2 deletions
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index 0d292f7ab89..10810bf3e07 100644 --- a/src/gallium/drivers/nv50/nv50_program.c +++ b/src/gallium/drivers/nv50/nv50_program.c @@ -396,6 +396,11 @@ nv50_program_upload_code(struct nv50_context *nv50, struct nv50_program *prog) nouveau_heap_free(&evict->mem); } debug_printf("WARNING: out of code space, evicting all shaders.\n"); + ret = nouveau_heap_alloc(heap, size, prog, &prog->mem); + if (ret) { + NOUVEAU_ERR("shader too large (0x%x) to fit in code space ?\n", size); + return FALSE; + } } prog->code_base = prog->mem->start; diff --git a/src/gallium/drivers/nvc0/nvc0_program.c b/src/gallium/drivers/nvc0/nvc0_program.c index 9655e18de52..8bcb2066f17 100644 --- a/src/gallium/drivers/nvc0/nvc0_program.c +++ b/src/gallium/drivers/nvc0/nvc0_program.c @@ -670,8 +670,20 @@ nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog) ret = nouveau_heap_alloc(screen->text_heap, size, prog, &prog->mem); if (ret) { - NOUVEAU_ERR("out of code space\n"); - return FALSE; + struct nouveau_heap *heap = screen->text_heap; + struct nouveau_heap *iter; + for (iter = heap; iter && iter->next != heap; iter = iter->next) { + struct nvc0_program *evict = iter->priv; + if (evict) + nouveau_heap_free(&evict->mem); + } + debug_printf("WARNING: out of code space, evicting all shaders.\n"); + ret = nouveau_heap_alloc(heap, size, prog, &prog->mem); + if (ret) { + NOUVEAU_ERR("shader too large (0x%x) to fit in code space ?\n", size); + return FALSE; + } + IMMED_NVC0(nvc0->base.pushbuf, NVC0_3D(SERIALIZE), 0); } prog->code_base = prog->mem->start; prog->immd_base = align(prog->mem->start + prog->immd_base, 0x100); |