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authorRoland Scheidegger <[email protected]>2016-01-18 04:29:22 +0100
committerRoland Scheidegger <[email protected]>2016-01-20 01:45:56 +0100
commitb21973acaa67fb7945a12fc266e20281d7eb5375 (patch)
treedf56cb73fa509ac857dcacd27eb1240dfea09f3b /src/gallium
parentf8ac314cc2353f439e6a917db4e3aeaf47e2093e (diff)
llvmpipe: turn depth clears into full depth/stencil clears for d24x8 formats
If we have a d24x8 format, there is no stencil. Therefore, we can always clear these bits too, which means this will be some kind of memset rather than read-modify-write. This is good for some 7% increase or so in gears with huge window size - seems to have a bigger effect if things aren't in caches. Of course, any real app won't spend nearly as much time comparatively in clearing depth buffer in the first place, so the speedup will be much lower. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c25
1 files changed, 14 insertions, 11 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index e8c3e7c7678..34d3c812b60 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -476,27 +476,30 @@ lp_setup_try_clear_zs(struct lp_setup_context *setup,
uint64_t zsvalue = 0;
uint32_t zmask32;
uint8_t smask8;
+ enum pipe_format format = setup->fb.zsbuf->format;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
- zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
- depth,
- stencil);
+ zsvalue = util_pack64_z_stencil(format, depth, stencil);
- /*
- * XXX: should make a full mask here for things like D24X8,
- * otherwise we'll do a read-modify-write clear later which
- * should be unnecessary.
- */
- zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
- zmask32,
- smask8);
+ zsmask = util_pack64_mask_z_stencil(format, zmask32, smask8);
zsvalue &= zsmask;
+ if (format == PIPE_FORMAT_Z24X8_UNORM ||
+ format == PIPE_FORMAT_X8Z24_UNORM) {
+ /*
+ * Make full mask if there's "X" bits so we can do full
+ * clear (without rmw).
+ */
+ uint32_t zsmask_full = 0;
+ zsmask_full = util_pack_mask_z_stencil(format, ~0, ~0);
+ zsmask |= ~zsmask_full;
+ }
+
if (setup->state == SETUP_ACTIVE) {
struct lp_scene *scene = setup->scene;